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February 22, 2026 15:28
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White paper on P2P chat application like Discord without single authority reliance
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| # Overview: A Hybrid P2P Chat System with Server-Like Semantics | |
| ## The Core Idea | |
| Build a chat system that **feels like Discord** (servers, channels, roles, moderation, large communities) but **does not rely on a single always-on central server**. | |
| Instead of a server being a machine, **a server is a cryptographic object**: | |
| * rules, | |
| * permissions, | |
| * channels, | |
| * moderation authority | |
| …are enforced by **keys and signed state**, not by trusting a central host. | |
| Availability (message delivery and storage) is handled by **optional nodes**, not by ownership or admin presence. | |
| --- | |
| ## The Fundamental Separation | |
| The entire system is built on one key distinction: | |
| > **Authority ≠ Availability** | |
| ### Authority | |
| * Who owns the server | |
| * Who can create channels | |
| * Who can moderate | |
| * Who is banned | |
| * Who may see which channels | |
| Authority is: | |
| * cryptographic | |
| * persistent | |
| * does not require anyone to be online | |
| ### Availability | |
| * Message delivery | |
| * Message storage | |
| * Offline history | |
| * Large-scale fanout | |
| Availability: | |
| * requires at least one online node | |
| * can be provided by users, communities, or hosted infrastructure | |
| * does not grant authority | |
| This separation is what allows the system to work without admins online. | |
| --- | |
| ## What a “Server” Actually Is | |
| A server is **not a machine**. | |
| A server consists of: | |
| 1. A **Server ID** | |
| 2. A **set of cryptographic keys** | |
| 3. An **append-only signed state log** | |
| The state log contains: | |
| * channel creation | |
| * role definitions | |
| * permission changes | |
| * bans and unbans | |
| * configuration changes | |
| Only authorized keys can append to this log. | |
| Anyone can verify it. | |
| Every client independently derives: | |
| * current server state | |
| * who has which permissions | |
| * which channels exist | |
| --- | |
| ## Channels and Permissions | |
| Channels are enforced **cryptographically**, not by access control lists. | |
| ### How channel privacy works | |
| * Each channel has its own encryption key (or key set) | |
| * Only users with permission receive that key | |
| * Messages are encrypted per channel | |
| Result: | |
| * Unauthorized users cannot read messages | |
| * Storage or relay nodes cannot read messages | |
| * Even if ciphertext is copied, it is useless without keys | |
| --- | |
| ## Moderation and Bans | |
| Bans are enforced in two layers: | |
| ### 1. Protocol Enforcement | |
| * A signed ban event is added to the server log | |
| * Clients refuse to interact with banned identities | |
| ### 2. Cryptographic Enforcement | |
| * Channel keys are rotated | |
| * New keys are distributed only to remaining members | |
| * Banned users cannot decrypt future messages | |
| Admins do **not** need to be online for bans to remain effective. | |
| --- | |
| ## Message Durability Is a Policy Choice | |
| Unlike centralized systems, **message persistence is not automatic**. | |
| Each server or channel explicitly chooses: | |
| > **Who is allowed to store encrypted messages?** | |
| This is the most important design lever in the system. | |
| ### Three durability modes | |
| #### 1. Strict (Private) | |
| * Only authorized roles may store ciphertext | |
| * Maximum privacy | |
| * Messages may disappear if no authorized node is online | |
| #### 2. Encrypted Replication | |
| * Any member may store ciphertext | |
| * Non-authorized users cannot decrypt | |
| * High durability even in pure P2P scenarios | |
| #### 3. Guaranteed (Requires Node) | |
| * Messages only accepted if a persistent node is reachable | |
| * Discord-like guarantees | |
| * Requires always-on infrastructure | |
| This choice is explicit, visible, and configurable. | |
| --- | |
| ## Why This Is Necessary | |
| In a mod-only channel: | |
| If: | |
| * only one mod is online | |
| * no storage node exists | |
| * only regular users are online afterward | |
| Then: | |
| * either the message is lost | |
| * or regular users must be allowed to store encrypted ciphertext | |
| There is no third option. | |
| This architecture **acknowledges reality instead of hiding it**. | |
| --- | |
| ## Nodes and Infrastructure | |
| The system supports three kinds of nodes. | |
| ### 1. Client Nodes | |
| * Normal user apps | |
| * Hold identity keys | |
| * Encrypt/decrypt messages | |
| * Verify server state | |
| Desktop clients can optionally act as **home nodes**: | |
| * store encrypted history | |
| * help others sync | |
| * provide availability without central servers | |
| ### 2. Relay Nodes | |
| * Help peers connect through NAT | |
| * Forward encrypted packets | |
| * Do not store history | |
| * Cannot read content | |
| Used only when direct P2P fails. | |
| ### 3. Storage / Hub Nodes | |
| * Store encrypted messages and files | |
| * Help late joiners sync | |
| * Fan out messages efficiently | |
| * Required for large communities | |
| They: | |
| * do not control the server | |
| * cannot read content | |
| * cannot change rules | |
| --- | |
| ## Scaling From 2 Users to 100,000+ | |
| The same protocol works at all sizes, but the topology changes. | |
| ### Small communities | |
| * Mostly direct peer-to-peer | |
| * Optional desktop nodes | |
| * Chat may pause if everyone is offline | |
| ### Large communities | |
| * Clients connect to hubs | |
