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Created December 28, 2025 20:06
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Rimworld output log published using HugsLib
Log uploaded on Sunday, December 28, 2025, 10:06:15 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Vehicle Framework(SmashPhil.VehicleFramework): SmashTools(av:1.6.0,fv:1.6.0), UpdateLogTool(av:1.6.0,fv:1.6.0), Vehicles(av:1.6.0,fv:1.6.0)
Expanded Prosthetics and Organ Engineering - Forked(vat.epoeforked)[mv:4.4.7]: EPIA(1.0.0)
[sbz] EPOE retexture(JGH.EPOE): (no assemblies)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Almost There! Fork(duz.almosttherefork): AT1.6Vehicle(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.11.14), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
Mechanoid Upgrades(GoGaTio.MechanoidUpgrades): MechanoidUpgrades(1.0.0)
Vanilla Chemfuel Expanded(VanillaExpanded.VChemfuelE): VCHE(1.0.5)
Vanilla Furniture Expanded - Production(VanillaExpanded.VFEProduction)[mv:1.0.3.0]: (no assemblies)
Vanilla Helixien Gas Expanded(VanillaExpanded.HelixienGas): VHelixienGasE(av:1.0.0,fv:1.0.1)
Vanilla Factions Expanded - Empire(OskarPotocki.VFE.Empire): VFEEmpire(1.0.0)
Appliances Expanded(scpchemfuel.appliances): AppliancesExpanded(1.0.0), VChemEAppliances(1.0.0)
Auto-Cast Specialist Commands(Linnun.AutoCastSpecialistCommands): AutoCastSpecialistCommands(1.0.0)
Automatic Night Owl(ben.automaticnightowl): AutomaticNightOwl(1.0.0)
Bean's Turret Pack(Bean.TurretPack): (no assemblies)
Taste of Vanilla - Bean Turrets(ICC.TOV.BT): (no assemblies)
Vanilla Psycasts Expanded(VanillaExpanded.VPsycastsE): VanillaPsycastsExpanded(1.1.0)
Better autocasting for Vanilla Psycasts Expanded(dev.tobot.vpe.betterautocast): BetterAutocastVPE(6.3.4)
Geological Landforms(m00nl1ght.GeologicalLandforms): LunarLoader(1.1.16), LunarFramework(1.1.16), MapPreview(1.12.22), TerrainGraph(1.2.2), GeologicalLandforms(1.7.11), GeologicalLandformsMod(1.7.11)
Biome Transitions(m00nl1ght.GeologicalLandforms.BiomeTransitions): (no assemblies)
Caravan Mood Buff(Syrus.CaravanMoodBuff): CaravanMoodBuff(1.6.3)
Vanilla Fishing Expanded(VanillaExpanded.VCEF): VCE-Fishing(1.0.0)
ReGrowth 2(ReGrowth.BOTR.Core): 0ModSettingsFramework(1.0.0), LogModVersion(1.0.0), ReGrowthCore(0.0.0)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Clean Textures(IH.Clean.Textures): (no assemblies)
Consistent Gene Inheritance (1.6 VERSION)(Sea.ConsistentGeneInheritanceContinued): ConsistentGeneInheritance(1.0.0)
Disable Automatically Select Travel Supplies(flangopink.disableautoselecttravelsupplies): AutoSelectBegone(1.0.0)
Dubs Break Mod(Dubwise.DubsBreakMod): 0Harmony(av:2.4.1,fv:2.3.6), DubsBreakMod(av:1.0.9315.25534,fv:1.0.0)
Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(av:2.4.1,fv:2.3.6), DubsMintMenus(av:1.2.9326.41237,fv:1.0.0)
Dubs Rimatomics(Dubwise.Rimatomics): 0Harmony(av:2.4.1,fv:2.3.6), 0MultiplayerAPI(av:0.5.0,fv:0.3.0), Rimatomics(av:1.0.0,fv:1.0.0)
EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.6.2]: EdBPrepareCarefully(av:1.1.1,fv:1.6.2)
EPOE-Forked: Royalty DLC expansion(vat.epoeforkedroyalty): (no assemblies)
Ferny's Easy Caravan Formation(ferny.EasyCaravanFormation): EasyCaravanFormation(1.0.0)
Food Poison Nerf(GeraldoRavioli.FoodPoisonNerf): (no assemblies)
Food Poisoning Stack Fix (Continued)(Mlie.FoodPoisoningStackFix)[mv:1.6.0]: Food_Poisoning_Stack_Fix(0.0.0)
Fortifications - Medieval(Aoba.Fortress.Medieval): FortificationMedieval(1.0.0)
Helixien Gas Brazier(CiXwOw.HelixienBrazier): HelixienBrazier(1.0.0)
Just Leave Already(Timuttie.JustLeaveAlready.fork.mitasamodel): LeaveTheMap(1.0.0)
Map Preview(m00nl1ght.MapPreview): LunarLoader(1.1.16), HugsLogPublisher(2.1.8), MapPreviewMod(1.12.22)
Vanilla Christmas Expanded(VE.VanillaChristmasExpanded): VanillaChristmasExpanded(1.0.0)
More Reasonable Mortars(CN.morereasonablemortars): MoreReasonableMortars(1.0.0)
Nice Bill Tab(Andromeda.NiceBillTab): FloatSubMenu(av:1.0.0,fv:1.0.0), NiceBillTab(1.0.0)
Nice Health Tab(Andromeda.NiceHealthTab): NiceHediffTab(1.0.0)
No Modlist on Loading(ferny.NoModlistonLoading): NoModlistonLoading(1.0.0)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
Realistic Rooms Rewritten(Lucifer.RealisticRooms): RealisticRoomsRewritten(1.0.0)
Reel's Expanded Storage(reel.expanded.storage): (no assemblies)
Replace Stuff - Continued(Memegoddess.ReplaceStuff): Replace_Stuff(1.0.0)
Retextured! - RT Fuse(SoulRetextured.RTFuse): (no assemblies)
RimWorld Together(nova.rimworldtogether): GameClient(1.0.0), MessagePack.Annotations(3.1.4), MessagePack(3.1.4), Microsoft.Bcl.AsyncInterfaces(av:8.0.0,fv:8.0.23.53103), Microsoft.NET.StringTools(av:1.0.0,fv:17.11.4.40609), Newtonsoft.Json(av:11.0.0,fv:11.0.1), Shared(1.0.0), System.Buffers(av:4.0.3,fv:4.6.28619.1), System.Collections.Immutable(av:8.0.0,fv:8.0.23.53103), System.Memory(av:4.0.1.2,fv:4.6.31308.1), System.Numerics.Vectors(av:4.1.4,fv:4.6.26515.6), System.Runtime.CompilerServices.Unsafe(av:6.0.0,fv:6.0.21.52210), System.Threading.Tasks.Extensions(av:4.2.0.1,fv:4.6.28619.1), TCPNetwork(1.0.0)
RT Fuse(ratys.rtfuse)[mv:1.8.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), RT_Fuse(1.0.0)
Smart Meditation(PureMJ.MjRimMods.SmartMeditation)[mv:0.4.0]: SmartMeditation(0.4.0)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.6.1)
Social Experience from Trade(Krelinos.SocialEXPFromTrade): SocialEXPFromTrade(1.0.0)
Vanilla Furniture Expanded - Architect(VanillaExpanded.VFEArchitect): VFEArchitect(1.0.0)
Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
Trade UI Revised(hobtook.tradeui)[mv:1.5]: TradeUI(1.0.0)
Ushankas Glittertech Expansion(Ushanka.GlittertechExpansion): GlittertechExpansion(0.1.0)
Vanilla Furniture Expanded - Props and Decor(VanillaExpanded.VFEPropsandDecor): VFEProps(1.0.0)
Vanilla Ideology Expanded - Memes and Structures(VanillaExpanded.VMemesE): VanillaMemesExpanded(1.0.0)
Vanilla Ideology Expanded - Relics and Artifacts(VanillaExpanded.Ideo.RelicsAndArtifacts): (no assemblies)
Vanilla Quests Expanded - Ancients(vanillaquestsexpanded.ancients): VanillaQuestsExpandedAncients(1.0.0)
Vanilla Skills Expanded(vanillaexpanded.skills): VSE(1.0.0)
Vanilla Textures Expanded - Variations(VanillaExpanded.VTEXVariations): (no assemblies)
Vanilla Traits Expanded(VanillaExpanded.VanillaTraitsExpanded): VanillaTraitsExpanded(1.4.1)
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): VanillaVehiclesExpanded(1.0.0)
Vanilla Vehicles Expanded - Tier 3(OskarPotocki.VanillaVehiclesExpandedTier3): VanillaVehiclesExpanded-Tier3(1.0.0)
WanderJoinsPlus(Ogliss.WanderJoinsPlus): 0Harmony(2.4.1), WandererJoinPlus(1.0.0)
Map Mode Framework(NozoMe.MapModeFramework): MapModeFramework(1.0.0)
Faction Territories and Vassalage(jaeger972.factionterritories): FactionTerritories(1.0.0)
Vanilla Furniture Expanded - Farming(VanillaExpanded.VFEFarming)[mv:1.0.1.0]: VFEF(1.0.0)
Vanilla Factions Expanded - Pirates(OskarPotocki.VFE.Pirates): VFEPirates(1.0.0)
Vanilla Armour Expanded(VanillaExpanded.VARME)[mv:1.2.0]: (no assemblies)
Vanilla Apparel Expanded — Accessories(VanillaExpanded.VAEAccessories): VAE Accessories(1.0.0)
Vanilla Apparel Expanded(VanillaExpanded.VAPPE)[mv:1.2.0]: (no assemblies)
Not My Fault(Vesper.NotMyFault): RationalFactionGoodwill(1.0.0)
Nice Inventory Tab(Andromeda.NiceInventoryTab): FloatSubMenu(av:1.0.0,fv:1.0.0), NiceInventoryTab(1.0.0)
Clean Research Sort(Leo.CleanResearchSort): LeoCleanResearchSort(1.0.0)
[GMT] Trading Spot(Grizzlemethis.TradingSpot.RW): TradingSpot(1.0.0)
Diagonal Walls 2(chv.DiagonalWalls2): DiagonalWalls2(1.0.0)
Replantable Anima Trees (Continued)(Spuffy.AnimaReplant): (no assemblies)
Smaller radius for Anima Trees, Shrines and Animus Stones(Longman.SmallerRadiusForAnimaTreesAndShrines): (no assemblies)
Steve's Doors(Scurvyez.StevesDoors): 0Harmony(av:2.4.1,fv:2.3.3), StevesDoors(1.0.0)
Steve's Walls(Scurvyez.StevesWalls): StevesWalls(1.0.0)
Sun Lamp+ (Continued)(Mlie.SunLamp)[mv:1.6.0]: BSL(0.0.0)
Taste of Vanilla - Sculptures(ICC.EOV.SCULPTURE): (no assemblies)
Research Tree (Continued)(Mlie.ResearchTree)[mv:1.6.2]: 0ColourPicker(1.0.0), FluffyResearchTree(0.0.0), VersionFromManifest(0.0.0)
Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer.steam): PerformanceAnalyzer(1.0.0)
Turret Performance Tweaks(jaeger972.turretperformancetweaks): TurretPerformanceTweaks(1.0.0)
Performance Optimizer(Taranchuk.PerformanceOptimizer): PerformanceOptimizer(1.0.0)
Performance - Slower Pawn Tick Rate(Arkymn.SlowerPawnTickRate): SlowerPawnTickRate(1.0.0)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0)
Active Harmony patches:
AbandonedCamp.<>c__DisplayClass5_0.<Visit>b__0: (no patches)
Ability.GetDescriptionForPawn: (no patches)
Ability.get_CanAutoCast: post: BetterAutocastVPE.Patches.CanAutoCast_EnableHandledPsycasts.Postfix
AbilityExtension_ExtraHediffs.Cast: (no patches)
AbilityExtension_PsychicComa.ApplyComa: (no patches)
AbilityExtension_SpawnTemperatureArea.Cast: (no patches)
AbilityExtension_WordOfLove.Cast: (no patches)
AbilityPawnFlyer.RespawnPawn: (no patches)
AbilityUtility.ValidateSickOrInjured: (no patches)
Ability_LuckTransfer.Cast: (no patches)
Ability_Power.Cast: (no patches)
Ability_PsychicComa.Cast: (no patches)
Ability_Recharge.Cast: (no patches)
Ability_Spawn.get_CanAutoCast: post: BetterAutocastVPE.Patches.CanAutoCast_EnableHandledPsycasts.Postfix
Ability_SpawnBuilding.get_CanAutoCast: post: BetterAutocastVPE.Patches.CanAutoCast_EnableHandledPsycasts.Postfix
AddictionUtility.HasChemicalDependency: (no patches)
AddictionUtility.ModifyChemicalEffectForToleranceAndBodySize: post: USH_GE.Patch_AddictionUtility_ModifyChemicalEffectForToleranceAndBodySize.Postfix
AerialVehicleLaunchHelper.GetOrMakeAerialVehicle: (no patches)
AgeInjuryUtility.GenerateRandomOldAgeInjuries: (no patches)
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.Patch_CaravanHandling.IdleVehicleCaravans
Alert_TimedMakeFactionHostile.GetExplanation: (no patches)
Alert_TimedMakeFactionHostile.get_WorldObjects: (no patches)
AnimalNameDisplayModeExtension.ShouldDisplayAnimalName: post: VanillaQuestsExpandedAncients.AnimalNameDisplayModeExtension_ShouldDisplayAnimalName_Patch.Postfix
AnimalProductionUtility.<AnimalProductionStats>d__0.MoveNext: (no patches)
AnimalProductionUtility.EggMarketValue: (no patches)
AnimalProductionUtility.EggNutrition: (no patches)
AnimalProductionUtility.EggsPerYear: (no patches)
AnimalProductionUtility.GestationDaysEach: (no patches)
AnimalProductionUtility.GestationDaysLitter: (no patches)
AnimalProductionUtility.MilkMarketValue: (no patches)
AnimalProductionUtility.MilkNutrition: (no patches)
AnimalProductionUtility.MilkPerYear: (no patches)
AnimalProductionUtility.OffspringRange: (no patches)
AnimalProductionUtility.WoolMarketValue: (no patches)
AnimalProductionUtility.WoolPerYear: (no patches)
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler
AreaManager.AddStartingAreas: post: Vehicles.Patch_Areas.AddVehicleAreas, BetterAutocastVPE.Patches.AddAutocastAreas.Postfix
AreaManager.ExposeData: post: BetterAutocastVPE.Patches.AddMissingAreas.Postfix
ArenaUtility.BeginArenaFight: (no patches)
ArenaUtility.BeginArenaFightSet: (no patches)
ArenaUtility.PerformBattleRoyale: (no patches)
ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix
AttackTargetFinder.<>c__DisplayClass5_0.<BestAttackTarget>b__1: TRANS: VanillaPsycastsExpanded.Technomancer.HaywireManager+OverrideBestAttackTargetValidator.Transpiler
AttackTargetFinder.BestAttackTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix, VanillaPsycastsExpanded.Nightstalker.Decoy.BestAttackTarget_Prefix
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
AttackTargetsCache.GetPotentialTargetsFor: post: VanillaPsycastsExpanded.Technomancer.HaywireManager.ChangeTargets
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
BackCompatibilityConverter_1_0.PostLoadSavegame: (no patches)
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.Patch_CaravanHandling.FindBestNegotiatorInVehicle
Bill.PawnAllowedToStartAnew: PRE: VanillaTraitsExpanded.PawnAllowedToStartAnew_Patch.Prefix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
BillUtility.IsSurgeryViolationOnExtraFactionMember: post: VEF.Planet.HireableSystemStaticInitialization.IsSurgeryViolation_Postfix
BillUtility.LayoutTooltip: TRANS: USH_GE.Patch_BillUtility_LayoutTooltip.Transpiler
BillUtility.MakeNewBill: PRE: USH_GE.Patch_BillUtility_MakeNewBill.Prefix post: MU.Patch_Bill.Postfix
Bill_Medical.Notify_IterationCompleted: post: USH_GE.Patch_Bill_Medical_Notify_IterationCompleted.Postfix
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
BookUtility.<>c.<MakeBook>b__4_0: (no patches)
BrambleSpawner.SetupPlant: (no patches)
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BroadshieldPack.BroadshieldProjectileInterceptorProperties: (no patches)
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnCopyBuildGizmo
BuildCopyCommandUtility.FindAllowedDesignator: PRE: [2147483647]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Postfix
BuildFacilityCommandUtility.<BuildFacilityCommands>d__0.MoveNext: (no patches)
BuildableDef.get_IsResearchFinished: post: Rimatomics.HarmonyPatches+Harmony_IsResearchFinished.Postfix
Building.DeSpawn: PRE: ReGrowthCore.Building_DeSpawn_Patch.Prefix
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix
Building.SpawnSetup: post: ReGrowthCore.Building_SpawnSetup_Patch.Postfix
Building_ArchogenInjector.ApplyInjectionComa: (no patches)
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix, VEF.Planet.HireableSystemStaticInitialization.GetCommTargets_Postfix
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_DeSpawn_Patch.Prefix: (no patches)
Building_Door.get_TicksToOpenNow: post: VFEArchitect.VFEArchitect_Building_Door_TicksToOpenNow_Patch.NoDoorSpeed
Building_FermentingBarrel.get_CurrentTempProgressSpeedFactor: (no patches)
Building_FleshmassHeart.Destroy: (no patches)
Building_GeneExtractor.<GetGizmos>b__38_3: (no patches)
Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.GravshipUtility_PreLaunchConfirmation_Patch.Transpiler
Building_MechCharger.IsCompatibleWithCharger: (no patches)
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix
Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping
Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
Building_SpawnSetup_Patch.Postfix: (no patches)
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_TurretGun.BeginBurst: post: MoreReasonableMortars.HarmonyPatches.Vanilla_RecordTarget_Postfix
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix TRANS: VanillaPsycastsExpanded.Technomancer.HaywireManager.Transpiler
Building_TurretGun.Tick: post: MoreReasonableMortars.HarmonyPatches.Vanilla_MortarCooldownPatch
Building_TurretGun.TryFindNewTarget: PRE: TurretPerformanceTweaks.Patch_Building_TurretGun_TryFindNewTarget.Prefix
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix, TurretPerformanceTweaks.Patch_Building_TurretGun_TryStartShootSomething.Prefix post: MoreReasonableMortars.HarmonyPatches.Vanilla_ModifyWarmup_Postfix
Building_TurretGun.get_IsMortar: post: FortificationMedieval.Harmony_IsMortar.Postfix
Building_VacBarrier.get_Vacuum: (no patches)
Building_Vent.get_Vacuum: (no patches)
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
CallBossgroupUtility.<>c.<GetBossgroupCaller>b__3_0: (no patches)
CallBossgroupUtility.GetBossgroupCaller: (no patches)
CameraJumper.GetAdjustedTarget: post: Vehicles.Patch_WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryShowWorld: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontShowWorld
Camp.Notify_MyMapRemoved: (no patches)
Caravan.AddPawn: post: Vehicles.Patch_CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.Patch_CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix, GameClient.Patches.Patch_Caravan_GetGizmos.ModifyPost
Caravan.IsOwner: post: Vehicles.Patch_CaravanHandling.IsOwnerOfVehicle