| * Hubs replicate encrypted data | |
| * Efficient fanout | |
| * Always-on availability | |
| This is not a contradiction — it’s a **controlled evolution**. | |
| --- | |
| ## How This Differs from Existing Systems | |
| ### vs Discord | |
| * Discord requires trusted central servers | |
| * This system does not | |
| * Discord enforces permissions server-side | |
| * This system enforces permissions cryptographically | |
| ### vs Matrix | |
| * Matrix federates servers | |
| * This system federates *authority* | |
| * No server can lie about rules or read messages | |
| ### vs Pure P2P | |
| * Pure P2P breaks at scale | |
| * This system embraces infrastructure without surrendering control | |
| --- | |
| ## What This System Guarantees (and Doesn’t) | |
| ### Guaranteed | |
| * Permissions work without admins online | |
| * Bans remain effective | |
| * Private channels stay private | |
| * Infrastructure cannot read content | |
| ### Not Guaranteed | |
| * Message delivery if no node is online | |
| * Permanent storage without designated storage nodes | |
| This is an honest system. | |
| --- | |
| ## The Big Insight | |
| **Servers don’t need to be machines. | |
| They need to be rulebooks.** | |
| Once you treat servers as cryptographic objects and infrastructure as optional helpers, you get: | |
| * resilience | |
| * decentralization | |
| * scalability | |
| * real moderation | |
| without pretending physics doesn’t exist. | |
| --- | |
| ## User Account Creation and Identity | |
| ### Core Principle | |
| A user account is **not a database row** or a centrally issued identifier. | |
| A user account is a **cryptographic identity**. | |
| This identity is: | |
| * self-generated | |
| * portable across devices | |
| * verifiable by others | |
| * not owned or controlled by the network | |
| --- | |
| ## What a User Account Is | |
| A user account consists of: | |
| 1. **A long-term identity keypair** | |
| * Public key = the user’s global identity | |
| * Private key = proof of control | |
| 2. **Optional metadata** | |
| * Display name | |
| * Avatar | |
| * Profile info | |
| * Contact hints | |
| All metadata is: | |
| * signed by the identity key | |
| * optional | |
| * replaceable | |
| * not authoritative for permissions | |
| --- | |
| ## Account Creation Flow | |
| Creating an account does **not** require contacting a server. | |
| ### Step-by-step | |
| 1. User installs the app | |
| 2. App generates a cryptographic keypair locally | |
| 3. Public key becomes the user’s identity | |
| 4. User optionally chooses a display name and avatar | |
| 5. Profile metadata is signed and shared with peers | |
| The user can now: | |
| * join servers | |
| * receive invites | |
| * send messages | |
| * be moderated or banned | |
| No registration, email, or phone number is required by default. | |
| --- | |
| ## Identity vs Username | |
| Usernames are **not globally authoritative**. | |
| * Two users may choose the same display name | |
| * The true identity is the public key | |
| * Display names are a *label*, not an identifier | |
| Servers may optionally enforce: | |
| * unique nicknames *within that server* | |
| * nickname policies (length, format) | |
| This avoids global naming conflicts and central registries. | |
| --- | |
| ## Joining Servers | |
| Users join servers via **cryptographic invites**. | |
| An invite contains: | |
| * server ID | |
| * initial permissions | |
| * bootstrap peers or nodes | |
| * encrypted key material (when accepted) | |
| On acceptance: | |
| * the user is added to the server’s signed membership log | |
| * channel keys are delivered according to permissions | |
| * the user can immediately verify server rules | |
| No server approval is required beyond cryptographic authorization. | |
| --- | |
| ## Moderation Compatibility | |
| Because identity is key-based: | |
| * bans target public keys | |
| * bans are global within a server | |
| * bans persist even when admins are offline | |
| A banned user may: | |
| * generate a new identity | |
| * rejoin only if invited again | |
| This mirrors real-world moderation limits and avoids false promises of “perfect identity enforcement.” | |
| --- | |
| ## Multi-Device Support | |
| Devices are **sub-identities**, not separate accounts. | |
| ### Device linking | |
| * A new device generates its own keypair | |
| * An existing trusted device authorizes it | |
| * The account identity signs a “device allowed” statement | |
| Result: | |
| * messages can be signed per device | |
| * permissions remain tied to the user identity | |
| * compromised devices can be revoked | |
| --- | |
| ## Account Recovery | |
| Because there is no central account authority, recovery is explicit. | |
| Supported recovery options may include: | |
| * recovery key or phrase | |
| * trusted-device quorum | |
| * trusted-friend recovery | |
| * hardware-backed keys | |
| If all keys are lost: | |
| * the identity is lost | |
| * servers may treat this as a new user | |
| This is an intentional trade-off for decentralization. | |
| --- | |
| ## Privacy and Metadata Exposure | |
| By default: | |
| * no global directory | |
| * no public user list | |
| * no discoverability without invites | |
| Optional services may offer: | |
| * username lookup | |
| * contact discovery | |
| * social graphs | |
| These are **add-ons**, not protocol requirements. | |
| --- | |
| ## Why This Works | |
| This model: | |
| * removes account lock-in | |
| * avoids centralized identity providers | |
| * supports moderation | |
| * scales to large communities | |
| * aligns with cryptographic enforcement of permissions | |
| Most importantly: | |
| > **Identity exists independently of infrastructure.** | |
| That makes the entire system resilient by design. | |
| --- | |
| Below is a **deep, concrete explanation** of the **Relay Node** and the **Hosted (Relay + Storage / Hub) Node**: what they do, how they work internally, and—critically—what they **cannot** do. This section is written to be dropped straight into your overview or white paper. | |
| --- | |
| ## Relay Nodes and Hosted Nodes | |
| The system relies on **optional infrastructure nodes** to provide connectivity, availability, and scale—without granting them authority or access to plaintext data. | |
| There are two infrastructure roles: | |
| 1. **Relay Nodes** – connectivity and message forwarding | |
| 2. **Hosted Nodes (Relay + Storage / Hubs)** – persistence, sync, and large-scale fanout | |
| Both operate on **encrypted, signed data** and are interchangeable or self-hostable. | |
| --- | |
| ## 1. Relay Nodes | |
| ### Purpose | |
| Relay nodes exist to solve a single practical problem: | |
| > **Most devices cannot connect directly to each other on the internet.** | |
| Relay nodes provide: | |
| * NAT traversal | |
| * connection bootstrapping | |
| * encrypted packet forwarding | |
| They do **not** provide: | |
| * message persistence | |
| * ordering guarantees | |
| * authority | |
| * moderation | |
| * access to content | |
| --- | |
| ### What a Relay Node Does | |
| #### 1. Connection Bootstrapping | |
| When two peers want to communicate: | |
| 1. They discover each other via invites or server metadata | |
| 2. They exchange encrypted connection offers via a relay | |
| 3. They attempt direct peer-to-peer connectivity | |
| If direct connectivity succeeds: | |
| * the relay is no longer used | |
| If it fails: | |
| * the relay stays in the path as a fallback | |
| --- | |
| #### 2. NAT Traversal (STUN/TURN) | |
| Relay nodes implement standard NAT traversal techniques: | |
| * STUN: discover public endpoints | |
| * TURN: relay packets when direct paths are impossible | |
| TURN is the critical fallback: | |
| * some networks (mobile, corporate, CGNAT) require it | |
| * without it, connectivity fails | |
| --- | |
| #### 3. Encrypted Packet Forwarding | |
| Relays forward packets that are: | |
| * already encrypted | |
| * already authenticated | |
| * opaque to the relay | |
| They: | |
| * cannot read messages | |
| * cannot modify messages undetected | |
| * cannot create messages | |
| At most, they can: | |
| * delay packets | |
| * drop packets | |
| * log connection metadata | |
| --- | |
| ### What Relay Nodes Never Do | |
| Relay nodes: | |
| * do **not** store long-term message history | |
| * do **not** decide permissions | |
| * do **not** enforce moderation rules | |
| * do **not** interpret server state | |
| * do **not** decrypt content | |
| They are **dumb pipes**, by design. | |
| --- | |
| ### Failure Model | |
| If a relay: | |
| * goes offline → peers reconnect via another relay or direct P2P | |
| * drops traffic → redundancy or retry | |
| * is malicious → confidentiality and integrity still hold | |
| Relays are replaceable, interchangeable, and low-trust. | |
| --- | |
| ## 2. Hosted Nodes (Relay + Storage / Hub Nodes) | |
| Hosted nodes extend relay functionality with **persistence and scale**. | |
| They exist to solve: | |
| * offline delivery | |
| * history sync | |
| * large-community fanout | |
| * continuity when no users are online | |
| --- | |
| ### Core Responsibilities | |
| #### 1. Persistent Encrypted Storage | |
| Hosted nodes store: | |
| * encrypted message logs | |
| * encrypted attachments/blobs | |
| * encrypted server state snapshots (optional) | |
| They **never** store: | |
| * plaintext messages | |
| * channel keys | |
| * private identity keys | |
| All stored data is: | |
| * content-addressed | |
| * integrity-verifiable | |
| * meaningless without client keys | |
| --- | |
| #### 2. Sync Acceleration | |
| When a client reconnects: | |
| * it requests message ranges or hashes | |
| * the hosted node provides missing ciphertext | |
| * the client decrypts locally | |
| This avoids: | |
| * O(N) peer sync | |
| * slow “gossip catch-up” | |
| * requiring original senders to be online | |
| --- | |
| #### 3. Subscription Fanout | |
| For large servers: | |
| * clients subscribe to channels | |
| * hosted nodes maintain subscription tables | |
| * messages are pushed efficiently to subscribers | |
| This replaces unscalable P2P mesh fanout. | |
| Hosted nodes behave like **content distribution hubs**, not authorities. | |
| --- | |
| #### 4. Overlay Replication | |
| Multiple hosted nodes may replicate: | |
| * message logs | |
| * blobs | |
| * server snapshots | |
| Replication is: | |
| * encrypted | |
| * redundant | |
| * eventually consistent | |
| No single hosted node is critical. | |
| --- | |
| ### Hosted Nodes and Permissions | |
| Hosted nodes: | |
| * do **not** evaluate permissions | |
| * do **not** decide who may read content | |
| * do **not** enforce moderation | |
| Instead: | |
| * they serve ciphertext | |
| * clients decide what they can decrypt | |
| * clients reject invalid or unauthorized data | |
| This keeps enforcement client-side and cryptographic. | |
| --- | |
| ## Storage Policy Enforcement | |
| Hosted nodes respect **server-defined durability policies**. | |
| For example: | |
| * “Store mod-only channels only if authorized” | |
| * “Allow encrypted replication to all members” | |
| * “Reject messages if no persistent node is available” | |
| Nodes enforce **storage eligibility**, not **read access**. | |
| --- | |
| ## What Hosted Nodes Cannot Do | |
| Even though they are powerful, hosted nodes: | |
| * cannot impersonate users | |
| * cannot forge messages | |
| * cannot add or remove members | |
| * cannot change server rules | |
| * cannot bypass bans | |