Caravan.Notify_PawnAdded: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnAdded
Caravan.Notify_PawnRemoved: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnRemoved
Caravan.PostAdd: post: CaravanDontRest.Caravan_PostAdd_Patch.Postfix, GameClient.Patches.PatchAddCaravan.DoPost
Caravan.PostRemove: post: FactionTerritories.Caravan_PostRemove_FactionTerritories.Postfix, GameClient.Patches.PatchRemoveCaravan.DoPost
Caravan.get_AllOwnersDowned: PRE: Vehicles.Patch_CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.Patch_CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.Patch_CaravanHandling.NoRestForVehicles post: CaravanDontRest.Caravan_NightResting_Patch.Postfix
Caravan.get_PawnsListForReading: PRE: Vehicles.Patch_CaravanHandling.AllPawnsAndVehiclePassengers
Caravan.get_TicksPerMove: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.Patch_CaravanHandling.NoTradingUndocked
CaravanArrivalAction_VisitEscapeShip.<>c__DisplayClass12_0.<GetFloatMenuOptions>b__1: (no patches)
CaravanArrivalAction_VisitEscapeShip.CanVisit: (no patches)
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll1 post: GameClient.Patches.PatchCaravanEnterMapUtility2.DoPost
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll2 post: GameClient.Patches.PatchCaravanEnterMapUtility1.DoPost
CaravanExitMapUtility.AddCaravanExitTaleIfShould: post: VanillaMemesExpanded.VanillaMemesExpanded_CaravanExitMapUtility_AddCaravanExitTaleIfShould_Patch.SetPawnCaravanTimerToZero
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.Patch_CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.Patch_CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanFormingUtility.AllSendablePawns: post: Vehicles.Patch_FormCaravanDialog.AllSendablePawnsInVehicles TRANS: VEF.Planet.HireableSystemStaticInitialization.CaravanAllSendablePawns_Transpiler
CaravanFormingUtility.GetGizmos: post: Vehicles.Patch_Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.Patch_CaravanFormation.IsFormingCaravanVehicle
CaravanHelper.<>c__DisplayClass8_2.<AvailableExitTilesAt>b__2: (no patches)
CaravanHelper.BestExitTileToGoTo: (no patches)
CaravanHelper.FindAerialVehicleToJoinForAllowingVehicles: (no patches)
CaravanHelper.OpportunistcallyCreatedAerialVehicle: (no patches)
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.Patch_CaravanHandling.FindVehicleToMoveInventoryTo
CaravanMaker.MakeCaravan: PRE: Vehicles.Patch_CaravanHandling.MakeVehicleCaravan
CaravanMergeUtility.MergeCaravans: post: Vehicles.Patch_CaravanHandling.MergeCaravansWithVehicle
CaravanMergeUtility.MergeCommand: post: Vehicles.Patch_CaravanHandling.DisableMergeForAerialVehicles
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanTendUtility.CheckTend: PRE: Vehicles.Patch_CaravanHandling.CheckTendInVehicleCaravan
CaravanTicksPerMoveUtility.GetTicksPerMove: post: VanillaTraitsExpanded.GetTicksPerMove_Patch.Postfix
CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenedPosRoot
CaravanUIUtility.CreateCaravanTransferableWidgets: post: Vehicles.Patch_FormCaravanDialog.CreateTransferableVehicleWidget
CaravanUtility.GetCaravan: post: Vehicles.Patch_CaravanHandling.GetParentCaravan
CaravanUtility.RandomOwner: PRE: Vehicles.Patch_CaravanHandling.RandomVehicleOwner
CaravanVisibilityCalculator.Visibility: TRANS: Vehicles.Patch_CaravanHandling.VehicleVisibilityInCaravanTranspiler
Caravan_BedsTracker.RecalculateUsedBeds: PRE: Vehicles.Patch_CaravanHandling.RecalculateUsedBedsInVehicleCaravan
Caravan_NightResting_Patch.Postfix: (no patches)
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
Caravan_PathFollower.StartPath: PRE: Vehicles.Patch_WorldPathing.StartVehicleCaravanPath post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix
Caravan_PathFollower.TryEnterNextPathTile: PRE: GameClient.Patches.PatchMoveCaravan.DoPre post: FactionTerritories.CaravanTerritoryIncidents.Caravan_PathFollower_TryEnterNextPathTile_Postfix
Caravan_PathFollower.get_Moving: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMoving
Caravan_PathFollower.get_MovingNow: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMovingNow
Caravan_PostAdd_Patch.Postfix: (no patches)
Caravan_Tweener.TweenerTickInterval: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenerTick
CaravansBattlefield.CheckWonBattle: TRANS: CaravanMoodBuff.Patch_CaravansBattlefield_CheckWonBattle.Transpiler
CaravansBattlefield.PostMapGenerate: (no patches)
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix
CellFinder.TryFindRandomPawnExitCell: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomPawnExitCell
CellFinderLoose.TryFindRandomNotEdgeCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomNotEdgeCellWith
CellFinderLoose.TryGetRandomCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryGetRandomCellWith
CellInspectorDrawer.DrawMapInspector: post: ReGrowthCore.CellInspectorDrawer_DrawMapInspector_Patch.Postfix, GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawMapInspector TRANS: ReGrowthCore.CellInspectorDrawer_DrawMapInspector_Patch.Transpiler
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Patch_Rendering.CellInspectorDrawVehicle
CellInspectorDrawer.DrawWorldInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawWorldInspector
CharacterCardUtility.<>c__DisplayClass43_0.<DoLeftSection>b__4: TRANS: VSE.Expertise.ExpertisePatches.ExpertiseTitleTranspiler2
CharacterCardUtility.DoLeftSection: TRANS: VFEEmpire.HarmonyPatches.Patch_DoLeftSection.Transpiler, VSE.Expertise.ExpertisePatches.ExpertiseTitleTranspiler
CharacterCardUtility.DrawCharacterCard: TRANS: VFEEmpire.HarmonyPatches.Patch_StripTitles.Transpiler, VSE.Expertise.ExpertisePatches.CharacterCardTranspiler
CharacterCardUtility.GetWorkTypeDisableCauses: TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
CharacterCardUtility.PawnCardSize: post: VSE.Expertise.ExpertisePatches.PawnCardSize_Postfix
ChildcareUtility.CanBreastfeedNow: (no patches)
ChildcareUtility.SuckleFromLactatingPawn: (no patches)
ChoiceLetter_GrowthMoment.IsValidGrowthPassionOption: TRANS: VSE.VSE_ChoiceLetter_GrowthMoment_IsValidGrowthPassionOption_Patch.BetterSelectUpgradeablePassions
ChoiceLetter_GrowthMoment.MakeChoices: post: VSE.VSE_ChoiceLetter_GrowthMoment_MakeChoices_Patch.AddRandomBadPassion TRANS: VSE.VSE_ChoiceLetter_GrowthMoment_MakeChoices_Patch.ChooseCorrectPassionIncrement
ClosedRegionDetector.FindSafeConstructionSpots: (no patches)
ClosedRegionDetector.WouldEncloseThings: (no patches)
CollectionsMassCalculator.Capacity: TRANS: Vehicles.Patch_CaravanHandling.PawnCapacityInVehicleTranspiler
CollectionsMassCalculator.MassUsage: TRANS: Vehicles.Patch_CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Patch_Rendering.CheckRecacheVehicleEntriesTranspiler
ColonistBarColonistDrawer.DrawIcons: PRE: [2147483647]PerformanceOptimizer.Optimization_ColonistBarColonistDrawer_DrawIcons.Prefix post: Vehicles.Patch_Rendering.DrawIconsVehicles, [-2147483648]PerformanceOptimizer.Optimization_ColonistBarColonistDrawer_DrawIcons.Postfix
Command.GizmoOnGUIInt: post: VEF.AI.DraftGizmos.GizmoOnGUIPostfix, AutoCastSpecialistCommands.Patch_Pawn_GetGizmos.GizmoOnGUIPostfix TRANS: MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
Command_Ability.ProcessInput: PRE: AutoCastSpecialistCommands.Patch_Pawn_GetGizmos+Patch_Command_Ability_ProcessInput.Prefix
Command_SetPlantToGrow.IsPlantAvailable: post: VanillaMemesExpanded.VanillaMemesExpanded_Command_SetPlantToGrow_IsPlantAvailable_Patch.MakeCocoaBushNotSowable
Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix
CompAbilities.GetGizmos: post: VanillaPsycastsExpanded.CompAbilities_GetGizmos_Patch.Postfix
CompAbilityCallTradeCaravan.Apply: (no patches)
CompAbilityEffect_GiveHediff.ApplyInner: (no patches)
CompAbilityEffect_ReimplantXenogerm.Apply: (no patches)
CompAbilityEffect_WordOfLove.Apply: (no patches)
CompAffectedByFacilities.<PotentialThingsToLinkTo>d__24.MoveNext: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo_Static: (no patches)
CompAffectedByFacilities.GetPotentiallySupplantedFacility: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe_Static: (no patches)
CompApparelVerbOwner.CreateVerbTargetCommand: post: VFEPirates.HarmonyPatches.CompReloadable_CreateVerbTargetCommand_Patch.Postfix
CompArt.JustCreatedBy: post: VFEEmpire.HarmonyPatches.CompArt_JustCreatedBy_Patch.Postfix
CompAssignableToPawn.<CompGetGizmosExtra>b__31_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix
CompBiosculpterPod.<>c.<FindPodFor>b__143_0: (no patches)
CompBladelinkWeapon.Notify_KilledPawn: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_KilledPawn
CompBouncingArrow.PostSpawnSetup: (no patches)
CompBreakdownable.DoBreakdown: (no patches)
CompBreakdownable.Notify_Repaired: (no patches)
CompBreakdownable.PostDeSpawn: (no patches)
CompBreakdownable.PostSpawnSetup: (no patches)
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompCauseHediff_AoE.GiveOrUpdateHediff: (no patches)
CompCauseHediff_Apparel.Notify_Equipped: (no patches)
CompDeepDrill.CanDrillNow: post: AppliancesExpanded.CompChemfuelDeepDrill+CompDeepDrill_CanDrillNow_Patch.Postfix
CompDeepDrill.DrillWorkDone: post: AppliancesExpanded.CompChemfuelDeepDrill+CompDeepDrill_DrillWorkDone_Patch.Postfix
CompDeepExtractor.PostSpawnSetup: post: VHelixienGasE.CompDeepExtractor_PostSpawnSetup.Postfix
CompDeepExtractor.TryProducePortion: PRE: VHelixienGasE.CompDeepExtractor_TryProducePortion.Prefix
CompDestroyThisItem.PostDeSpawn: (no patches)
CompDestroyThisItem.PostDestroy: (no patches)
CompDestroyThisItem.PostSpawnSetup: (no patches)
CompDreadmeld.Notify_Killed: (no patches)
CompDrug.PostIngested: post: VanillaMemesExpanded.VanillaMemesExpanded_CompDrug_PostIngested_Patch.DetectDrinkConsumed TRANS: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_CompDrug_PostIngested_Patch.Transpiler
CompEggLayer.ProduceEgg: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix
CompFacility.DrawLinesToPotentialThingsToLinkTo: (no patches)
CompFacility.DrawPlaceMouseAttachmentsToPotentialThingsToLinkTo: (no patches)
CompFloorEtching.PostSpawnSetup: (no patches)
CompFoodPoisonable.PostSplitOff: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PostSplitOff.Prefix
CompFoodPoisonable.PreAbsorbStack: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PreAbsorbStack.Prefix
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
CompGlittertechRepairer.PostDestroy: (no patches)
CompGlittertechRepairer.get_Manager: (no patches)
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompGravshipThruster.IsBlocked: (no patches)
CompGrayStatueTeleporter.Trigger: (no patches)
CompGuidedProjectile.PostSpawnSetup: (no patches)
CompHatcher.CompTick: (no patches)
CompHibernatable.CompTick: (no patches)
CompObelisk.CompTick: (no patches)
CompObelisk.Initialize: (no patches)
CompObelisk.PostDeSpawn: (no patches)
CompObelisk.PostDestroy: (no patches)
CompObelisk.PostSpawnSetup: (no patches)
CompObelisk_Abductor.<>c__DisplayClass30_0.<GenerateLabyrinth>b__0: (no patches)
CompObelisk_Abductor.get_Labyrinth: (no patches)
CompObelisk_Labyrinth.OnInteracted: (no patches)
CompOrbitalScanner.get_OrbitalScannerWorldComponent: (no patches)
CompOverseerSubject.CanGoFeral: PRE: [2147483647]PerformanceOptimizer.Optimization_CompOverseerSubject_CanGoFeral.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_CompOverseerSubject_CanGoFeral.Postfix
CompPlantable.ConnectionStrengthReducedByNearbyBuilding: (no patches)
CompPlantable.DrawSurroundingsInfo: (no patches)
CompPowerBattery.get_AmountCanAccept: PRE: VFEPirates.CompPowerBattery_AmountCanAccept_Patch.Prefix
CompPowerPlantWind.CompTick: TRANS: ReGrowthCore.CompPowerPlantWind_CompTick_Patch.Transpiler
CompPowerTrader.UpdateOverlays: post: StevesWalls.HarmonyPatches.UpdateOverlaysPostfix
CompProperties_Facility.ResolveReferences: (no patches)
CompProperties_Serum.<SpecialDisplayStats>d__1.MoveNext: (no patches)
CompQuestGiver.PostSpawnSetup: (no patches)
CompRefuelable.ConsumeFuel: TRANS: VFEEmpire.HarmonyPatches.Patch_CompRefuelable_ConsumeFuel.Transpiler
CompReportWorkSpeed.CompInspectStringExtra: (no patches)
CompRevenant.get_Invisibility: (no patches)
CompRottable.get_Active: PRE: VanillaVehiclesExpanded.CompRottable_Active_Patch.Prefix
CompRoyalImplant.CheckForViolations: (no patches)
CompSightstealer.get_Invisibility: (no patches)
CompSolarFlareBank.PostDeSpawn: (no patches)
CompSolarFlareBank.PostSpawnSetup: (no patches)
CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
CompSprinkler.PostDeSpawn: (no patches)
CompSprinkler.PostSpawnSetup: (no patches)
CompTransporter.SubtractFromToLoadList: PRE: VanillaQuestsExpandedAncients.CompTransporter_SubtractFromToLoadList_Patch.Prefix post: VanillaQuestsExpandedAncients.CompTransporter_SubtractFromToLoadList_Patch.Postfix
CompUndergroundPassage.PostDeSpawn: (no patches)
CompUseEffect_AddHediffAndEnableDisappearsComp.DoEffect: (no patches)
CompUseEffect_CallBossgroup.CallBossgroup: (no patches)
CompUseEffect_CallBossgroup.ConfirmMessage: (no patches)
CompressibilityDeciderUtility.IsSaveCompressible: post: ReGrowthCore.CompressibilityDeciderUtility_IsSaveCompressible_Patch.Postfix
ContainmentUtility.<GetInhibitorAffectedCells>d__8.MoveNext: (no patches)
ContainmentUtility.GetLinearBuildingFrontCell: (no patches)
ContainmentUtility.IsLinearBuildingBlocked: (no patches)
CustomOverlayDrawer.PostDisposeHandle: (no patches)
CustomOverlayDrawer.RenderCustomOverlays: (no patches)
CustomizableGraphicsPatches.InjectImpliedDefComps.Postfix: (no patches)
CustomizableGraphicsPatches.UseUiIconForCustomizableGraphicGhosts.IsCustomizableGraphic: (no patches)
DamageFlasher.GetDamagedMat: PRE: VanillaPsycastsExpanded.Nightstalker.Decoy.GetDuplicateMat
DamageUtility.GetVerbsAndTools: (no patches)
DamageWorker.ExplosionDamageThing: post: Vehicles.Patch_Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Patch_Combat.VehicleExplosionDamageTranspiler
DamageWorker_AddInjury.Apply: PRE: VanillaMemesExpanded.VanillaMemesExpanded_DamageWorker_AddInjury_Apply_Patch.DetectIfDamagedInnocent
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix, VanillaTraitsExpanded.Patch_ApplyDamageToPart.Prefix
DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_Bite.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DamageWorker_Blunt.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DamageWorker_Cut.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DamageWorker_Perplex.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DamageWorker_Scratch.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DamageWorker_Stab.ChooseHitPart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_DamageWorker_AddInjury_ChooseHitPart_Patches.Prefix
DebugLoadIDsSavingErrorsChecker.CheckForErrorsAndClear: PRE: GameClient.Patches.PatchCheckForErrorsAndClear.DoPre
DebugLoadIDsSavingErrorsChecker.RegisterDeepSaved: PRE: GameClient.Patches.PatchRegisterDeepSaved.DoPre
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_6: (no patches)
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_7: (no patches)
DebugOutputsEconomy.<>c.<Drugs>b__6_41: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_0: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_2: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_3: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_4: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_5: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_6: (no patches)
DebugOutputsEconomy.LitterSizeAverage: (no patches)
DebugOutputsGeneral.<>c.<DoTablesInternalMelee>b__18_9: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_4: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_5: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelCapacity|16_0: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelToReload|16_2: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelType|16_1: (no patches)
DebugOutputsInfection.<>c.<Infections>b__3_5: (no patches)
DebugOutputsInfection.<>c__DisplayClass3_0.<Infections>b__4: (no patches)
DebugOutputsInfection.<Infections>g__baseSeverityIncrease|3_3: (no patches)
DebugOutputsMisc.<>c.<FoodPoisonChances>b__11_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_4: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_5: (no patches)
DebugOutputsMisc.<>c__DisplayClass10_0.<ThingsPowerAndHeat>b__1: (no patches)
DebugOutputsMisc.<MeditationFoci>g__TryGetOffset|6_0: (no patches)
DebugOutputsPawns.<>c.<Entities>b__28_2: (no patches)
DebugOutputsPawns.<>c.<Entities>b__28_3: (no patches)
DebugOutputsPawns.BioferriteGeneration: (no patches)
DebugTabMenu_Settings.InitActions: post: MoreWidgets.Patch_ShowCoords.InitActions_Post
DebugToolsPawns.GivePsylink: TRANS: VanillaPsycastsExpanded.DebugToolsPawns_GivePsylink.Transpiler
DebugToolsPawns.MakeInjuryPermanent: (no patches)
DebugToolsPawns.SetPassion: PRE: VSE.Passions.PassionPatches.SetPassion_Prefix
DebugToolsSpawning.<>c__DisplayClass45_0.<SpawnBossgroup>b__0: (no patches)
DebugToolsSpawning.SpawnPawn: post: Vehicles.Patch_Debug.DebugHideVehiclesFromPawnSpawner
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix, Analyzer.DebugLogenabler.DebugKeysPatch
DebugWindowsOpener.DrawButtons: TRANS: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
DeepResourceGrid.RenderMouseAttachments: PRE: VHelixienGasE.DeepResourceGrid_RenderMouseAttachments.Prefix
DeepResourceGrid.SetAt: PRE: VHelixienGasE.DeepResourceGrid_SetAt.Prefix
DeepResourceGrid_SetAt.Prefix: (no patches)
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: SmashTools.GameEvent.RaiseOnGenerateImpliedDefs post: USH_GE.Patch_DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: USH_GE.Patch_DefOfHelper_RebindAllDefOfs.Postfix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
Designator.CreateReverseDesignationGizmo: PRE: [2147483647]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Postfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DesignateSingleCell: PRE: Replace_Stuff.Replace.InterceptDesignator_Build.Prefix
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.DrawPlaceMouseAttachments: post: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Postfix, VFEProps.VFEProps_Designator_Build_DrawPlaceMouseAttachments_Patch.AddSilverCost
Designator_Build.GizmoOnGUI: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnBuildGizmo
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix, VFEArchitect.ArchitectMod.RequireGodMode
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Patch_Construction.AllowDeconstructVehicle
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
DestroyedBuildings.RemoveAt: (no patches)
DestroyedBuildings.ReviveBuilding: (no patches)
DestroyedBuildings.SaveBuilding: (no patches)
DestroyedSettlement.GetGizmos: post: GameClient.Patches.DestroyedSettlementPatch.DoPost
DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
DevVassalagePointsUtility.AddPointsForAllVassalFactions: (no patches)
DiaOption.Activate: PRE: FluffyResearchTree.DiaOption_Activate.Prefix
Dialog_AdvancedGameConfig.DoWindowContents: post: MapPreview.Patches.Patch_RimWorld_Dialog_AdvancedGameConfig.DoWindowContents
Dialog_ChangeDryadCaste.DrawLeftRect: (no patches)
Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_ChooseMemes.get_MemeCountRangeAbsolute: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_MemeCountRangeAbsolute_Patch.SetMaxToOptions
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_DebugSetHediffRemaining.get_Comp: (no patches)
Dialog_FormCaravan..ctor: post: AutoSelectBegone.Dialog_FormCaravan_Patch.Postfix
Dialog_FormCaravan.DebugTryFormCaravanInstantly: PRE: Vehicles.Patch_FormCaravanDialog.TryFormCaravanInstantly
Dialog_FormCaravan.DoBottomButtons: TRANS: Vehicles.Patch_FormCaravanDialog.StartRoutePlanningForVehiclesTranspiler
Dialog_FormCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanTabsTranspiler
Dialog_FormCaravan.PostClose: post: Vehicles.Patch_FormCaravanDialog.FormCaravanPostClose
Dialog_FormCaravan.PostOpen: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanPostOpenTranspiler
Dialog_FormCaravan.TrySend: PRE: Vehicles.Patch_FormCaravanDialog.TryAndSendWithVehicles, EasyCaravanFormation.Dialog_FormCaravan_TrySend_Patch.Prefix
Dialog_FormCaravan.get_DaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles
Dialog_FormCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.TicksToArriveWithVehicles
Dialog_GrowthMomentChoices.DrawPassionChoices: TRANS: VSE.VSE_Dialog_GrowthMomentChoices_DrawPassionChoices_Patch.TweakPassionDrawings
Dialog_Hire.OnAcceptKeyPressed: (no patches)
Dialog_InfoCard..ctor: post: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Dialog_InfoCard_Postfix
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Patch_Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_NewFactionSpawning.Ignore: (no patches)
Dialog_Options.DoModOptions: PRE: GameClient.Patches.Pages.Patch_DialogOptions_DoModOptions.DoPre TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_SplitCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.SplitCaravanTabsTranspiler
Dialog_SplitCaravan.PostOpen: PRE: Vehicles.Patch_FormCaravanDialog.SplitCaravanPostOpen
Dialog_SplitCaravan.get_DestDaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.SplitDaysOfWorthOfFoodWithVehicles
Dialog_SplitCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.SplitTicksToArriveWithVehicles
Dialog_Trade.Close: post: GameClient.Patches.Patch_Dialog_Trade_Close.DoPre
Dialog_Trade.CountToTransferChanged: post: Vehicles.Patch_CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_Trade.DoWindowContents: TRANS: TradeUI.TradeUIRework.DoWindowContentsTranspiler
Dialog_Trade.FillMainRect: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_FillMainRect.Prefix TRANS: TradeUI.TradeUIRework.FillMainRectTranspiler
Dialog_Trade.PostOpen: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_PostOpen.Prefix
Dialog_Trade.get_InitialSize: post: TradeUI.TradeUIRework+Harmony_DialogTrade_InitialSize.Postfix
Dialog_Vassalage.DoWindowContents: (no patches)
Dialog_VehicleSelector.DoBottomButtons: (no patches)
Dialog_WorldSearch.InitializeSearchSet: post: GeologicalLandforms.Patches.Patch_RimWorld_Dialog_WorldSearch.InitializeSearchSet_Postfix
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix
DirectXmlLoader.DefFromNode: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
DirectXmlToObjectNew.DefFromNodeNew: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
DollDrawer.<>c__DisplayClass41_0.<DrawDiseases>g__DrawRow|0: (no patches)
DollDrawer.CalcBloodLoss: (no patches)
DollDrawer.DrawDiseases: (no patches)
DropCellFinder.FindSafeLandingSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSafeLandingSpot
DrugPolicy.<>c.<InitializeIfNeeded>b__13_0: (no patches)
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix
DrugStatsUtility.GetAddictionOffsetPerDay: (no patches)
DrugStatsUtility.GetDrugComp: (no patches)
DrugStatsUtility.GetHighOffsetPerDay: (no patches)
DrugStatsUtility.GetToleranceOffsetPerDay: (no patches)
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EmpireUtility.RoyaltyTracker: (no patches)
EmpireUtility.Terrorism: (no patches)
EncloseThingsCache.GetCache: (no patches)
EnterCooldownCompUtility.EnterCooldownBlocksEntering: (no patches)
EnterCooldownCompUtility.EnterCooldownDaysLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownHoursLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownTicksLeft: (no patches)
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentDatabase.<>c.<UpdateLoadingPhase>b__69_1: (no patches)
EquipmentDatabase.ClassifyThingDef: (no patches)
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix
EquipmentUtility.QuestLodgerCanUnequip: post: VEF.Planet.HireableSystemStaticInitialization.QuestLodgerCanUnequip_Postfix
ExitMapGrid.IsGoodExitCell: TRANS: LeaveTheMap.Harmony_ExitMapGrid+ExitMapGrid_IsGoodExitCell_Patch.Transpiler
ExitMapGrid.Rebuild: TRANS: LeaveTheMap.Harmony_ExitMapGrid+ExitMapGrid_Rebuild_Patch.Transpiler
ExitMapGrid.get_MapUsesExitGrid: post: LeaveTheMap.Harmony_ExitMapGrid+ExitMapGrid_MapUsesExitGrid_Patch.Postfix
ExitMapGrid.get_MapUsesExitGridNow: (no patches)
ExpandableLandmarksUtility.get_LandmarksToShow: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_ExpandableLandmarksUtility.GetLandmarksToShow_Transpiler
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: MapModeFramework.ExpandableWorldObjectsUtility_ExpandableWorldObjectsOnGUI_Patch.Prefix
ExpectationsUtility.CurrentExpectationFor: post: VanillaMemesExpanded.VanillaMemesExpanded_ExpectationsUtility_CurrentExpectationFor_Patch.LowerOrDecreaseExpectation TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit.Expectations
Explosion.AffectCell: PRE: Vehicles.Patch_Combat.AffectVehicleInCell
Ext_Caravan.EnsureWorldGridInitialized: (no patches)
Ext_Vehicles.GetAerialVehicle: (no patches)
ExtensionUtils.BiomeGrid: (no patches)
ExtensionUtils.LandformData: (no patches)
Faction.Notify_MemberDied: TRANS: NonBinaryGender.HarmonyPatches.Transpiler
Faction.Notify_MemberExitedMap: post: VanillaChristmasExpanded.VanillaChristmasExpanded_Faction_Notify_MemberExitedMap_Patch.Postfix
Faction.Notify_RelationKindChanged: post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
Faction.TryAffectGoodwillWith: PRE: VanillaTraitsExpanded.TryAffectGoodwillWith_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix
FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix
FactionDialogMaker.<>c__DisplayClass3_0.<RequestAICoreQuest>b__0: (no patches)
FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix
FactionGiftUtility.GiveGift: post: VanillaChristmasExpanded.VanillaChristmasExpanded_FactionGiftUtility_GiveGift_Patch.Postfix
FactionGiftUtility.GiveGift: PRE: VanillaChristmasExpanded.VanillaChristmasExpanded_FactionGiftUtility_GiveGift_DropPods_Patch.Prefix
FactionUIUtility.DrawFactionRow: post: FactionTerritories.Vassalise.VassalageUI.Postfix
FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
FertilityGrid.CalculateFertilityAt: TRANS: ReGrowthCore.FertilityGrid_CalculateFertilityAt_Patch.Transpiler
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
Find.get_Anomaly: (no patches)
Find.get_BossgroupManager: (no patches)
Find.get_GravshipController: (no patches)
Find.get_PawnDuplicator: (no patches)
Find.get_PsychicRitualManager: (no patches)
Fire.DeSpawn: PRE: ReGrowthCore.Patch_DeSpawn.Prefix
Fire.SpawnSetup: post: ReGrowthCore.Patch_SpawnSetup.Postfix
FireWatcher.UpdateObservations: PRE: ReGrowthCore.Patch_FireWatcher_UpdateObservations.Prefix
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FleshTypeDef.Wound.Resolve: TRANS: VanillaPsycastsExpanded.WoundWithShader.Resolve_Transpiler
FloatMenu.UpdateBaseColor: PRE: FloatSubMenus.Patches.UpdateBaseColor_Pre post: FloatSubMenus.Patches.UpdateBaseColor_Post
FloatMenuOptionProvider.Applies: PRE: Vehicles.Patch_VehiclePathing.DontVanillaDraftMoveVehicles
FloatMenuOptionProvider_DraftedMove.PawnCanGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectVehicleGotoBlocked
FloatMenuOptionProvider_DraftedMove.PawnGotoAction: (no patches)
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping
FloatMenuOptionProvider_Equip.GetSingleOptionFor: PRE: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables
FloatMenuOptionProvider_OrderVehicle.PawnGotoAction: (no patches)
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, VanillaPsycastsExpanded.Technomancer.Psyring.EquipConditions, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Patch_Components.NoMeleeForVehicles
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.AddFoodPoisoningHediff: PRE: VanillaTraitsExpanded.AddFoodPoisoningHediff_Patch.Prefix
FoodUtility.GetFoodKind: (no patches)
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_FoodUtility_ThoughtsFromIngesting_Patch.NotifyAnimalProducstIngested
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.Patch_CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
ForbidUtility.CaresAboutForbidden: post: VEF.Planet.HireableSystemStaticInitialization.CaresAboutForbidden_Postfix
ForbidUtility.IsForbidden: PRE: [2147483647]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Postfix
FormCaravanComp.<GetGizmos>d__18.MoveNext: TRANS: Vehicles.Patch_FormCaravanDialog.ReformCaravanWithVehiclesGizmoTranspiler
FormCaravanComp.CanReformNow: PRE: Vehicles.Patch_FormCaravanDialog.ReformWithVehicles
FormCaravanComp.CompTickInterval: TRANS: CaravanMoodBuff.Patch_FormCaravanComp_CompTickInterval.Transpiler
Frame.CompleteConstruction: PRE: Vehicles.Patch_Construction.CompleteConstructionVehicle, Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix, VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_Frame_CompleteConstruction_Patch.StoreCrafter post: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_Frame_CompleteConstruction_Patch.RemoveCrafter TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler, Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler, VSE.Stats.StatPatches.ConstructionQualityTranspiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix, VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.TotalMaterialCost: PRE: Replace_Stuff.Virtualize_TotalMaterialCost.Prefix
Frame.get_WorkToBuild: PRE: [2147483647]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Prefix, Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix, [-2147483648]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Postfix
Frame_Destroy_Patch.Postfix: (no patches)
Game.AddMap: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.PreCache
Game.ClearCaches: post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ReGrowthCore.Patch_Game_DeinitAndRemoveMap.Postfix
Game.Dispose: PRE: SmashTools.GameEvent.RaiseOnGameDisposing post: SmashTools.GameEvent.RaiseOnGameDisposed
Game.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: EdB.PrepareCarefully.HarmonyPatches.ReplaceScenarioPatch.Postfix, GameClient.Patches.GameStatusPatches+InitModePatch.ModifyPost, MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix
Game.LoadGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: GameClient.Patches.GameStatusPatches+LoadModePatch.GetIDFromExistingGame, MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix
GameComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: UpdateLogTool.Patches.UpdateOnGameInit
GameComponentUtility.GameComponentOnGUI: post: MoreWidgets.Patch_ShowCoords.DrawUI_Post
GameComponentUtility.LoadedGame: post: SmashTools.GameEvent.RaiseOnLoadGame, UpdateLogTool.Patches.UpdateOnLoadedGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: SmashTools.GameEvent.RaiseOnNewGame, UpdateLogTool.Patches.UpdateOnNewGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix
GameConditionManager.DoConditionsUI: PRE: MoreWidgets.Patch_ShowCoords.DoConditionsUI_Pre
GameConditionManager.RegisterCondition: post: VanillaMemesExpanded.VanillaMemesExpanded_GameConditionManager_RegisterCondition_Patch.SendRandomMood
GameConditionManager.TotalHeightAt: post: MoreWidgets.Patch_ShowCoords.TotalHeightAt_Post
GameCondition_Aurora.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_GameCondition_Aurora_Init_Patch.SendRandomMood
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
GameCondition_VolcanicAsh.GiveOrUpdateHediff: (no patches)
GameDataSaveLoader.SaveGame: PRE: GameClient.Patches.SaveOnlineGame.DoPre
GameEnder.CheckOrUpdateGameOver: post: Vehicles.Patch_WorldHandling.GameEnderWithVehicles
GameInitData.ResetWorldRelatedMapInitData: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
GasGrid.GasCanMoveTo: post: Vehicles.Patch_MapHandling.GasCanMoveThroughVehicle
GasUtility.PawnGasEffectsTickInterval: (no patches)
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: [800]Vehicles.Patch_LordAi.VehiclesDontParty
GatheringsUtility.ShouldPawnKeepGathering: PRE: VanillaTraitsExpanded.ShouldPawnKeepGathering_Patch.Prefix
GauranlenTreeModeDef.get_Description: (no patches)