| * cannot read private channels | |
| They provide availability, not control. | |
| --- | |
| ## Failure and Attack Model | |
| ### If a hosted node goes offline | |
| * clients reconnect to another hosted node | |
| * or fall back to peer nodes | |
| * or pause if no nodes exist | |
| ### If a hosted node is malicious | |
| * it may withhold data (availability attack) | |
| * it cannot violate confidentiality or integrity | |
| * replication mitigates data loss | |
| --- | |
| ## Why This Design Works | |
| | Problem | Solution | | |
| | -------------------------- | -------------------------------- | | |
| | Offline admins | Authority stored in signed state | | |
| | NAT failures | Relay nodes | | |
| | Offline delivery | Hosted storage nodes | | |
| | Large fanout | Hub subscriptions | | |
| | Untrusted infrastructure | End-to-end encryption | | |
| | Moderation without servers | Signed state + key rotation | | |
| --- | |
| ## The Key Mental Model | |
| > **Relays move data. | |
| > Hosted nodes hold data. | |
| > Clients decide what data means.** | |
| This keeps: | |
| * power at the edges | |
| * infrastructure replaceable | |
| * trust minimized | |
| * scaling achievable | |
| --- | |
| Below is a **deep, concrete explanation** of how **clients act as nodes**—both for **servers they are members of** and for **small friend chat rooms**. This section ties together availability, durability, privacy, and UX, and explains *why this works without dedicated infrastructure*. | |
| --- | |
| ## Clients as Nodes (Edge Nodes) | |
| ### Core Idea | |
| Every client is capable of acting as a **temporary or semi-persistent node** for the servers and chats it participates in. | |
| When a client is online, it can contribute: | |
| * message delivery | |
| * encrypted storage | |
| * sync assistance | |
| * limited fanout | |
| This turns the network into a **resource-sharing system**, where availability grows naturally with active users. | |
| --- | |
| ## Node Capabilities of a Client | |
| A client in node mode may perform the following functions: | |
| 1. **Store encrypted messages** | |
| 2. **Relay messages to peers** | |
| 3. **Serve history to reconnecting members** | |
| 4. **Cache server state logs** | |
| 5. **Participate in replication** | |
| These capabilities are **opt-in, policy-controlled, and role-aware**. | |
| --- | |
| ## Node Participation Is Scoped | |
| Clients **only act as nodes** for: | |
| * servers they are members of | |
| * private chats they are participants in | |
| They never store or forward data for: | |
| * servers they are not in | |
| * channels they are not allowed to carry (unless policy allows encrypted replication) | |
| This limits data exposure and resource abuse. | |
| --- | |
| ## Clients as Nodes in Servers | |
| ### Small and Medium Servers | |
| In servers with few members: | |
| * client nodes are the *primary infrastructure* | |
| * availability increases as more users are online | |
| * no permanent server is required | |
| ### Message Flow | |
| 1. Alice sends a message | |
| 2. Message is encrypted and signed | |
| 3. Message is delivered to online peers | |
| 4. Any online client node stores the ciphertext (based on policy) | |
| 5. Offline peers fetch it later from those nodes | |
| --- | |
| ### Storage Responsibility | |
| Whether a client stores a message depends on: | |
| * **Channel durability policy** | |
| * **Client role** | |
| * **Local resource limits** | |
| Example: | |
| * Public channel → any client may store | |
| * Mod-only channel → only mod clients store | |
| * Ephemeral channel → no client stores long-term | |
| Clients enforce this automatically. | |
| --- | |
| ### Sync and Recovery | |
| When a client reconnects: | |
| * it asks peers “what messages do you have after X?” | |
| * peers respond with ciphertext ranges or hashes | |
| * missing messages are fetched and decrypted locally | |
| No central index is required. | |
| --- | |
| ## Clients as Nodes in Small Friend Chats (2–10 users) | |
| Small chats behave like **true peer groups**. | |
| ### Typical Properties | |
| * All members are trusted | |
| * Channels are private | |
| * Storage policies are permissive | |
| * Availability is shared | |
| ### Storage Model | |
| By default: | |
| * every participant stores encrypted history | |
| * redundancy grows naturally | |
| * messages survive even if several members go offline | |
| This makes friend chats extremely resilient. | |
| --- | |
| ### Example: 3-Person Chat | |
| Participants: Alice, Bob, Carol | |
| 1. Alice and Bob are online → messages exchanged | |
| 2. Carol is offline | |
| 3. Alice goes offline | |
| 4. Bob remains online → Bob stores messages | |
| 5. Carol reconnects later → syncs from Bob | |
| If Bob also went offline: | |
| * Alice or Carol would still have history | |
| * chat resumes when any member returns | |
| --- | |
| ## Handling Complete Offline Scenarios | |
| If **all participants go offline**: | |
| * the chat is paused | |
| * no data is lost | |
| * history resumes when anyone comes back online | |
| This is acceptable and intuitive in small groups. | |
| --- | |
| ## Client Nodes and Moderation | |
| In servers: | |
| * clients verify server state logs | |
| * clients enforce bans and permissions | |
| * clients refuse to store or relay data from banned users | |
| This works even if: | |
| * no admin is online | |
| * no hosted node exists | |
| Authority is enforced by verification, not presence. | |
| --- | |
| ## Client Nodes vs Hosted Nodes | |
| | Capability | Client Node | Hosted Node | | |
| | ----------------------- | ----------- | --------------------- | | |
| | E2EE | Yes | Yes (ciphertext only) | | |
| | Persistent availability | Best-effort | High | | |