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.Patch_VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.Patch_VehiclePathing.OccupiedRectVehicles
GenCelestial.CurCelestialSunGlow: PRE: [2147483647]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Postfix
GenCelestial.CurShadowStrength: post: VanillaPsycastsExpanded.Nightstalker.GameCondition_IntenseShadows.CurShadowStrength_Postfix
GenConstruct.<CanPlaceBlueprintOver>g__IsEdificeOverNonEdifice|20_0: TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCasesAndAlsoInTheCompilerGeneratedMethod.Transpiler
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix, Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanPlaceBlueprintAt: TRANS: Replace_Stuff.CanPlaceBlueprintRotDoesntMatter.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.CanReplace: post: Replace_Stuff.CanReplaceAnyStuff.Postfix, Replace_Stuff.NewThing.CanReplaceNewThingOverOldThing.Postfix
GenConstruct.GetAttachedBuildings: PRE: Replace_Stuff.NoAttachedBuildings.Prefix
GenConstruct.GetWallAttachedTo: TRANS: Replace_Stuff.NoWallAttachment.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDefDatabase.GetDef: PRE: VanillaPsycastsExpanded.PsycastsMod.PreGetDef
GenDefDatabase.GetDefSilentFail: PRE: VanillaPsycastsExpanded.PsycastsMod.PreGetDef
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
GenLeaving.DoLeavingsFor: PRE: Vehicles.Patch_Construction.DoUnsupportedVehicleRefunds
GenLeaving.DoLeavingsFor: post: VFEProps.VFEProps_GenLeaving_DoLeavingsFor_Patch.ReturnSilver
GenLeaving.GetBuildingResourcesLeaveCalculator: post: VanillaMemesExpanded.VanillaMemesExpanded_GenLeaving_GetBuildingResourcesLeaveCalculator_Patch.SetYieldTo100
GenRecipe.MakeRecipeProducts: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_GenRecipe_MakeRecipeProducts_Patch.StoreIngredients post: VanillaTraitsExpanded.MakeRecipeProducts_Patch.Postfix
GenRecipe.PostProcessProduct: post: VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne, VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_GenRecipe_PostProcessProduct_Patch.HandleCraftModifications TRANS: VSE.Stats.StatPatches.CraftingQualityTranspiler
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Vehicles.Patch_Construction.RegisterThingSpawned, Replace_Stuff.NewThing.TransferSettings.Prefix, VFEPirates.GenSpawn_Spawn_Patch.Prefix, ReGrowthCore.GenSpawn_Spawn_Patch.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
GenStep_AncientComplex.GenerateAndSpawn: (no patches)
GenStep_Animals.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Animals.Generate_Prefix
GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree
GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins
GenStep_Asteroid.SpawnOres: PRE: ReGrowthCore.GenStep_Asteroid_SpawnOres_Patch.Prefix, MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres
GenStep_CaveHives.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_CaveHives.Generate_Transpiler
GenStep_DownedRefugee.ScatterAt: (no patches)
GenStep_Fog.Generate: PRE: VanillaQuestsExpandedAncients.GenStep_Fog_Generate_Patch.Prefix
GenStep_ItemStash.ScatterAt: (no patches)
GenStep_Labyrinth.Generate: (no patches)
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_PrisonerWillingToJoin.ScatterAt: (no patches)
GenStep_ReserveGravshipArea.Generate: (no patches)
GenStep_RockChunks.GrowLowRockFormationFrom: post: ReGrowthCore.GenStep_RockChunks_GrowLowRockFormationFrom_Patch.Postfix TRANS: ReGrowthCore.GenStep_RockChunks_GrowLowRockFormationFrom_Patch.Transpiler
GenStep_RocksFromGrid.Generate: PRE: Vehicles.Patch_VehiclePathing.DisableRegionUpdatingRockGen TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_RocksFromGrid.Generate_Transpiler
GenStep_ScatterLumpsMineable.ScatterAt: post: ReGrowthCore.GenStep_ScatterLumpsMineable_ScatterAt_Patch.Postfix
GenStep_Scatterer.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Prefix post: [200]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Postfix
GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.GetTemperatureForCell: PRE: VanillaPsycastsExpanded.GenTemperature_GetTemperatureForCell_Patch.Prefix
GenTemperature_GetTemperatureForCell_Patch.Prefix: (no patches)
GenThing.TrueCenter: PRE: Vehicles.Patch_Rendering.TrueCenterVehicle
GenUI.DistFromRect: PRE: FloatSubMenus.Patches.DistFromRect_Pre
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
GeneDef.GetDescriptionFull: post: VanillaQuestsExpandedAncients.GeneDef_GetDescriptionFull_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GeneUtility.ExtractXenogerm: (no patches)
GeneratorVehicleSkyfallerCrashing.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GeneratorVehicleSkyfallerIncoming.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GeneratorVehicleSkyfallerLeaving.Vehicles.IVehicleDefGenerator<Verse.ThingDef>.TryGenerateImpliedDef: (no patches)
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Patch_Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix
GhostUtility.GhostGraphicFor: post: VEF.Buildings.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler, Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.Patch_CaravanFormation.UsableVehicleWithMostFreeSpace
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|18_0: PRE: DubsMintMenus.HarmonyPatches+H_GizmoGridDrawer.Prefix TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.GizmoGridDrawer_ProcessGizmoStateTranspiler
GizmoGridDrawer.DrawGizmoGridFor: TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.InspectGizmoGrid_DrawInspectGizmoGridForTranspiler
GlobalControls.GlobalControlsOnGUI: (no patches)
GlobalControls.TemperatureString: TRANS: [-2147483648]VanillaPsycastsExpanded.GlobalControls_TemperatureString_Patch.Transpiler
GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix
GlobalControls_TemperatureString_Patch.ModifyTemperatureIfNeeded: (no patches)
GlowGrid.GroundGlowAt: PRE: VanillaPsycastsExpanded.Nightstalker.CompDarkener.IgnoreSkyDark post: VanillaPsycastsExpanded.Nightstalker.GameCondition_IntenseShadows.GameGlowAt_Postfix
GraphicData.Init: post: Vehicles.Patch_Graphics.GraphicInit
GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
Graphic_Appearances.Init: TRANS: Replace_Stuff.OverMineable.GraphicAppearancesPassData.Transpiler
Graphic_Cluster.DrawWorker: PRE: VFEProps.VFEProps_Graphic_Cluster_DrawWorker_Patch.DisableErrors
Graphic_Flicker.DrawWorker: (no patches)
Graphic_Linked.ShouldLinkWith: post: ReGrowthCore.Graphic_Linked_ShouldLinkWith_Patch.Postfix
Gravship.CopyAreas: post: BetterAutocastVPE.Patches.GravshipCopyAreas.Postfix
GravshipLandingMarker.CacheCells: (no patches)
GravshipPlacementUtility.CopyAreasIntoMap: post: BetterAutocastVPE.Patches.GravshipCopyAreasIntoMap.Postfix
GravshipUtility.AbandonMap: post: GameClient.Patches.Patch_GravshipUtility_AbandonMap.DoPost
GravshipUtility.ArriveExistingMap: post: GameClient.Patches.Patch_GravshipUtility_ArriveExistingMap.DoPost
GravshipUtility.ArriveNewMap: post: GameClient.Patches.Patch_GravshipUtility_ArriveNewMap.DoPost
GravshipUtility.get_ShowConnectedSubstructure: (no patches)
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
Harmony..ctor: PRE: Analyzer.Profiling.RememberHarmonyIDs.Prefix
HarmonyUtility.HasActivePatches: PRE: PerformanceOptimizer.Optimization_FasterGetCompReplacement.StripPOPatchesInfo
HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
HealthCardUtility.DrawHediffListing: PRE: NiceHealthTab.Patches+DrawHediffListing_Patch.Prefix
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.DrawPawnHealthCard: PRE: NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthUtility.AddStartingHediffs: (no patches)
HealthUtility.AdjustSeverity: PRE: ReGrowthCore.HealthUtility_AdjustSeverity_Patch.Prefix
HealthUtility.DamageUntilDead: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDead
HealthUtility.DamageUntilDowned: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDowned
HealthUtility.FindImmunizableHediffWhichCanKill: (no patches)
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.Patch_HealthAndStats.ReplaceConditionLabel
HealthUtility.GetPartConditionLabel: post: VanillaPsycastsExpanded.HealthUtility_GetPartConditionLabel_Patch.Postfix
Hediff.TendableNow: (no patches)
Hediff.get_ShouldRemove: post: VanillaTraitsExpanded.ShouldRemove_Patch.Postfix
Hediff.get_TendPriority: (no patches)
Hediff.get_TipStringExtra: (no patches)
HediffCache.CheckTended: (no patches)
HediffCompProperties_Reloadable.TargetVerb: (no patches)
HediffComp_AutoPermanentInjury.CompPostMake: (no patches)
HediffComp_Disappears.CompPostMerged: (no patches)
HediffComp_EntropyLink.Notify_EntropyGained: (no patches)
HediffComp_GiveHediffsInRange.CompPostTick: (no patches)
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_Infecter.CheckMakeInfection: (no patches)
HediffComp_Invisibility.UpdateTarget: PRE: PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.ClearCache
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_ReactOnDamage.Notify_PawnPostApplyDamage: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_HediffComp_ReactOnDamage_Notify_PawnPostApplyDamage_Patch.Prefix
HediffDef.PossibleToDevelopImmunityNaturally: PRE: [2147483647]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Postfix
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VEF.Weapons.VanillaExpandedFramework_HediffSet_DirtyCache_Patch.Postfix, VanillaPsycastsExpanded.HediffSet_DirtyCache_Patch.Postfix
HediffSet.GetHediffsVerbs: (no patches)
HediffSet.GetHungerRateFactor: post: VFEPirates.HediffSet_GetHungerRateFactor_Patch.Postfix
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix, VanillaPsycastsExpanded.HediffSet_BleedRateTotal_Patch.Postfix
HediffUtility.<>c.<.cctor>b__6_0: (no patches)
HediffUtility.CanHealFromTending: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHeal post: VanillaPsycastsExpanded.HediffUtility_CanHealNaturally_Patch.Postfix, VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_HediffUtility_CanHealNaturally_Patch.Postfix
HediffUtility.FullyImmune: (no patches)
HediffUtility.IsPermanent: (no patches)
HediffUtility.IsTended: (no patches)
Hediff_Addiction.get_LabelInBrackets: (no patches)
Hediff_BlizzardSource.PostAdd: (no patches)
Hediff_BlizzardSource.PostRemoved: (no patches)
Hediff_BlizzardSource.Tick: (no patches)
Hediff_IceBlock.PostAdd: (no patches)
Hediff_Injury.get_LabelBase: (no patches)
Hediff_Injury.get_LabelInBrackets: (no patches)
Hediff_Injury.get_PainOffset: (no patches)
Hediff_Labor.GetRandomLaborPushingDuration: (no patches)
Hediff_Labor.PreRemoved: (no patches)
Hediff_Labor.get_Progress: (no patches)
Hediff_LaborPushing.get_Progress: (no patches)
Hediff_Overlay.PostAdd: (no patches)
Hediff_Pregnant.DoBirthSpawn: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Psylink.ChangeLevel: PRE: VanillaPsycastsExpanded.Hediff_Psylink_ChangeLevel.Prefix
Hediff_Psylink.PostAdd: post: VanillaPsycastsExpanded.Hediff_Psylink_PostAdd.Postfix
Hediff_Psylink.TryGiveAbilityOfLevel: PRE: VanillaPsycastsExpanded.Hediff_Psylink_TryGiveAbilityOfLevel.Prefix
Hediff_Scaria.Notify_PawnDamagedThing: (no patches)
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
Helper.GetHandlerFor: (no patches)
Helper.ReRollDeposit: (no patches)
HireableSystemStaticInitialization.GetCommTargets_Postfix: (no patches)
HireableSystemStaticInitialization.GetContractTracker: (no patches)
HonorWorker_Gallery.<>c.<Available>b__0_1: (no patches)
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
ITab.CloseTab: PRE: NiceBillTab.Patch_ITab_CloseTab.Prefix
ITab_Bills..ctor: PRE: NiceBillTab.ITab_Bills_Constructor_Patch.Prefix
ITab_Bills.FillTab: PRE: NiceBillTab.ITab_Bills_FillTab_Patch.Prefix
ITab_Pawn_Character.FillTab: post: VSE.Expertise.ExpertisePatches.DoCharacterCardExtras
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.Patch_CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.Patch_CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear..ctor: post: NiceInventoryTab.ITab_Pawn_Gear_Constructor_Patch.Postfix
ITab_Pawn_Gear.DrawThingRow: TRANS: VFEPirates.ITab_Pawn_Gear_DrawThingRow_Transpiler.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: PRE: NiceInventoryTab.ITab_Pawn_Gear_Patch.Prefix
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler
ITab_Pawn_Health..ctor: post: NiceHealthTab.Patches+ITab_Pawn_Health_Patch.Postfix
ITab_Pawn_Health.FillTab: PRE: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch.Prefix
ITab_Pawn_Visitor.<>c__DisplayClass8_0.<DoPrisonerTab>g__CanUsePrisonerInteractionMode|0: post: VanillaMemesExpanded.PreceptPatches.CanUseInteractionMode_Postfix
ITab_Pawn_Visitor.InteractionModeChanged: post: VanillaMemesExpanded.PreceptPatches.InteractionModeChanged_Postfix
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
Ideo.MemberWillingToDo: PRE: VanillaMemesExpanded.PreceptPatches.MemberWillingToDo_Prefix
Ideo.RecacheColonistBelieverCount: PRE: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPrefix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPrefix post: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPostfix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPostfix
IdeoUIUtility.AddPrecept: TRANS: VEF.Memes.VanillaExpandedFramework_IdeoUIUtility_AddPrecept_Patch.Transpiler, VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_AddPrecept_Patch.Transpiler
IdeoUIUtility.DoMemes: PRE: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxSmaller post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxBigger
IdeoUIUtility.DoPrecepts: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoPrecepts_Patch.EnableMorePrecepts
IdeoUIUtility.DoStyles: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoStyles_Patch.Transpiler
IdeoUtility.GetStyleDominance: PRE: [2147483647]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Postfix
IdeoUtility.IsMemeAllowedForInitialFluidIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUtility_IsMemeAllowedForInitialFluidIdeo_Patch.AllowAllMemes
IdeoUtility.Notify_QuestCleanedUp: post: VanillaChristmasExpanded.VanillaChristmasExpanded_IdeoUtility_Notify_QuestCleanedUp_Patch.Postfix
ImmunityHandler.TryAddImmunityRecord: (no patches)
ImmunityRecord.ImmunityChangePerTick: (no patches)
ImproveRecipeDef.ResolveReferences: (no patches)
IncidentWorker.CanFireNow: PRE: VanillaMemesExpanded.VanillaMemesExpanded_IncidentWorker_CanFireNow_Patch.DisableIncident post: [200]GeologicalLandforms.Patches.Patch_RimWorld_IncidentWorker.CanFireNow
IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix
IncidentWorker_Ambush_EnemyFaction.CanFireNowSub: PRE: FactionTerritories.IncidentWorker_Ambush_EnemyFaction_CanFireNowSub_ForcedFaction.Prefix
IncidentWorker_CaravanMeeting.CanFireNowSub: post: FactionTerritories.IncidentWorker_CaravanMeeting_CanFireNowSub_ForcedFaction.Postfix
IncidentWorker_CaravanMeeting.TryExecuteWorker: PRE: FactionTerritories.IncidentWorker_CaravanMeeting_TryExecuteWorker_ForcedFaction.Prefix
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_Disease.TryExecuteWorker: (no patches)
IncidentWorker_NeutralGroup.SpawnPawns: post: VFEEmpire.HarmonyPatches.Patch_SpawnPawns.Postfix
IncidentWorker_Obelisk.<>c.<ChanceFactorNow>b__2_0: (no patches)
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix
IncidentWorker_RaidEnemy.GetLetterText: PRE: VFEEmpire.HarmonyPatches.Patch_GetLetterText.Prefix, VanillaPsycastsExpanded.IncidentWorker_RaidEnemy_GetLetterText_Patch.Prefix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_ShamblerAssault.PostProcessSpawnedPawns: (no patches)
IncidentWorker_ShamblerSwarm.SetupShamblerHediffs: (no patches)
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
IndividualThoughtToAdd.Add: post: VanillaTraitsExpanded.Add_Patch.Postfix
InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
InfestationUtility.SpawnJellyTunnels: (no patches)
InfestationUtility.SpawnTunnels: (no patches)
IngestionOutcomeDoer_GiveHediffMemoryCell.DoIngestionOutcomeSpecial: (no patches)
InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster
InspirationHandler.TryStartInspiration: post: VanillaChristmasExpanded.VanillaChristmasExpanded_InspirationHandler_TryStartInspiration_Patch.Postfix
InspirationWorker.CommonalityFor: TRANS: VSE.Passions.PassionPatches.CommonalityFor_Transpiler
InteractionWorker.Interacted: post: VanillaChristmasExpanded.VanillaChristmasExpanded_InteractionWorker_Interacted_Patch.PostFix, VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_InteractionWorker_Interacted_Patch.VomitIfFungoid
InteractionWorker_Breakup.RandomSelectionWeight: post: VanillaTraitsExpanded.RandomSelectionWeight_Patch.Postfix
InteractionWorker_EnslaveAttempt.Interacted: post: AutomaticNightOwl.AutomaticNightOwl+Patch_InteractionWorker_EnslaveAttempt.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: post: AutomaticNightOwl.AutomaticNightOwl+Patch_InteractionWorker_RecruitAttempt.Postfix
InteractionWorker_RecruitAttempt.Interacted: post: VanillaMemesExpanded.VanillaMemesExpanded_InteractionWorker_RecruitAttempt_Interacted_Patch.DecreaseAnonymity TRANS: VSE.Stats.StatPatches.RecruitStatTranspiler
InteractionWorker_RomanceAttempt.GetNewLoversLetter: post: VanillaChristmasExpanded.VanillaChristmasExpanded_InteractionWorker_RomanceAttempt_GetNewLoversLetter_Patch.Postfix
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaTraitsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix
InterceptBaseDestroyedLetterPatch.Prefix: (no patches)
InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.Patch_CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
InvisibilityUtility.GetAlpha: (no patches)
InvisibilityUtility.GetInvisibilityComp: (no patches)
InvisibilityUtility.IsHiddenFromPlayer: (no patches)
InvisibilityUtility.IsPsychologicallyInvisible: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Postfix
JobDriver.CheckCurrentToilEndOrFail: PRE: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPrefix post: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPostfix
JobDriver.Cleanup: post: VanillaChristmasExpanded.VanillaChristmasExpanded_JobDriver_ClearSnow_MakeNewToils_Patch.Postfix
JobDriver.Notify_Starting: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_Notify_Starting_Patch.ModifyOnWork
JobDriver_AffectRoof.<>c__DisplayClass12_0.<MakeNewToils>b__1: TRANS: VSE.Stats.StatPatches.RoofStatTranspiler
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler, VSE.Stats.StatPatches.FloorStatOptionTranspiler, SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_ConvertPrisoner.MakeNewToils: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_ConvertPrisoner_MakeNewToils_Patch.ReduceAnonymity
JobDriver_Deconstruct.get_WorkEffecter: post: ReGrowthCore.JobDriver_Deconstruct_WorkEffecter_Patch.Postfix
JobDriver_DoBill.MakeNewToils: post: AutoCastSpecialistCommands.Patch_AutoCast_ProductionCommand.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_InteractWithPassage.<MakeNewToils>b__1_0: (no patches)
JobDriver_LeaveMap.<MakeNewToils>b__1_0: (no patches)
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB, VanillaTraitsExpanded.GenerateRandomMinTicksToNextLovin_Patch.Postfix
JobDriver_Mine.MakeNewToils: post: AutoCastSpecialistCommands.Patch_AutoCast_MiningCommand.Postfix
JobDriver_PlantWork.MakeNewToils: post: AutoCastSpecialistCommands.Patch_AutoCast_FarmingCommand.Postfix
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Patch_JobSystem.TransferablesVehicle
JobDriver_Reign.<MakeNewToils>b__7_3: PRE: VanillaPsycastsExpanded.JobDriver_Reign_Patch.Prefix post: VanillaPsycastsExpanded.JobDriver_Reign_Patch.Postfix
JobDriver_RemoveFloor.get_SpeedStat: TRANS: VSE.Stats.StatPatches.FloorStatTranspiler
JobDriver_Repair.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VSE.Stats.StatPatches.RepairStatTranspiler
JobDriver_Research.MakeNewToils: post: AutoCastSpecialistCommands.Patch_AutoCast_ResearchCommand.Postfix
JobDriver_Scarify.Scarify: (no patches)
JobDriver_UnnaturalCorpseAttack.<>c__DisplayClass4_0.<MakeNewToils>b__4: (no patches)
JobDriver_ViewArt.WaitTickAction: post: VanillaTraitsExpanded.WaitTickAction_Patch.Postfix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobDriver_WatchBuilding.MakeNewToils: post: VanillaTraitsExpanded.MakeNewToils_Patch.Postfix
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFightEnemy.UpdateEnemyTarget: PRE: VanillaPsycastsExpanded.Nightstalker.Decoy.UpdateEnemyTarget_Prefix
JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_ConfigurableHostilityResponse.TryGiveJob: PRE: [2147483647]PerformanceOptimizer.Optimization_JobGiver_ConfigurableHostilityResponse.Prefix
JobGiver_DoLovin.TryGiveJob: PRE: VanillaTraitsExpanded.JobGiver_DoLovin_TryGiveJob_Patch.Prefix
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetJoy.TryGiveJob: PRE: MjRimMods.SmartMeditation.TryGiveJobPatch.Prefix
JobGiver_GetJoy.TryGiveJobFromJoyGiverDefDirect: PRE: MjRimMods.SmartMeditation.TryGiveJobFromJoyGiverDefDirectPatch.Prefix
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: PRE: VanillaTraitsExpanded.TryGiveJob_Patch.Prefix TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_Meditate.GetPriority: post: MjRimMods.SmartMeditation.MeditatePatch.Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: post: VanillaMemesExpanded.VanillaMemesExpanded_JobGiver_OptimizeApparel_ApparelScoreGain_Postfix.PostFix
JobGiver_OptimizeApparel.TryGiveJob: PRE: VFEPirates.JobGiver_OptimizeApparel_TryGiveJob_Patch.Prefix
JobGiver_ReactToCloseMeleeThreat.TryGiveJob: post: VanillaMemesExpanded.PreceptPatches.NoFightingInterrogator
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Patch_JobSystem.VehiclesDontWander
JobGiver_Work.TryIssueJobPackage: TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Patch_JobSystem.VehicleErrorRecoverJob
JoyGiver.GetChance: post: VanillaTraitsExpanded.GetChance_Patch.Postfix
JoyGiver_VisitGrave.TryGiveJob: PRE: VanillaTraitsExpanded.JoyGiver_VisitGrave_TryGiveJob_Patch.Prefix
JoyUtility.JoyTickCheckEnd: post: VanillaMemesExpanded.VanillaMemesExpanded_JoyUtility_JoyTickCheckEnd_Patch.InformJoyTakingPlace
JoyUtility.TryGainRecRoomThought: PRE: VanillaPsycastsExpanded.JoyUtility_TryGainRecRoomThought_Patch.Prefix post: VanillaPsycastsExpanded.JoyUtility_TryGainRecRoomThought_Patch.Postfix
LandformGraphEditor.Init: PRE: MapPreview.Compatibility.ModCompat_GeologicalLandforms+LandformGraphEditor_Init.Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningReadout.LearningReadoutOnGUI: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI, [600]MapPreview.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerBuildings.Add: (no patches)
ListerBuildings.Remove: (no patches)
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Patch_Construction.Notify_RepairedVehicle
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
ListerThings.EverListable: post: VanillaPsycastsExpanded.HarmonyPatches.ListerThings_EverListable_Patch.Postfix
Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler
Listing_ResourceReadout.DoThingDef: TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler
Listing_TreeThingFilter.DoThingDef: PRE: DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix post: ReGrowthCore.LoadedModManager_ApplyPatches_Patch.Postfix, ReGrowthCore.LoadedModManager_ApplyPatches_Patch.Postfix
LoadedModManager.LoadModXML: PRE: LogModVersion.LoadedModManager_LoadModXML_Patch.Prefix
LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
LoadedObjectDirectory.Clear: post: VEF.Planet.HireableSystemStaticInitialization.AddHireablesToLoadedObjectDirectory
LoadedObjectDirectory.RegisterLoaded: PRE: GameClient.Patches.PatchRegisterLoaded.DoPre
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix, Analyzer.DebugLogenabler.ErrorPrefix, PerformanceOptimizer.Log_Error_Patch.Prefix, GameClient.Patches.PatchScribeError.DoPre post: Analyzer.DebugLogenabler.ErrorPostfix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
Log.Warning: PRE: GameClient.Patches.PatchScribeWarning.DoPre
LongEventHandler.LongEventsOnGUI: TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
LootableBuilding_Custom.get_InteractablesMapComp: (no patches)
Lord.AddPawn: PRE: VanillaTraitsExpanded.AddPawn_Patch.Prefix post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix
Lord.CheckTransitionOnSignal: post: VFEEmpire.HarmonyPatches.Patch_Lords.CheckTransitionOnSignal_Postfix
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix
Lord.GotoToil: post: VFEEmpire.HarmonyPatches.Patch_Lords.GotoToil_Postfix
LordJob_Joinable_MarriageCeremony.WeddingSucceeded: post: VanillaChristmasExpanded.VanillaChristmasExpanded_LordJob_Joinable_MarriageCeremony_WeddingSucceeded_Patch.Postfix
LordJob_Joinable_Party.ApplyOutcome: post: VanillaChristmasExpanded.VanillaChristmasExpanded_LordJob_Joinable_Party_ApplyOutcome_Patch.Postfix
LordJob_Joinable_Party.get_AttendeeThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_AttendeeThought_Patch.ChangeThoughtForParty
LordJob_Joinable_Party.get_OrganizerThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_OrganizerThought_Patch.ChangeThoughtForPartyOrganizer
LordMaker.MakeNewLord: post: VFEEmpire.HarmonyPatches.Patch_Lords.MakeNewLord_Postfix
LordManager.RemoveLord: post: VFEEmpire.HarmonyPatches.Patch_Lords.RemoveLord_Prefix
LordToil_PanicFlee.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_LordToil_PanicFlee_Init_Patch.UndraftWhenEnemyFlees
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: post: FluffyResearchTree.MainButtonWorker_DoButton.Postfix TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontToggleWorld
MainButton_Toggle.<>c.<Activate>b__2_0: (no patches)
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: PRE: GameClient.Patches.SaveMenuPatch.DoPre, GameClient.Patches.AdminMenuPatch.DoPre, GameClient.Patches.RestartGamePatch.DoPre, GameClient.Patches.Pages.PatchButton.DoPre post: GameClient.Patches.AdminMenuPatch.DoPost, GameClient.Patches.RestartGamePatch.DoPost, GameClient.Patches.Pages.PatchButton.DoPost TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix
MainTabWindow_Inspect.CloseOpenTab: post: NiceBillTab.Patch_MainTabWindow_Inspect_CloseOpenTab.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: [800]SmashTools.Patching.Patch_Rendering.InspectablePaneButtons
MainTabWindow_MintResearch.MysterBox.SetTargetProject: PRE: VanillaVehiclesExpanded.MainTabWindow_MintResearch_SetTargetProject_Patch.Prefix
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.AttemptBeginResearch: TRANS: FluffyResearchTree.MainTabWindow_Research_AttemptBeginResearch.Transpiler
MainTabWindow_Research.ComputeUnlockedDefsThatHaveMissingMemes: PRE: FluffyResearchTree.MainTabWindow_Research_ComputeUnlockedDefsThatHaveMissingMemes.Prefix
MainTabWindow_Research.DoBeginResearch: PRE: FluffyResearchTree.MainTabWindow_Research_DoBeginResearch.Prefix, VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawStartButton: TRANS: VanillaVehiclesExpanded.MainTabWindow_Research_DrawStartButton_Patch.Transpiler
MainTabWindow_Research.ListProjects: TRANS: FluffyResearchTree.MainTabWindow_Research_ListProjects.Transpiler
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: FluffyResearchTree.MainTabsRoot_ToggleTab.Prefix, DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix post: FluffyResearchTree.MainTabsRoot_ToggleTab.Postfix
ManagerPawns.UpdatePawnSkillPassion: TRANS: VSE.PrepareCarefullyPatches.UpdatePawnSkillPassion_Transpiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, MapPreview.Patches.Patch_Verse_Map.ConstructComponents_Postfix
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix
Map.FinalizeInit: post: Vehicles.Patch_Areas.BackfillVehicleAreas, PerformanceOptimizer.Map_FinalizeInit.Postfix, HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, ReGrowthCore.Map_FinalizeInit_Patch.Postfix, ReGrowthCore.Patch_Map_FinalizeInit.Postfix
Map.FinalizeLoading: PRE: SmashTools.ComponentCache.PreCacheInst
Map.MapPreTick: post: ReGrowthCore.Patch_Map_MapPreTick.Postfix
Map.MapUpdate: PRE: Rimatomics.Harmony_GridRegen.Prefix
Map.get_Biomes: PRE: GeologicalLandforms.Patches.Patch_Verse_Map.GetBiomes_Prefix
Map.get_MixedBiomeComp: (no patches)
MapComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapComponentUtility.MapComponentUpdate: post: ReGrowthCore.MapComponentUtility_MapComponentUpdate_Patch.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapComponent_GeneGoodies.FinalizeInit: (no patches)
MapComponent_IdeologicalGoodies.FinalizeInit: (no patches)
MapComponent_RoyaltyTracker.Room_UpdateRoomStatsAndRole_Postfix: (no patches)
MapComponent_SmartFarming.CalculateTotalHungerRate: (no patches)
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.ClearMap, FactionTerritories.Vassalise.ShowVassalisePromptOnMapRemovedPatch.Postfix, VanillaPsycastsExpanded.GenRadialCached.Deinit_Postfix
MapEvents.Notify_GameConditionAdded: post: USH_GE.Patch_GameConditionManager_RegisterCondition.Postfix
MapGenUtility.BiomeAt: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.BiomeAt_Prefix
MapGenUtility.IsMixedBiome: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.IsMixedBiome_Prefix
MapGenerator.GenerateContentsIntoMap: PRE: [800]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Prefix post: [0]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Postfix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler
MapHelper.AnyAerialVehiclesInRecon: (no patches)
MapInterface.HandleMapClicks: post: PerformanceOptimizer.Optimization_UIToggle.Postfix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: Vehicles.Patch_MapHandling.DebugOnGUIVehicleRegions
MapInterface.MapInterfaceUpdate: post: Vehicles.Patch_MapHandling.DebugUpdateVehicleRegions
MapInterface.Notify_SwitchedMap: post: ReGrowthCore.Patch_Notify_SwitchedMap.Postfix
MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Patch_MapPawns.PlayerEjectableVehicles
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.Patch_MapHandling.AnyVehicleBlockingMapRemoval
MapPlantGrowthRateCalculator.BuildFor: TRANS: GeologicalLandforms.Patches.Patch_Verse_MapPlantGrowthRateCalculator.BuildFor_Transpiler
MapPreviewGenerator.ConstructMinimalMapComponents: (no patches)
MapPreviewToolbar.ButtonRerollMapUndo.OnAction: (no patches)
MapSeedRerollWindow.PreOpen: (no patches)
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MapperPawnToCustomizations.MapInjuriesAndImplants: (no patches)
MassUtility.CanEverCarryAnything: PRE: Vehicles.Patch_CaravanHandling.CanCarryIfVehicle, Vehicles.Patch_CaravanHandling.CanCarryIfVehicle
MassUtility.Capacity: PRE: Vehicles.Patch_CaravanHandling.CapacityOfVehicle post: MU.Patch_CarriedMassOffset.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.MechKindSuitableForCluster: post: VFEPirates.HarmonyPatches.MechKindSuitableForCluster_Patch.Postfix
MechUpgradeOperation.DoOperation: (no patches)
MechanitorUtility.InMechanitorCommandRange: post: MU.Patch_CommandRange.Postfix
MedicalRecipesUtility.<GetMedicalStatsFromRecipeDefs>d__6.MoveNext: (no patches)
MeditationFocusDef.EnablingThingsExplanation: post: VanillaPsycastsExpanded.MeditationFocusDef_EnablingThingsExplanation_Patch.Postfix
MeditationFocusTypeAvailabilityCache.PawnCanUseInt: post: VanillaPsycastsExpanded.MeditationFocusTypeAvailabilityCache_PawnCanUse_Patch.Postfix
MeditationUtility.<FocusObjectsForPawnHyperlinks>d__18.MoveNext: (no patches)
MeditationUtility.FocusTypeAvailableExplanation: (no patches)
MemoryThoughtHandler.ExposeData: (no patches)
MemoryThoughtHandler.TryGainMemory: PRE: ReGrowthCore.MemoryThoughtHandler_TryGainMemory_Patch.Prefix, VanillaTraitsExpanded.TryGainMemory_Patch.Prefix post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix, ReGrowthCore.MemoryThoughtHandler_TryGainMemory_Patch.Postfix, VanillaTraitsExpanded.TryGainMemory_Patch.Postfix TRANS: VFEEmpire.HarmonyPatches.Patch_ThoughtStacking.Transpiler
MemoryThoughtHandler_TryGainMemory_Patch.Prefix: (no patches)