| | Fanout scalability | Low | High | | |
| | Resource limits | User device | Dedicated infra | | |
| | Trust level | Personal | Low-trust | | |
| Client nodes are **opportunistic infrastructure**. Hosted nodes are **guaranteed infrastructure**. | |
| --- | |
| ## Resource Management and Safety | |
| Clients enforce: | |
| * storage quotas | |
| * TTLs for cached data | |
| * per-server caps | |
| * opt-out for node participation | |
| This prevents abuse and keeps devices responsive. | |
| --- | |
| ## Why This Works Well | |
| * Small groups get strong availability for free | |
| * Servers grow naturally without forced hosting | |
| * Infrastructure costs scale with actual usage | |
| * Privacy boundaries are respected | |
| Most importantly: | |
| > **The network becomes stronger as more users participate.** | |
| --- | |
| ## Key Mental Model | |
| > **Every online client is a temporary server for the conversations it is part of.** | |
| No one *owns* the infrastructure. | |
| No one *controls* the rules except through cryptographic authority. | |
| And no one is forced to trust a central system. | |
| --- | |
| ## Discoverability and Node Location via Distributed Hash Tables (DHT) | |
| In a peer-to-peer or hybrid messaging system, discoverability is the mechanism by which clients locate other participants and infrastructure without relying on a centralized directory. This section describes a **DHT-based discovery layer** that enables clients to find peers, relays, and hosted nodes associated with servers and private chats, while preserving decentralization, minimizing trust, and remaining compatible with NAT-constrained environments. | |
| --- | |
| ## 1. Problem Statement | |
| A decentralized chat system must answer several discovery questions: | |
| * How does a client find other members of a server? | |
| * How does a new user join a server when the inviter is offline? | |
| * How do clients locate available storage or relay nodes? | |
| * How does the system scale discovery to large communities without centralized registries? | |
| Centralized systems solve these problems with global databases. Pure P2P systems often fail at scale or require users to manually exchange connection information. | |
| The goal of the discovery layer is to: | |
| * enable **location-independent identity** | |
| * support **offline-safe invites** | |
| * allow **dynamic infrastructure participation** | |
| * avoid introducing centralized trust or authority | |
| --- | |
| ## 2. Design Goals | |
| The discovery mechanism is designed to satisfy the following properties: | |
| 1. **Decentralized** | |
| No single entity controls discoverability. | |
| 2. **Eventually Consistent** | |
| Discovery information propagates over time and tolerates churn. | |
| 3. **Low Trust** | |
| Incorrect or malicious records can be detected and ignored. | |
| 4. **Privacy-Aware** | |
| Discovery does not expose plaintext messages or private server content. | |
| 5. **Composable** | |
| Works equally for: | |
| * small friend chats | |
| * private servers | |
| * large public communities | |
| --- | |
| ## 3. Role of the DHT | |
| The system uses a **Distributed Hash Table (DHT)** as a *rendezvous and lookup mechanism*, not as a message transport. | |
| The DHT is used to map: | |
| * stable identifiers → transient network locations | |
| It does **not**: | |
| * store messages | |
| * enforce permissions | |
| * act as a source of truth | |
| --- | |
| ## 4. Identifiers and Keys | |
| ### 4.1 DHT Keys | |
| The DHT indexes records under cryptographic identifiers derived from: | |
| * **Server ID** | |
| * **Chat Room ID** | |
| * **Node Role ID** (relay, storage, hub) | |
| Example: | |
| ``` | |
| DHT_KEY = HASH("server" || ServerID) | |
| ``` | |
| or for private chats: | |
| ``` | |
| DHT_KEY = HASH("chat" || ChatRoomID) | |
| ``` | |
| This ensures: | |
| * uniform key distribution | |
| * resistance to enumeration | |
| * collision improbability | |
| --- | |
| ### 4.2 Records Stored in the DHT | |
| Each DHT entry contains a **signed discovery record**, such as: | |
| * node network address candidates | |
| * supported protocols | |
| * expiration timestamp | |
| * node capabilities (relay-only, storage-capable, hub) | |
| * optional priority or cost hints | |
| All records are: | |
| * signed by the node’s identity key | |
| * time-limited (TTL) | |
| * independently verifiable | |
| --- | |
| ## 5. Discovery Workflow | |
| ### 5.1 Node Announcement | |
| When a node (client, relay, or hosted node) comes online, it: | |
| 1. Determines which servers or chats it participates in | |
| 2. Publishes a signed presence record to the DHT under the appropriate key | |
| 3. Periodically refreshes the record before expiration | |
| Nodes may publish: | |
| * multiple records (IPv4, IPv6, relay endpoints) | |
| * different records for different roles | |
| --- | |
| ### 5.2 Client Lookup | |
| When a client wants to connect to a server or chat: | |
| 1. It computes the appropriate DHT key | |
| 2. Queries the DHT for active records | |
| 3. Verifies signatures and timestamps | |
| 4. Attempts connections in priority order: | |
| * direct peer-to-peer | |
| * via relay | |
| * via hosted hub | |
| Discovery is **best-effort** and retry-based. | |
| --- | |
| ## 6. Offline-Safe Invites | |
| A critical function of the DHT is enabling **invites that work even when no members are online**. | |
| An invite may include: | |
| * Server ID | |
| * Initial permissions | |
| * DHT key(s) to query | |
| * Bootstrap relay addresses (optional) | |
| Because: | |
| * discovery records are stored independently | |
| * hosted nodes may advertise persistently | |
| A new user can: | |
| * resolve the server | |