MemoryUtility.ClearAllMapsAndWorld: PRE: SmashTools.GameEvent.RaiseOnWorldUnloading, MapModeFramework.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix, Rimatomics.HarmonyPatches+Harmony_ClearAllMapsAndWorld.Prefix post: SmashTools.GameEvent.RaiseOnWorldRemoved, GeologicalLandforms.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld, MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix
MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix, VanillaVehiclesExpanded.MemoryUtility_UnloadUnusedUnityAssets_Patch.Postfix
MemoryUtils.CreatePostExtractionHediff: (no patches)
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalBreak post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix, VanillaMemesExpanded.VanillaMemesExpanded_MentalBreakWorker_BreakCanOccur_Patch.DisableMostMentalBreaksIfPacifist
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalBreakWorker.TryStart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_MentalWorker_Patches.Prefix
MentalBreakWorker_Catatonic.TryStart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_MentalWorker_Patches.Prefix
MentalBreakWorker_HumanityBreak.TryStart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_MentalWorker_Patches.Prefix
MentalBreakWorker_RunWild.TryStart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_MentalWorker_Patches.Prefix
MentalBreakWorker_WildDecree.TryStart: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_MentalWorker_Patches.Prefix
MentalBreaker.get_BreakThresholdExtreme: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Postfix
MentalBreaker.get_CurrentPossibleMoodBreaks: PRE: DubsBreakMod.Harmony_CurrentPossibleMoodBreaks.Prefix
MentalStateHandler.TryStartMentalState: PRE: Vehicles.Patch_PawnAi.EjectPawnForMentalState, VFEPirates.MentalStateHandler_TryStartMentalState_Patch.Prefix, VanillaTraitsExpanded.Patch_TryStartMentalState.Prefix
MentalStateWorker.StateCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalState
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Patch_Misc.ManhunterDontAttackVehicles, VanillaQuestsExpandedAncients.MentalState_Manhunter_ForceHostileTo_Patch.Postfix
MineAIUtility.JobOnThing: PRE: ReGrowthCore.MineAIUtility_JobOnThing_Patch.Prefix
MineAIUtility.PotentialMineables: post: ReGrowthCore.MineAIUtility_PotentialMineables_Patch.Postfix
Mineable.ExposeData: post: ReGrowthCore.Mineable_ExposeData_Patch.Postfix
Mineable.TrySpawnYield: post: ReGrowthCore.Mineable_TrySpawnYield.Postfix TRANS: Replace_Stuff.OverMineable.DropOnPawn.Transpiler, VSE.Stats.StatPatches.RockChunkChanceTranspiler
MinifyUtility.MakeMinified: TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
MinifyUtility.Uninstall: PRE: VanillaQuestsExpandedAncients.MinifyUtility_Uninstall_Patch.Prefix
ModBase.ApplyHarmonyPatches: TRANS: Analyzer.Profiling.RememberHarmonyIDs.Transpiler
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModSummaryWindow.DrawContents: PRE: NoModlistonLoading.ModSummaryWindow_DrawContents_Patch.Prefix
ModSummaryWindow.GetEffectiveSize: PRE: NoModlistonLoading.ModSummaryWindow_GetEffectiveSize_Patch.Prefix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MoodThresholdExtensions.CurrentMoodThresholdFor: PRE: [2147483647]PerformanceOptimizer.Optimization_MoodThresholdExtensions_CurrentMoodThresholdFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MoodThresholdExtensions_CurrentMoodThresholdFor.Postfix
MouseoverReadout.MouseoverReadoutOnGUI: post: ReGrowthCore.MouseoverReadout_MouseoverReadoutOnGUI_Patch.Postfix TRANS: ReGrowthCore.MouseoverReadout_MouseoverReadoutOnGUI_Patch.Transpiler
MoveColonyUtility.MoveColonyAndReset: post: GameClient.Patches.MoveColonyUtilityPatches+MoveColonyAndResetPatch.Postfix TRANS: GameClient.Patches.MoveColonyUtilityPatches+MoveColonyAndResetPatch.Transpiler
MoveableAreas..ctor: post: BetterAutocastVPE.Patches.MoveableAreasConstructor.Postfix
MoveableAreas.ExposeData: post: BetterAutocastVPE.Patches.MoveableAreasExpose.Postfix
MutantUtility.ResurrectAsShambler: (no patches)
MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
Need_Beauty.CurrentInstantBeauty: PRE: [2147483647]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Postfix
Need_Beauty.get_CurCategory: PRE: VanillaTraitsExpanded.CurCategory_Patch.Prefix
Need_Food.FoodFallPerTickAssumingCategory: (no patches)
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
Need_Joy.get_FallPerInterval: post: VanillaMemesExpanded.VanillaMemesExpanded_Need_Joy_FallPerInterval_Patch.ModifyFallIntervalForPartyHost, VanillaTraitsExpanded.FallPerInterval_Patch.Postfix
NeighborCounter.CountImpassableNeighbors: (no patches)
ObserveSurroundingThings_Patch.Postfix: (no patches)
OptionListingUtility.DrawOptionListing: PRE: GameClient.Patches.Pages.Patch.Prefix
Outpost.OutpostHealthTickInterval: (no patches)
OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix
OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
OverlayDrawer.RenderOutOfFuelOverlay: PRE: Vehicles.Patch_Rendering.RenderVehicleOutOfFuelOverlay
Page.DoBack: PRE: MapModeFramework.Page_DoBack_Patch.Prefix post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: PRE: GameClient.Patches.Pages.CreateWorldParamsPatches+PatchWhenHost.DoPre TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.DoWindowContents_Transpiler
Page_CreateWorldParams.PostOpen: PRE: GameClient.Patches.Pages.CreateWorldParamsPatches+PatchWhenPlayer.DoPre
Page_CreateWorldParams.Reset: post: GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.Reset
Page_ModsConfig.DoModInfo: TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
Page_SelectScenario.DoScenarioSelectionList: PRE: GameClient.Patches.Pages.Patch_Page_SelectScenario_DoScenarioSelectionList.DoPre
Page_SelectScenario.DoWindowContents: PRE: GameClient.Patches.Pages.Patch_Page_SelectScenario_DoWindowContents.DoPre post: GameClient.Patches.Pages.Patch_Page_SelectScenario_DoWindowContents.DoPost
Page_SelectScenario.GoToScenarioEditor: PRE: GameClient.Patches.Pages.Patch_Page_SelectScenario_GoToScenarioEditor.DoPre
Page_SelectStartingSite.DoCustomBottomButtons: TRANS: GameClient.Patches.Pages.SelectStartingSitePatches+PathSelectStartingSitePage.Transpiler
Page_SelectStartingSite.PostOpen: post: MapModeFramework.Page_SelectStartingSite_PostOpen_Patch.Postfix
Page_SelectStartingSite.PreOpen: post: GameClient.Patches.Pages.SelectStartingSitePatches+PatchSettlements.DoPost, MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix
Page_SelectStoryteller.CanDoNext: post: VFEPirates.Page_SelectStoryteller_CanDoNext_Patch.ChangeNext
Page_SelectStoryteller.DoWindowContents: PRE: GameClient.Patches.Pages.Patch_Page_SelectStoryteller_DoWindowContents.DoPre
Page_SelectStoryteller.PreOpen: PRE: GameClient.Patches.Pages.Patch_Page_SelectStoryteller_PreOpen.DoPre
Page_SelectStorytellerInGame.PreClose: PRE: GameClient.Patches.Pages.Patch_Page_SelectStorytellerInGame_PreClose.DoPre post: VFEPirates.Page_SelectStorytellerInGame_PreClose_Patch.OpenCurses
PassionExtension.IncrementPassion: PRE: VSE.Passions.PassionPatches.IncrementPassion_Prefix
PatchSet_Hediffs.PostRemoved_Prefix: (no patches)
Patch_AddCountWorker.<Postfix>d__0.MoveNext: (no patches)
Patch_AddITabToCorpses.<Postfix>d__0.MoveNext: (no patches)
Patch_ApplyDamageToPart.GetAlcoholHediff: (no patches)
Patch_Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.PatchConstruction_CompleteConstructionVehicle_Patch.Prefix
Patch_Debug.DebugGroundAllAerialVehicles: (no patches)
Patch_DrugPolicy.VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.<>c.<Prefix>b__0_0: (no patches)
Patch_DrugPolicy.VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.<>c.<Prefix>b__0_1: (no patches)
Patch_FormCaravanDialog.<>c__DisplayClass37_0.<TryFormCaravanInstantly>b__0: (no patches)
Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles: (no patches)
Patch_FormCaravanDialog.TicksToArriveWithVehicles: (no patches)
Patch_FormCaravanDialog.WorldRoutePannerReroute: (no patches)
Patch_GameConditionManager_RegisterCondition.Postfix: (no patches)
Patch_Lords.MakeNewLord_Postfix: (no patches)
Patch_Lords.RemoveLord_Prefix: (no patches)
Patch_MapPawns.AllAerialVehicles_AliveOrDead: (no patches)
Patch_Rendering.RecacheAerialVehicleEntries: (no patches)
Patch_Verse_Map.FillComponents_Prefix: (no patches)
Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix: (no patches)
Patch_WorldHandling.AddVehicleObjectToCache: (no patches)
Patch_WorldHandling.GameEnderWithVehicles: (no patches)
Patch_WorldHandling.RecacheVehicleObjectCache: (no patches)
Patch_WorldHandling.RemoveVehicleObjectToCache: (no patches)
Patch_WorldPathing.VehicleRoutePlannerButton: (no patches)
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.Patch_VehiclePathing.RecalculatePerceivedPathCostForVehicle
Pawn.<GetDisabledWorkTypes>g__FillList|373_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.AnythingToStrip: PRE: VFEPirates.Pawn_AnythingToStrip_Patch.Prefix
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix, MU.Patch_ExtraButcherProducts.Postfix, VFEPirates.Pawn_ButcherProducts_Patch.Postfix
Pawn.CheckAcceptArrest: post: VEF.Planet.HireableSystemStaticInitialization.CheckAcceptArrestPostfix
Pawn.DeSpawn: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_DeSpawn post: VEF.Hediffs.ShieldsSystem.OnPawnDespawn, VEF.Hediffs.PhasingPatches.Despawn_Postfix, VanillaPsycastsExpanded.Pawn_Spawn_Patches.PawnPostDeSpawned
Pawn.Destroy: PRE: VanillaTraitsExpanded.Destroy_Patch.Prefix TRANS: Vehicles.Patch_Construction.ValidDestroyModeForVehicles
Pawn.Discard: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Discard_Postfix
Pawn.DrawAt: post: VEF.Hediffs.ShieldsSystem.PawnPostDrawAt
Pawn.ExitMap: post: VanillaTraitsExpanded.ExitMap_Patch.Postfix
Pawn.ExposeData: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.ExposeData_Postfix, VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetDisabledWorkTypes: post: VFEPirates.Pawn_GetDisabledWorkTypes_Patch.Postfix
Pawn.GetGizmos: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, VFEEmpire.HarmonyPatches.Patch_HonorsMisc.GetGizmos_Postfix
Pawn.GetInspectString: post: VFEPirates.Pawn_GetInspectString_Patch.Postfix
Pawn.GetReasonsForDisabledWorkType: TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, Vehicles.Patch_Misc.MoveOnDeath, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, USH_GE.Patch_Pawn_Kill.Prefix, VanillaPsycastsExpanded.Pawn_Kill_Patch.Prefix, VanillaPsycastsExpanded.Skipmaster.SkipdoorPatches.Pawn_Kill_Prefix, VAE_Accessories.HarmonyPatches.BeltsOnDeath post: VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn.Postfix, VanillaPsycastsExpanded.Pawn_Kill_Patch.Postfix, Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
Pawn.PreTraded: post: Vehicles.Patch_CaravanHandling.RemoveSoldPawnFromVehicle
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Patch_Rendering.ProcessVehiclePostTickVisuals
Pawn.SetFaction: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn.Postfix
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.ShieldsSystem.OnPawnSpawn, VEF.Hediffs.PhasingPatches.CheckPhasing, VanillaPsycastsExpanded.Pawn_Spawn_Patches.PawnPostSpawned, VanillaTraitsExpanded.SpawnSetup_Patch.Postfix, MVCF.PatchSets.PatchSet_IndependentVerbs.Postfix_Pawn_SpawnSetup
Pawn.Strip: PRE: VFEPirates.Pawn_Strip_Patch.Prefix
Pawn.ThreatDisabled: post: Vehicles.Patch_PawnAi.VehicleThreatDisabled
Pawn.Tick: post: BetterAutocastVPE.Patches.Pawn_Tick_Autocast.Postfix
Pawn.TicksPerMove: PRE: Vehicles.Patch_HealthAndStats.VehicleMoveSpeed
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix
Pawn.get_CanTakeOrder: post: Vehicles.Patch_Components.CanVehicleTakeOrder, VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable
Pawn.get_CombinedDisabledWorkTags: post: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Postfix_Disabled TRANS: VFEEmpire.HarmonyPatches.Patch_Conceit+Work.Transpiler
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
Pawn.get_UpdateRateTicks: post: SlowerPawnTickRate.UpdateRateTicks_AllPawnsPatch.Postfix
Pawn.set_Name: PRE: VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Set_Name_Prefix
PawnAddictionHediffsGenerator.<>c.<GenerateAddictionsAndTolerancesFor>b__4_0: (no patches)
PawnAddictionHediffsGenerator.<>c__DisplayClass6_0.<PossibleWithTechLevel>b__0: (no patches)
PawnAddictionHediffsGenerator.DoIngestionOutcomeDoers: (no patches)
PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnAttackGizmoUtility.GetAttackGizmos: post: ReGrowthCore.ScatteredFlames_Patch_GetGizmos.Postfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Patch_Misc.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Postfix
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Patch_Components.AddAndRemoveVehicleComponents post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Patch_Components.CreateInitialVehicleComponents post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnCustomizer.ApplyInjuryToPawn: (no patches)
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: post: VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.ApplyMiscDamage: (no patches)
PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix, VanillaPsycastsExpanded.PawnGen_Patch.Postfix
PawnGenerator.GeneratePawn: PRE: Vehicles.Patch_Construction.GenerateVehiclePawn post: MU.Patch_GenerateUpgradedPawn.Postfix, VanillaQuestsExpandedAncients.PawnGenerator_GeneratePawn_Patch.Postfix, VFEPirates.PawnGenerator_GeneratePawn_Patch.Postfix
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
PawnGenerator.GenerateSkills: PRE: VSE.Passions.PassionPatches.GenerateSkills_Prefix
PawnGenerator.TryGenerateNewPawnInternal: TRANS: VFEEmpire.HarmonyPatches.Patch_PawnGenerator.Transpiler
PawnGroupMaker.CanGenerateFrom: post: VanillaPsycastsExpanded.PawnGroupMaker_CanGenerateFrom_Patch.Postfix
PawnInventoryGenerator.<>c__DisplayClass3_1.<GiveDrugsIfAddicted>b__0: (no patches)
PawnInventoryGenerator.<>c__DisplayClass4_0.<GiveCombatEnhancingDrugs>b__0: (no patches)
PawnKindDef.<ConfigErrors>d__156.MoveNext: (no patches)
PawnObserver.ObserveSurroundingThings: post: VanillaTraitsExpanded.ObserveSurroundingThings_Patch.Postfix
PawnPositionCache.GetCache: (no patches)
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.GetMaterial: post: ReGrowthCore.PawnRenderNodeWorker_GetMaterial_Patch.Postfix
PawnRenderNodeWorker.OffsetFor: post: ReGrowthCore.PawnRenderNodeWorker_OffsetFor_Patch.Postfix
PawnRenderNodeWorker.RotationFor: post: ReGrowthCore.PawnRenderNodeWorker_RotationFor_Patch.Postfix
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Body.CanDrawNow: post: ReGrowthCore.PawnRenderNodeWorker_Apparel_Body_CanDrawNow_Patch.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_PawnRenderNodeWorker_Apparel_Body_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: post: VFEPirates.HarmonyPatches.PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Postfix, ReGrowthCore.PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Postfix TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, VFEPirates.HarmonyPatches.PawnRenderUtility_DrawEquipmentAiming_Patch.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix
PawnRenderUtility.DrawEquipmentAndApparelExtras: post: MVCF.PatchSets.PatchSet_Drawing.DrawVerbExtras
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.BodyAngle: PRE: VFEEmpire.HarmonyPatches.PawnRenderer_BodyAngle_Patch.Prefix
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
PawnRenderer.GetDrawParms: PRE: ReGrowthCore.PawnRenderer_GetDrawParms_Patch.Prefix
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
PawnRenderer.OverrideMaterialIfNeeded: post: ReGrowthCore.PawnRenderer_OverrideMaterialIfNeeded_Patch.Postfix
PawnRenderer.ParallelGetPreRenderResults: PRE: Vehicles.Patch_Rendering.DisableCachingPawnOverlays, VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix
PawnShieldGenerator.<Reset>g__isShield|2_0: (no patches)
PawnShieldGenerator.TryGenerateShieldFor: (no patches)
PawnStatusEffecters.EffectersTick: (no patches)