| * fetch the signed server state | |
| * join without contacting the original inviter | |
| --- | |
| ## 7. Large-Scale Servers and Hubs | |
| For large servers: | |
| * Hosted hub nodes publish persistent DHT records | |
| * Clients preferentially connect to hubs | |
| * Hubs may advertise replication peers | |
| This allows: | |
| * O(1) discovery for clients | |
| * efficient onboarding | |
| * predictable performance | |
| The DHT remains the **entry point**, not the transport layer. | |
| --- | |
| ## 8. Security and Abuse Considerations | |
| ### 8.1 Malicious Records | |
| An attacker may: | |
| * publish fake records | |
| * flood the DHT | |
| * attempt eclipse attacks | |
| Mitigations include: | |
| * signature verification | |
| * short TTLs | |
| * querying multiple DHT paths | |
| * ignoring unverifiable or stale records | |
| ### 8.2 Sybil Resistance | |
| The DHT does not attempt to solve identity Sybil attacks globally. | |
| Instead: | |
| * server-level permissions | |
| * invite controls | |
| * rate limits | |
| * proof-of-work (optional) | |
| are applied at the application layer. | |
| --- | |
| ## 9. Privacy Considerations | |
| The discovery layer exposes **minimal information**: | |
| * that a node exists | |
| * that it participates in a server or chat | |
| It does not expose: | |
| * message content | |
| * channel structure | |
| * role assignments | |
| Optional enhancements include: | |
| * rotating DHT keys | |
| * hashed server identifiers | |
| * private discovery via invite-only keys | |
| --- | |
| ## 10. Relationship to Centralized Services | |
| The DHT-based discovery layer is **complementary**, not exclusive. | |
| Optional centralized services may: | |
| * mirror DHT data | |
| * provide faster bootstrap | |
| * offer public directories | |
| However: | |
| * the protocol does not depend on them | |
| * clients can always fall back to pure DHT discovery | |
| --- | |
| ## 11. Limitations | |
| The DHT provides: | |
| * reachability | |
| * liveness hints | |
| It does not guarantee: | |
| * availability | |
| * correctness of node behavior | |
| * permanent storage | |
| These concerns are addressed by: | |
| * replication | |
| * cryptographic verification | |
| * higher-layer policies | |
| --- | |
| ## 12. Conclusion | |
| A DHT-based discovery layer enables decentralized, scalable, and resilient node discovery without introducing centralized authority. By limiting the DHT’s role to **signed rendezvous records**, the system avoids common pitfalls of decentralized messaging while preserving flexibility across small and large communities. | |
| In this architecture: | |
| > **The DHT helps nodes find each other — not decide who is in charge, and not read what is said.** | |
| This preserves the core design principle: **authority is cryptographic, availability is optional, and infrastructure is replaceable**. | |
| --- | |
| # Limitations, Trade-offs, and Open Challenges | |
| While the proposed hybrid peer-to-peer architecture provides strong decentralization, cryptographic enforcement of authority, and scalability without centralized trust, it also introduces significant trade-offs. This section enumerates the **inherent limitations, unresolved challenges, and practical downsides** of the design. These limitations are not implementation defects, but consequences of fundamental constraints in distributed systems, cryptography, networking, and human behavior. | |
| --- | |
| ## 1. Availability Is Not Free | |
| ### 1.1 No Always-On Guarantee Without Nodes | |
| In centralized systems, availability is implicit: servers are always online. | |
| In this architecture: | |
| * message delivery | |
| * message persistence | |
| * server reachability | |
| **require at least one online node** (client, home node, or hosted node). | |
| If all nodes are offline: | |
| * the server still exists cryptographically | |
| * but communication pauses entirely | |
| This is unavoidable in any non-centralized system. | |
| ### 1.2 UX Implications | |
| Users accustomed to centralized platforms may perceive: | |
| * paused chats | |
| * delayed messages | |
| * missing history | |
| as failures rather than expected behavior. | |
| Mitigation requires: | |
| * explicit UX signals | |
| * availability indicators | |
| * durability policies | |
| But the limitation remains fundamental. | |
| --- | |
| ## 2. Complexity Is Shifted to the Edge | |
| ### 2.1 Client Complexity | |
| Clients are no longer thin frontends. They must: | |
| * verify signed state logs | |
| * manage encryption keys | |
| * enforce permissions | |
| * participate in sync and replication | |
| * handle partial failure and recovery | |
| This significantly increases: | |
| * implementation complexity | |
| * testing surface | |
| * likelihood of edge-case bugs | |
| ### 2.2 Heterogeneous Client Risk | |
| Different platforms (desktop, mobile, web) may: | |
| * enforce policies slightly differently | |
| * fall out of sync | |
| * introduce subtle inconsistencies | |
| Strict protocol specifications are required to avoid fragmentation. | |
| --- | |
| ## 3. Key Management Is a Major Risk Surface | |
| ### 3.1 User Key Loss | |
| Because there is no central authority: | |
| * lost keys mean lost identity | |
| * recovery is limited and explicit | |
| * server ownership can become irrecoverable | |
| This is a deliberate trade-off for decentralization, but one that many users are not prepared for. | |
| ### 3.2 Rekeying Costs at Scale | |
| Operations such as: | |
| * banning users | |
| * changing channel visibility | |
| * revoking devices | |
| require **key rotation**, which at large scale: | |
| * is computationally expensive | |
| * increases bandwidth usage | |
| * complicates client state | |
| Optimizations (role-based KEKs, epochs) reduce but do not eliminate this cost. | |
| --- | |
| ## 4. Metadata Leakage Is Not Eliminated | |
| ### 4.1 Network-Level Metadata | |
| Even with perfect end-to-end encryption: | |
| * IP addresses | |
| * timing patterns | |
| * message frequency | |
| * server participation | |
| may be visible to: | |
| * relay operators | |
| * hosted nodes | |
| * network observers | |
| The system improves metadata privacy compared to centralized platforms, but **does not make metadata disappear**. | |
| ### 4.2 DHT-Based Discovery Leakage | |
| Discovery mechanisms necessarily expose: | |
| * that a server exists | |
| * that nodes are participating | |
| This creates potential: | |
| * traffic analysis vectors | |
| * server enumeration risks | |
| Mitigations (rotating keys, private discovery) increase complexity and reduce usability. | |
| --- | |
| ## 5. Abuse Resistance Is Harder Than Centralized Moderation | |
| ### 5.1 Sybil Attacks | |
| Because identities are self-generated: | |
| * attackers can create unlimited accounts | |
| * bans are identity-based, not person-based | |
| The system relies on: | |
| * invite gating | |
| * rate limiting | |
| * proof-of-work | |
| * social trust | |
| None of these fully solve Sybil attacks; they only raise the cost. | |
| ### 5.2 Storage Abuse | |
| Allowing encrypted replication enables: | |
| * storage flooding | |
| * denial-of-service via large blobs | |
| * “legal risk dumping” (forcing nodes to store ciphertext) | |
| Strong quotas and eviction policies are required, but enforcement is decentralized and imperfect. | |
| --- | |
| ## 6. Message Deletion and Redaction Are Weak | |
| ### 6.1 No True Deletion | |
| In a replicated system: | |
| * messages cannot be reliably erased from all peers | |
| * deletion is implemented as *tombstoning* | |
| Peers that already possess ciphertext may: | |
| * keep it indefinitely | |
| * ignore deletion markers | |
| This complicates: | |
| * moderation | |
| * user expectations | |
| * legal compliance | |
| ### 6.2 Legal and Compliance Challenges | |
| Hosted nodes may still face: | |
| * takedown requests | |
| * jurisdictional conflicts | |
| * liability ambiguity | |
| Even if content is encrypted, storage and transmission may trigger legal obligations. | |
| --- | |
| ## 7. Consistency Is Eventual, Not Strong | |
| ### 7.1 Ordering Ambiguity | |
| During network partitions: | |
| * messages may arrive out of order | |
| * state updates may be temporarily inconsistent | |
| * users may see divergent views | |
| Eventually consistency is restored, but: | |
| * “eventually” is not deterministic | |
| * UX must tolerate temporary confusion | |
| ### 7.2 Conflict Resolution | |
| Conflicting updates (e.g., simultaneous role changes) require: | |
| * deterministic resolution rules | |
| * client-side reconciliation | |
| This adds protocol complexity and cognitive load. | |
| --- | |
| ## 8. Mobile Platforms Are Hostile to P2P | |
| ### 8.1 Background Restrictions | |
| Mobile operating systems: | |
| * suspend background networking | |
| * kill long-lived connections | |
| * restrict inbound traffic | |
| This makes: | |
| * pure P2P unreliable | |
| * client nodes short-lived | |
| Push notification bridges are often required, reintroducing centralized components. | |
| --- | |
| ## 9. Operational Burden Shifts to Communities | |
| ### 9.1 Infrastructure Decisions | |
| Communities must decide: | |
| * whether to run nodes | |
| * how much storage to allocate | |
| * which durability policies to use | |
| Poor choices can lead to: | |
| * data loss | |
| * degraded UX | |
| * moderation gaps | |
| ### 9.2 Cost Transparency | |
| While infrastructure is optional: | |
| * large communities will require it | |
| * costs become explicit and unavoidable | |
| This is honest—but not always welcome. | |
| --- | |
| ## 10. Governance Failure Modes | |
| ### 10.1 Owner Disappearance | |
| If a server owner: | |
| * loses keys | |
| * disappears without transfer | |
| The server may become: | |
| * frozen | |
| * ungovernable | |
| * permanently misconfigured | |
| Optional recovery mechanisms add complexity and social risk. | |
| --- | |
| ## 11. Developer and Ecosystem Complexity | |
| ### 11.1 Bot and Extension Limits | |
| Bots: | |
| * cannot trivially see all content | |
| * must be explicitly trusted | |
| * are harder to build than centralized bots | |
| This may slow ecosystem growth compared to centralized platforms. | |
| ### 11.2 Debugging Difficulty | |
| Distributed failures are: | |
| * harder to reproduce | |
| * harder to diagnose | |
| * harder to explain to users | |
| Observability must be carefully designed without violating privacy. | |
| --- | |
| ## 12. Adoption and Education Challenges | |
| Perhaps the most significant downside: | |
| > **The system requires users to understand trade-offs.** | |
| Concepts like: | |
| * durability policies | |
| * node availability | |
| * key loss | |
| * eventual consistency | |
| are unfamiliar to most users. | |
| Even with good UX, this system: | |
| * favors informed communities | |
| * may struggle with mass-market expectations | |
| --- | |
| ## Conclusion | |
| This architecture does not attempt to eliminate the fundamental costs of decentralization. Instead, it **makes them explicit**. | |
| The system trades: | |
| * convenience for control | |
| * opacity for transparency | |
| * implicit guarantees for explicit policies | |
| These trade-offs are intentional. | |
| For communities that value: | |
| * autonomy | |
| * cryptographic guarantees | |
| * resistance to centralized failure | |
| the costs may be acceptable—or even desirable. | |
| For others, centralized systems will remain the better choice. | |
| This is not a universal replacement for existing platforms. | |
| It is a **deliberate alternative**, designed for a different set of priorities. | |
| --- | |
| # Summary of Findings: Risks and Rewards of a Hybrid P2P Chat Architecture | |
| ## Overview | |
| This work explores the design of a hybrid peer-to-peer chat system that preserves the usability and social structure of centralized platforms (servers, channels, roles, moderation, bots, and large communities) while removing the requirement for centralized trust. | |
| The core insight is that **servers do not need to be machines**. They can be modeled as **cryptographic entities**—defined by signed state and distributed keys—while availability is provided by optional, replaceable infrastructure. | |
| This separation enables communities to retain control over their rules and data without surrendering scalability. | |
| --- | |
| ## Key Findings | |
| ### 1. Authority Can Be Decentralized Without Losing Moderation | |
| * Server ownership, roles, permissions, and bans can be enforced using signed state and cryptographic verification. | |
| * Moderation does not require a central server to be online. | |
| * Infrastructure nodes can enforce availability without gaining authority or access to plaintext. | |
| This directly challenges the assumption that strong moderation requires centralized control. | |
| --- | |
| ### 2. Availability Is a Resource, Not a Given | |
| * Message delivery and persistence require at least one online node. | |
| * Always-on behavior is achievable, but only with explicit infrastructure. | |
| * Small groups can rely on participating clients. | |
| * Large communities require hubs or hosted storage. | |
| This makes availability **explicit, configurable, and honest**, rather than implicit and opaque. | |
| --- | |
| ### 3. End-to-End Encryption Can Scale with the Right Topology | |
| * Small groups benefit naturally from peer replication. | |
| * Large groups require hub-based overlays for fanout and sync. | |
| * Encryption does not prevent scale, but it requires architectural discipline. | |
| The system demonstrates that E2EE and large communities are not mutually exclusive. | |
| --- | |
| ### 4. Durability Is a Policy Choice | |
| * Channels and servers can explicitly choose who may store encrypted messages. | |
| * Privacy, cost, and availability trade-offs are surfaced to users. | |
| * There is no hidden central copy of all data. | |
| This replaces “magic persistence” with informed consent. | |
| --- | |
| ### 5. Infrastructure Can Be Optional and Untrusted | |
| * Relays handle connectivity, not control. | |
| * Storage nodes hold ciphertext, not authority. | |
| * Hubs improve performance but cannot change rules or read content. | |
| This creates a system where infrastructure is **replaceable**, not dominant. | |
| --- | |
| ## Rewards and Advantages | |
| ### For Users and Communities | |
| * Strong privacy guarantees | |
| * Control over data and governance | |
| * Resilience to platform shutdowns or policy changes | |
| * Ability to self-host or choose infrastructure providers | |
| ### For Large Communities | |
| * Scalable moderation without trusted servers | |
| * Flexible durability and storage models | |
| * Reduced single points of failure | |
| ### For Developers and Ecosystem Builders | |
| * Cryptographically verifiable state | |
| * Clear trust boundaries | |
| * Extensible bot and automation model | |
| * Infrastructure services that can be monetized without content access | |
| --- | |
| ## Risks and Challenges | |
| ### 1. Usability and Mental Model Complexity | |
| * Users must understand concepts like: | |
| * availability vs authority | |
| * durability policies | |
| * key loss and recovery | |
| * This raises the learning curve compared to centralized platforms. | |
| ### 2. Availability Gaps | |
| * Chats can pause if no nodes are online. | |
| * Without persistent infrastructure, message loss is possible. | |
| * Discord-like guarantees require always-on nodes. | |
| ### 3. Key Management Failure Modes | |
| * Lost keys may mean lost identities. | |
| * Server ownership can become irrecoverable without governance safeguards. | |
| * Rekeying at scale is expensive and complex. | |
| ### 4. Abuse Resistance Is Harder | |
| * Sybil attacks are easier without centralized identity. | |
| * Storage abuse and spam require careful quotas and rate limits. | |
| * Moderation effectiveness depends on social trust and policy design. | |
| ### 5. Operational and Legal Burden | |
| * Hosted nodes must handle abuse reports and compliance obligations. | |
| * Metadata leakage cannot be fully eliminated. | |
| * Debugging and observability are more complex in distributed systems. | |
| --- | |
| ## Strategic Assessment | |
| This architecture is **not a drop-in replacement** for centralized platforms. | |
| Instead, it is best suited for: | |
| * privacy-conscious communities | |
| * open-source projects | |
| * professional or ideological groups | |
| * regions or use cases where central trust is undesirable | |
| It trades convenience for autonomy, and simplicity for resilience. | |
| --- | |
| ## Final Conclusion | |
| The central result of this exploration is: | |
| > **It is possible to build a Discord-like chat system without centralized trust—but only by making costs and trade-offs explicit.** | |
| This architecture succeeds when: | |
| * communities value control over convenience | |
| * availability is treated as infrastructure, not magic | |
| * users accept honest limits in exchange for sovereignty | |
| It will not appeal to everyone—but for the communities it serves, the rewards are substantial. |
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