PawnTechHediffsGenerator.InstallPart: (no patches)
PawnTextureAtlas.GC: PRE: GameClient.Patches.PatchPawnAtlas.DoPre
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff
PawnUtility.CanTakeDrug: (no patches)
PawnUtility.CanTakeDrugForDependency: (no patches)
PawnUtility.GainComfortFromThingIfPossible: PRE: Vehicles.Patch_CaravanHandling.GainComfortFromVehicle
PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.IsTeetotaler: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Postfix
PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.Patch_WorldHandling.AerialVehiclesDontRandomizePrisoners
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.PawnWouldBeUnhappyTakingDrug: (no patches)
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Patch_Misc.SendNotificationsVehicle, VanillaPsycastsExpanded.HarmonyPatches.PawnUtility_ShouldSendNotificationAbout_Patch.Postfix
PawnWeaponGenerator.TryGenerateWeaponFor: post: USH_GE.Patch_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AbilityTracker.Notify_TemporaryAbilitiesChanged: post: VanillaPsycastsExpanded.Pawn_AbilityTracker_Notify_TemporaryAbilitiesChanged_Patch.Postfix
Pawn_AgeTracker.BirthdayBiological: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_AgeTracker_BirthdayBiological_Patch.IfElderAddTrait
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, MVCF.PatchSets.Trackers.PatchSet_Apparel.ApparelAdded_Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: post: NiceInventoryTab.ApparelListener.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Apparel.ApparelRemoved_Prefix post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Remove: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix
Pawn_ApparelTracker.Unlock: PRE: VFEPirates.Pawn_ApparelTracker_Unlock_Patch.Prefix
Pawn_ApparelTracker.Wear: post: VEF.Apparels.VanillaExpandedFramework_ApparelTracker_Wear_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_ConnectionsTracker.<GetGizmos>d__10.MoveNext: (no patches)
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_Drafted: PRE: VanillaTraitsExpanded.Drafted_Patch.Prefix
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix
Pawn_DrugPolicyTracker.CanCauseOverdose: (no patches)
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: NiceInventoryTab.EquipmentListener.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: NiceInventoryTab.EquipmentListener2.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FilthTracker.TryDropFilth: PRE: VanillaTraitsExpanded.TryDropFilth_Patch.Prefix
Pawn_FilthTracker.TryPickupFilth: PRE: ReGrowthCore.Pawn_FilthTracker_TryPickupFilth_Patch.Prefix, VanillaTraitsExpanded.TryPickupFilth_Patch.Prefix post: ReGrowthCore.Pawn_FilthTracker_TryPickupFilth_Patch.Postfix
Pawn_GeneTracker.AddGene: post: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_Pawn_GeneTracker_AddGene_Patch.Postfix
Pawn_GeneTracker.AddictionChanceFactor: post: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_Pawn_GeneTracker_AddictionChanceFactor_Patch.Postfix
Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix, VanillaPsycastsExpanded.Pawn_GeneTracker_Notify_GenesChanged_Patch.Postfix
Pawn_HealthTracker.<>c.<Notify_Resurrected>b__74_0: (no patches)
Pawn_HealthTracker.AddHediff: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontAddHediffs, VanillaPsycastsExpanded.Pawn_HealthTracker_AddHediff_Patch.Prefix, ReGrowthCore.Pawn_HealthTracker_AddHediff_Patch.Prefix post: NiceHealthTab.Patches+Pawn_HealthTracker_AddHediff.Postfix
Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTickInterval: (no patches)
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantBeDowned post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.MakeUndowned: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: VFEPirates.HarmonyPatches.Pawn_HealthTracker_NotifyPlayerOfKilled_Patch.Prefix
Pawn_HealthTracker.Notify_HediffChanged: post: NiceHealthTab.Patches+Pawn_HealthTracker_Notify_HediffChanged.Postfix
Pawn_HealthTracker.Notify_Resurrected: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.PostApplyDamage: post: VanillaPsycastsExpanded.Chronopath.GameCondition_RaidPause.PostPostApplyDamage
Pawn_HealthTracker.Reset: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.SetDead: post: VFEEmpire.HarmonyPatches.Patch_StateChange.Postfix
Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: TRANS: VanillaPsycastsExpanded.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold_Patch.Transpiler
Pawn_HealthTracker.ShouldBeDowned: PRE: Vehicles.Patch_HealthAndStats.VehicleShouldBeDowned, VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix
Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities
Pawn_InteractionsTracker.TryInteractWith: post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix, VFEPirates.VFEPirates_Pawn_InteractionsTracker_TryInteractWith_Patch.AddInteractionThoughts TRANS: VFEEmpire.HarmonyPatches.Patch_Pawn_InteractionsTracker_TryInteractWith.Transpiler
Pawn_InteractionsTracker.get_CurrentSocialMode: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: Vehicles.Patch_Components.RemovePawnFromInventory, NiceInventoryTab.InventoryListener.Postfix, PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.Patch_CaravanFormation.VehiclesShouldntUnloadEverything
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Patch_JobSystem.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.Patch_VehiclePathing.JobInterruptibleForVehicle
Pawn_JobTracker.StartJob: PRE: VFEPirates.Pawn_JobTracker_StartJob_Patch.Prefix, VanillaPsycastsExpanded.Pawn_JobTracker_StartJob_Patch.Prefix, VanillaTraitsExpanded.StartJob_Patch.Prefix
Pawn_JobTracker.TryTakeOrderedJob: PRE: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Prefix post: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Postfix
Pawn_Kill_Patch.Postfix: (no patches)
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Patch_Components.VehiclesDontMeleeThings
Pawn_MeleeVerbs.TryMeleeAttack: post: VanillaTraitsExpanded.TryMeleeAttack_Patch.Postfix
Pawn_MindState.CheckStartMentalStateBecauseRecruitAttempted: TRANS: VSE.Stats.StatPatches.AttackOnTameFailTranspiler
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_MutantTracker.Revert: (no patches)
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch.Prefix
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.StartPath: PRE: Vehicles.Patch_VehiclePathing.StartVehiclePath, VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells
Pawn_PsychicEntropyTracker.GainPsyfocus_NewTemp: post: VanillaPsycastsExpanded.Pawn_EntropyTracker_GainPsyfocus_Postfix.Postfix
Pawn_PsychicEntropyTracker.GetGizmo: PRE: VanillaPsycastsExpanded.Pawn_EntropyTracker_GetGizmo_Prefix.Prefix
Pawn_PsychicEntropyTracker.OffsetPsyfocusDirectly: post: VanillaPsycastsExpanded.Pawn_EntropyTracker_OffsetPsyfocusDirectly_Postfix.Postfix
Pawn_PsychicEntropyTracker.PsychicEntropyTrackerTickInterval: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.RechargePsyfocus: PRE: VanillaPsycastsExpanded.Pawn_EntropyTracker_RechargePsyfocus_Postfix.Prefix
Pawn_PsychicEntropyTracker.RemoveAllEntropy: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.TryAddEntropy: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.OpinionExplanation: TRANS: VFEEmpire.HarmonyPatches.Patch_HonorsMisc+RelationsPatches.Transpiler
Pawn_RelationsTracker.OpinionOf: TRANS: VFEEmpire.HarmonyPatches.Patch_HonorsMisc+RelationsPatches.Transpiler
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Patch_Rendering.UpdateVehicleRotation
Pawn_RoyaltyTracker.OnPostTitleChanged: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_RoyaltyTracker_OnPostTitleChanged_Patch.RemoveMajordomoRole
Pawn_RoyaltyTracker.ReduceTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_RoyaltyTracker.SetTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_RoyaltyTracker.TryRemoveFavor: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_RoyaltyTracker_TryRemoveFavor_Patch.AddExtraFavor
Pawn_RoyaltyTracker.UpdateRoyalTitle: post: VFEEmpire.HarmonyPatches.ColonistTitleCache+RoyaltyTracker.Postfix
Pawn_SkillTracker..ctor: post: VSE.ExpertiseTrackers.CreateExpertise
Pawn_SkillTracker.ExposeData: post: VSE.ExpertiseTrackers.SaveExpertise
Pawn_SkillTracker.Learn: PRE: VanillaPsycastsExpanded.Pawn_SkillTracker_Learn_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_SkillTracker.MaxPassionOfRelevantSkillsFor: TRANS: VSE.Passions.PassionPatches.MaxPassion_Transpiler
Pawn_StanceTracker.SetStance: PRE: MVCF.PatchSets.PatchSet_IndependentVerbs.Pawn_StanceTracker_SetStance
Pawn_TraderTracker.ColonyThingsWillingToBuy: post: MU.Patch_ColonyThingsWillingToBuy.Postfix
PawnsArrivalModeWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_PawnsArrivalModeWorker.CanUseWith
PawnsArrivalModeWorker_Airdrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_Gauntlet.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsFinder.get_AllCaravansAndTravellingTransporters_AliveOrDead: post: Vehicles.Patch_MapPawns.AllAerialVehicles_AliveOrDead
PawnsFinder.get_AllMapsCaravansAndTravellingTransporters_Alive_OfPlayerFaction: post: Vehicles.Patch_MapPawns.AllMapsVehiclePassengers_Alive_OfPlayerFaction
PawnsFinder.get_Temporary: (no patches)
PeaceTalks.GetBadOutcomeWeightFactor: TRANS: VSE.Stats.StatPatches.PeaceTalksStatTranspiler
PitGate.BeginCollapsing: (no patches)
PlaceWorker_CocoonTriggerRadius.DrawGhost: (no patches)
PlaceWorker_CompCustomCauseHediff_AoE.DrawGhost: (no patches)
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_GlowRadius.DrawGhost: (no patches)
PlaceWorker_GravshipThruster.DrawGhost: (no patches)
PlaceWorker_InRangeOfGravEngine.AllowsPlacing: (no patches)
PlaceWorker_InRangeOfGravEngine.DrawGhost: (no patches)
PlaceWorker_NeuroclearConsole.WillWork: (no patches)
PlaceWorker_NoiseSource.DrawGhost: (no patches)
PlaceWorker_Pipe.AllowsPlacing: (no patches)
PlaceWorker_PollutionPump.DrawGhost: (no patches)
PlaceWorker_PollutionPumpArtificialBuildings.DrawGhost: (no patches)
PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
PlaceWorker_ShowCauseHediffAoE.DrawGhost: (no patches)
PlaceWorker_ShowCompSendSignalOnPawnProximityRadius.DrawGhost: (no patches)
PlaceWorker_ShowExplosionRadius.DrawGhost: (no patches)
PlaceWorker_ShowFacilitiesRange.DrawGhost: (no patches)
PlaceWorker_ShowProjectileInterceptorRadius.DrawGhost: (no patches)
PlaceWorker_SmokeCloudMaker.DrawGhost: (no patches)
PlaceWorker_ToxifierGenerator.DrawGhost: (no patches)
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
PlaceWorker_Vent.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
Plant.CropBlighted: post: ReGrowthCore.AutoCutIfBlighted.Postfix
Plant.MakeLeafless: PRE: ReGrowthCore.AutoCutIfDying.Prefix
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput
Plant.TickLong: PRE: [2147483647]PerformanceOptimizer.Optimization_Plant_TickLong.Prefix TRANS: PerformanceOptimizer.Optimization_Plant_TickLong.Transpiler
Plant.YieldNow: post: VanillaMemesExpanded.VanillaMemesExpanded_Plant_YieldNow_Patch.IncreaseTreeCuttingYield
Plant.get_Graphic: PRE: ReGrowthCore.Plant_Graphic_Patch.Prefix
Plant.get_GrowthRateFactor_Light: post: ReGrowthCore.Plant_GrowthRateFactor_Light_Patch.Postfix
Plant.get_Resting: post: BSL.Plant_Resting.Postfix
PlantFallColors.GetFallColorFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Prefix post: ReGrowthCore.PlantFallColors_GetFallColorFactor_Patch.Postfix, [-2147483648]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Postfix
PlantUtility.CanEverPlantAt: post: ReGrowthCore.CanEverPlantAt_Patch.Postfix
PlantUtility.CanSowOnGrower: post: VFEF.VFEF_PlantUtility_CanSowOnGrower_Patch.Postfix TRANS: VEF.Plants.VanillaExpandedFramework_PlantUtility_CanSowOnGrower_Patch.Transpiler
PlantUtility.GrowthSeasonNow: post: VanillaChristmasExpanded.VanillaChristmasExpanded_PlantUtility_GrowthSeasonNow_Patch.Postfix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlayLogEntry_Interaction..ctor: post: VanillaChristmasExpanded.VanillaChristmasExpanded_PlayLogEntry_Interaction_Patch.Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, VHelixienGasE.PlaySettings_DoPlaySettingsGlobalControls.Postfix, ReGrowthCore.PlaySettings_DoPlaySettingsGlobalControls_Patch.Postfix, MapPreview.Patches.Patch_RimWorld_PlaySettings.DoPlaySettingsGlobalControls
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix
PollutionGrid.SetPolluted: post: ReGrowthCore.PollutionGrid_SetPolluted_Patch.Postfix
PollutionInfo.MapRemoved: (no patches)
PowerBeam.StartStrike: post: VFEEmpire.HarmonyPatches.Patch_PowerBeam_StartStrike.Postfix
Precept_Relic.GenerateNameRaw: (no patches)
Precept_Role.get_DisabledWorkTypes: post: VanillaMemesExpanded.VanillaMemesExpanded_Precept_Role_DisabledWorkTypes_Patch.DisableDumbLabor
Precept_RoleMulti.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.Prefix
Precept_RoleSingle.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.Prefix
Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix
PregnancyUtility.ApplyBirthOutcome: post: VanillaChristmasExpanded.VanillaChristmasExpanded_PregnancyUtility_ApplyBirthOutcome_Patch.Postfix
PregnancyUtility.GetInheritedGenes: TRANS: ConsistentGeneInheritance.PregnancyUtility__GetInheritedGenes.Transpiler
PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
Printer_Plane.PrintPlane: PRE: ReGrowthCore.Printer_Plane_PrintPlane_Patch.Prefix
Printer_Shadow.PrintShadow: PRE: ReGrowthCore.Patch_PrintShadow.Prefix
Projectile.CanHit: PRE: Vehicles.Patch_Combat.TurretHitFlags
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileInterceptor, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.CheckForFreeInterceptBetween: PRE: Rimatomics.HarmonyPatches+H_CheckForFreeInterceptBetween.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileChanceToHit, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler
Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
Projectile.get_StartingTicksToImpact: post: Vehicles.Patch_Combat.StartingTicksFromTurret
Projectile_Explosive.Impact: PRE: Vehicles.Patch_Combat.ImpactExplosiveProjectiles
ProviderHealthOptions.InitializeImplantRecipes: (no patches)
ProviderHealthOptions.InitializeInjuryOptions: (no patches)
PsycastingHandler.<>c.<HandleDeathshield>b__18_0: (no patches)
PsychicRitualDef_InvocationCircle.CalculateFacilityQualityOffset: (no patches)
PsychicRitualDef_Psychophagy.OutcomeDescription: (no patches)
PsychicRitualToil_Brainwipe.ApplyOutcome: (no patches)
PsychicRitualToil_NeurosisPulse.ApplyOutcome: (no patches)
PsychicRitualToil_PleasurePulse.ApplyOutcome: (no patches)
PsychicRitualToil_Psychophagy.ApplyOutcome: (no patches)
PsychicRitualToil_SkipAbduction.ApplyOutcome: (no patches)
PsychicRitualToil_SkipAbductionPlayer.ApplyOutcome: (no patches)
PsychicRitualToil_VoidProvocation.ApplyOutcome: (no patches)
QualityUtility.GenerateQualityCreatedByPawn: PRE: [800]VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Prefix post: [800]VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Postfix, MU.Patch_QualityOffset.Postfix
QualityUtility.SendCraftNotification: post: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_QualityUtility_SendCraftNotification_Patch.HandleCraftModifications
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix post: VFEEmpire.Patch_Quest_End.Postfix
QuestChainsDevWindow.DoWindowContents: (no patches)
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
QuestGenUtility.HardcodedSignalWithQuestID: post: VanillaChristmasExpanded.VanillaChristmasExpanded_QuestGenUtility_HardcodedSignalWithQuestID_Patch.Postfix
QuestGen_Rewards.GiveRewards: PRE: VanillaChristmasExpanded.QuestGen_Rewards_GiveRewards_Patch.Prefix post: VanillaChristmasExpanded.QuestGen_Rewards_GiveRewards_Patch.Postfix
QuestManager.Add: PRE: GameClient.Patches.PatchAddPollution.DoPre post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
QuestNode_GeneratePawn.<>c__DisplayClass22_0.<RunInt>b__0: (no patches)
QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetNearbySettlement.<>c__DisplayClass0_0.<RandomNearbyTradeableSettlement>g__Validator|0: (no patches)
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_GetSiteTile.TryFindTile: (no patches)
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
QuestNode_Root_Hack_AncientComplex.RunInt: (no patches)
QuestNode_Root_Hack_WorshippedTerminal.RunInt: (no patches)
QuestNode_Root_Loot_AncientComplex.RunInt: (no patches)
QuestNode_Root_Mission_AncientComplex.RunInt: (no patches)
QuestNode_Root_RefugeePodCrash.SendLetter_NewTemp: TRANS: WandererJoinPlus.WJP_QuestNode_SendLetter_Patch.Transpiler
QuestNode_Root_RefugeePodCrash_Baby.SendLetter_NewTemp: TRANS: WandererJoinPlus.WJP_QuestNode_SendLetter_Patch.Transpiler
QuestNode_Root_RefugeePodCrash_Ghoul.GeneratePawn: (no patches)
QuestNode_Root_RefugeePodCrash_Ghoul.SendLetter_NewTemp: TRANS: WandererJoinPlus.WJP_QuestNode_SendLetter_Patch.Transpiler
QuestNode_Root_ShuttleCrash_Rescue.TryFindRaidWalkInPosition: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRaidWalkInPosition
QuestNode_Root_WandererJoinAbasia.SendLetter_NewTemp: TRANS: WandererJoinPlus.WJP_QuestNode_SendLetter_Patch.Transpiler
QuestNode_Root_WandererJoin_WalkIn.SendLetter_NewTemp: TRANS: WandererJoinPlus.WJP_QuestNode_SendLetter_Patch.Transpiler
QuestNode_SpawnMechCluster.TestRunInt: post: GeologicalLandforms.Patches.Patch_RimWorld_QuestNode_SpawnMechCluster.TestRunInt
QuestNode_TradeRequest_GetRequestedThing.<>c__DisplayClass4_0.<TryFindRandomRequestedThingDef>g__GlobalValidator|0: (no patches)
QuestPart_DisableTradeRequest.<>c.<AssignDebugData>b__8_0: (no patches)
QuestPart_DisableTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_InitiateTradeRequest.<>c.<AssignDebugData>b__15_0: (no patches)
QuestPart_InitiateTradeRequest.Cleanup: (no patches)
QuestPart_InitiateTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_StartDetectionRaids.Notify_QuestSignalReceived: (no patches)
QuestPart_TradeRequestInactive.QuestPartTick: (no patches)
QuestUtility.IsQuestLodger: PRE: [2147483647]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Prefix post: VEF.Planet.HireableSystemStaticInitialization.IsQuestLodger_Postfix, [-2147483648]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Postfix
RCellFinder.FindSiegePositionFrom: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSiegePositionFrom
RCellFinder.TryFindBestExitSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindBestExitSpot
RCellFinder.TryFindRandomExitSpot: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomExitSpot
RaceProperties.NutritionEatenPerDayExplanation: (no patches)
RaidPatches.RaidGroupChecker: (no patches)
RaidRestlessness.GetThoughtState: (no patches)
RaidStrategyWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_RaidStrategyWorker.CanUseWith
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
ReGrowthCore_SmartFarming.ApplySettings: (no patches)
Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
ReadingOutcomeDoerGainResearch.OnReadingTick: PRE: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Prefix post: VanillaVehiclesExpanded.ReadingOutcomeDoerGainResearch_OnReadingTick_Patch.Postfix
RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
RecipeDefGenerator.ImpliedRecipeDefs: post: MU.Patch_AddCountWorker.Postfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: post: VanillaMemesExpanded.VanillaMemesExpanded_Recipe_InstallArtificialBodyPart_ApplyOnPawn_Patch.InstalledNonNaturalBodyPart
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaTraitsExpanded.ApplyOnPawn_Patch.Prefix post: VanillaTraitsExpanded.ApplyOnPawn_Patch.Postfix
Recipe_RemoveBrainScarHediff.<>c__DisplayClass1_0.<ApplyOnPawn>b__0: (no patches)
Recipe_RemoveBrainScarHediff.<>c__DisplayClass2_0.<GetLabelWhenUsedOn>b__0: (no patches)
Recipe_RemoveBrainScarHediff.<GetPartsToApplyOn>d__0.MoveNext: (no patches)
Recipe_RemoveScarHediff.<>c__DisplayClass1_0.<ApplyOnPawn>b__0: (no patches)
Recipe_RemoveScarHediff.<>c__DisplayClass2_0.<GetLabelWhenUsedOn>b__0: (no patches)
Recipe_RemoveScarHediff.<GetPartsToApplyOn>d__0.MoveNext: (no patches)
Recipe_SurgicalInspection.ApplyOnPawn: (no patches)
RecordsUtility.Notify_PawnDowned: post: VanillaMemesExpanded.VanillaMemesExpanded_RecordsUtility_Notify_PawnDowned_Patch.ThrowPawnDownedEvent
RecruitUtility.Recruit: post: VanillaChristmasExpanded.VanillaChristmasExpanded_RecruitUtility_Recruit_Patch.Postfix
Region.Allows: TRANS: VFEArchitect.ArchitectMod.PrisonerProof
RegionDirtyer.SetRegionDirty: (no patches)
RelationsUtility.TryDevelopBondRelation: PRE: VanillaTraitsExpanded.TryDevelopBondRelation_Patch.Prefix
ReloadableUtility.OwnerOf: post: VanillaVehiclesExpanded.ReloadableUtility_OwnerOf_Patch.Postfix
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: FluffyResearchTree.ResearchManager_FinishProject.Prefix, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: FluffyResearchTree.ResearchManager_FinishProject.Postfix, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix
ResearchManager.ResetAllProgress: post: Rimatomics.HarmonyPatches+Harmony_ResetAllProgress.Postfix
ResearchManager.StopProject: post: FluffyResearchTree.ResearchManager_StopProject.Postfix
ResearchProjectDef.<get_Techprint>b__73_0: (no patches)
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.get_AnalyzedThingsCompleted: (no patches)
ResearchProjectDef.get_CanStartNow: post: VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ResearchProjectUtility.AutoAssignRules: (no patches)
ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsAlreadyReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.OnlyReservationsForJobDef: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReserversOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.TryGetReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler
RewardsGenerator.DoGenerate: PRE: VFEEmpire.HarmonyPatches.Patch_GenerateRewards.Prefix post: VFEEmpire.HarmonyPatches.Patch_GenerateRewards.Postfix
RitualObligationTargetWorker_IdeoBuildingOrRitualSpot.CanUseTargetInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_RitualObligationTargetWorker_IdeoBuildingOrRitualSpot_CanUseTargetInternal_Patch.DontAllowWickerManToActAsSpeechFocus
RitualObligationTrigger_SecondDefeat.Tick: (no patches)
RitualOutcomeComp_GravshipFacilities.GetQualityFactor: (no patches)
RitualOutcomeEffectWorker_BestowTitle.Apply: post: VFEEmpire.HarmonyPatches.Patch_Bestowing.Postfix
RitualOutcomeEffectWorker_Bestowing.Apply: TRANS: VanillaPsycastsExpanded.RitualOutcomeEffectWorker_Bestowing_Apply_Patch.Transpiler
RitualOutcomeEffectWorker_FromQuality.ApplyDevelopmentPoints: post: VanillaChristmasExpanded.VanillaChristmasExpanded_RitualOutcomeEffectWorker_FromQuality_ApplyDevelopmentPoints_Patch.Postfix
RitualRole_Suicidal.AppliesToPawn: (no patches)
RoofCollapseUtility.WithinRangeOfRoofHolder: PRE: [600]GeologicalLandforms.Patches.Patch_Verse_RoofCollapseUtility.WithinRangeOfRoofHolder
RoofGrid.SetRoof: post: ReGrowthCore.Patch_RoofGrid_SetRoof.Postfix
Room.UpdateRoomStatsAndRole: post: VFEEmpire.MapComponent_RoyaltyTracker.Room_UpdateRoomStatsAndRole_Postfix
RoomContents_Obelisk.FillRoom: (no patches)
RoomRequirement_AllThingsAnyOfAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomRequirement_AllThingsAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomStatDef.GetScoreStageIndex: post: VanillaPsycastsExpanded.RoomStatDef_GetScoreStageIndex_Patch.Postfix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: post: GeologicalLandforms.Patches.Patch_Verse_Root_Play.SetupForQuickTestPlay
RoyalTitleDef.SpecialDisplayStats: post: VFEEmpire.HarmonyPatches.Patch_RoyalTitleDef_SpecialDisplayStats.Postfix
RoyalTitlePermitDef.get_CooldownTicks: post: VanillaMemesExpanded.VanillaMemesExpanded_RoyalTitlePermitDef_CooldownTicks_Patch.AdjustPreceptCooldown
RoyalTitlePermitWorker.FillAidOption: TRANS: VanillaMemesExpanded.RoyalTitlePermitWorker_FillAidOption_Patch.Transpiler
RoyalTitlePermitWorker_CallShuttle.GetReportFromCell: post: VFEProps.VFEProps_RoyalTitlePermitWorker_CallShuttle_GetReportFromCell_Patch.LandOnDecals
RoyalTitleUtility.ShouldGetBestowingCeremonyQuest: post: VFEEmpire.HarmonyPatches.Patch_ShouldGetBestowingCeremonyQuest.Postfix
RoyalTitleUtility.ShouldGetBestowingCeremonyQuest: post: VFEEmpire.HarmonyPatches.Patch_ShouldGetBestowingCeremonyQuest.Postfix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
ScenPart_StartingMech.<>c.<get_PossibleMechs>b__3_0: (no patches)
ScenPart_StartingMech.PlayerStartingThings: post: MU.Patch_UpgradesForStartingMechs.Postfix
SchoolUtility.CanTeachNow: PRE: Vehicles.Patch_HealthAndStats.CantTeachVehicles, VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
ScribeLoader.InitLoading: PRE: GameClient.Patches.PatchLoading.DoPre
ScribeSaver.InitSaving: PRE: GameClient.Patches.PatchSaving.DoPre
Scribe_Values.Look: PRE: VSE.Passions.PassionPatches.LookPassion
SectionLayer_BridgeProps.ShouldDrawPropsBelow: post: VFEArchitect.ArchitectMod.IsVanillaBridge
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SeedRerollData.GetFor: (no patches)
SelectionDrawer.DrawSelectionBracketFor: PRE: Vehicles.Patch_Rendering.DrawSelectionBracketsVehicles, VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix TRANS: ReGrowthCore.Patch_DrawSelectionBracketFor.Transpiler
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.HandleMapClicks: PRE: Vehicles.Patch_Misc.MultiSelectFloatMenu
Selector.HandleMultiselectGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectGotoDraggingBlocked
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
SettleInEmptyTileUtility.<>c__DisplayClass4_0.<SetupCamp>b__1: (no patches)
SettleInEmptyTileUtility.Settle: post: GameClient.Patches.Patch_SettleInEmptyTileUtility_Settle.ModifyPost
SettleInExistingMapUtility.Settle: post: GameClient.Patches.Patch_SettleInExistingMapUtility_Settle.ModifyPost
Settlement.GetCaravanGizmos: post: Vehicles.Patch_Gizmos.NoAttackSettlementWhenDocked
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix
Settlement.GetGizmos: post: Vehicles.Patch_Gizmos.AddVehicleCaravanGizmoPassthrough, FactionTerritories.Settlement_GetGizmos_FactionTerritories.Postfix, FactionTerritories.Vassalise.VassalisePatches.Postfix, GameClient.Patches.Patch_Settlement_GetGizmos.DoPost
Settlement.PostRemove: post: GameClient.Patches.Patch_Settlement_PostRemove.ModifyPost
Settlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementAbandonUtility.Abandon: post: GameClient.Patches.Patch_SettlementAbandonUtility_Abandon.ModifyPost, VanillaMemesExpanded.VanillaMemesExpanded_SettlementAbandonUtility_Abandon_Patch.SetAbandonedTimeToZero
SettlementDefeatUtility.CheckDefeated: PRE: FactionTerritories.Vassalise.InterceptBaseDestroyedLetterPatch.Prefix, GameClient.Patches.PatchSettlementJoin.DoPre TRANS: Vehicles.Patch_CaravanHandling.CheckDefeatedWithVehiclesTranspiler
SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.Patch_CaravanHandling.AerialVehicleInventoryItems
Settlement_TraderTracker.GiveSoldThingToPlayer: TRANS: Vehicles.Patch_CaravanHandling.GiveSoldThingToVehicleTranspiler
Settlement_TraderTracker.GiveSoldThingToTrader: PRE: GameClient.Patches.Patch_Settlement_TraderTracker_GiveSoldThingToTrader.DoPre
ShaderTypeDef.get_Shader: PRE: NiceHealthTab.Assets.ShaderFromAssetBundle
ShipLandingBeaconUtility.DrawLinesToNearbyBeacons: (no patches)
ShipUtility.<>c__DisplayClass8_0.<ShipStartupGizmos>b__0: (no patches)
ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix
Site.GetGizmos: post: GameClient.Patches.Patch_Site_GetGizmos.DoPost
Site.PostMapGenerate: (no patches)
Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
SitePartWorker_ConditionCauser.GetPostProcessedThreatLabel: (no patches)
SitePartWorker_ConditionCauser.PostDrawExtraSelectionOverlays: (no patches)
SitePartWorker_Outpost.GetEnemiesCount: PRE: GameClient.Patches.PatchSiteEnemyCount.DoPre
SitePartWorker_WorshippedTerminal.GetArrivedLetterPart: (no patches)
SkillRecord.Interval: PRE: [800]VFEEmpire.HarmonyPatches.Patch_HonorsMisc.Prefix_Interval, VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix, VanillaTraitsExpanded.Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler, VSE.Passions.PassionPatches.Interval_Transpiler
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix post: VSE.Expertise.ExpertisePatches.PostLearn TRANS: VSE.Passions.PassionPatches.Learn_Transpiler
SkillRecord.LearnRateFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Prefix, VSE.Passions.PassionPatches.LearnRateFactor_Prefix post: [-2147483648]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Postfix
SkillUI.DrawSkill: TRANS: VSE.Passions.PassionPatches.DrawSkill_Transpiler
SkillUI.DrawSkillsOf: PRE: VSE.Expertise.ExpertisePatches.DrawExpertiseToo
SkillUI.GetLabel: PRE: VSE.Passions.PassionPatches.GetLabel_Prefix
SkillUI.GetLearningFactor: PRE: VSE.Passions.PassionPatches.GetLearningFactor_Prefix
SkillUI.GetSkillDescription: post: VSE.VSE_SkillUI_GetSkillDescription_Patch.AddPassionDescription TRANS: VSE.Passions.PassionPatches.GetSkillDescription_Transpiler
Skyfaller.SpawnThings: PRE: ReGrowthCore.Skyfaller_SpawnThings_Patch.Prefix
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SlaveRebellionUtility.InitiateSlaveRebellionMtbDays: post: VanillaMemesExpanded.VanillaMemesExpanded_SlaveRebellionUtility_InitiateSlaveRebellionMtbDays_Patch.SetCorruptedSlaveToMinusOne
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SocialInteractionUtility.CanReceiveInteraction: post: VanillaMemesExpanded.VanillaMemesExpanded_SocialInteractionUtility_CanReceiveInteraction_Patch.DontInteract
SpecialThingFilterWorker_CorpsesUpgraded.CanEverMatch: (no patches)
SpecialThingFilterWorker_Fresh.AlwaysMatches: (no patches)
SpecialThingFilterWorker_Fresh.CanEverMatch: (no patches)
SpecialThingFilterWorker_Rotten.CanEverMatch: (no patches)
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
StaggerHandler.StaggerFor: PRE: Vehicles.Patch_HealthAndStats.StaggerVehicle
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
StartingPawnUtility.<>c__DisplayClass35_0.<GeneratePossessions>b__3: (no patches)
StartingPawnUtility.FindBestSkillOwner: TRANS: VSE.Passions.PassionPatches.FindBestSkillOwner_Transpiler
StartingPawnUtility.GeneratePossessions: (no patches)
StashedVehicle.Create: (no patches)
StatDef.PopulateMutableStats: (no patches)
StatPart_Glow.ActiveFor: post: VanillaPsycastsExpanded.Nightstalker.Hediff_Darkvision.NoDarkPenalty
StatRequestWorker.GetSerumDuration: (no patches)
StatRequestWorker.GetVerbsAndTools: (no patches)
StatWorker.FinalizeValue: TRANS: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_StatWorker_FinalizeValue_Patch.Transpiler
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetExplanationUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetOffsetsAndFactorsExplanation: TRANS: VSE.Expertise.ExpertisePatches.StatExplainTranspiler
StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler, VSE.Expertise.ExpertisePatches.StatTranspiler
StatWorker.IsDisabledFor: PRE: Vehicles.Patch_HealthAndStats.StatDisabledForVehicle
StatWorker_MarketValue.CalculableRecipe: PRE: [2147483647]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Postfix
StatWorker_MeleeAverageDPS.GetVerbsAndTools: (no patches)
StatWorker_PossibleCompOffsets.AbstractValueRange: (no patches)
StatWorker_PossibleCompOffsets.GetExplanationUnfinalized: (no patches)
StaticCollections.<>c.<.cctor>b__19_0: (no patches)
StaticCollectionsClass.<>c.<.cctor>b__2_0: (no patches)
StaticConstructorOnStartupUtility.CallAll: post: PerformanceOptimizer.InitializeMod.Postfix
StatsReportUtility.DrawStatsReport: PRE: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Postfix
SteadyEnvironmentEffects.DoCellSteadyEffects: TRANS: ReGrowthCore.Patch_DoCellSteadyEffects.Transpiler
SteadyEnvironmentEffects.MeltAmountAt: post: VanillaChristmasExpanded.VanillaChristmasExpanded_SteadyEnvironmentEffects_MeltAmountAt_Patch.Postfix
SteadyEnvironmentEffects.SteadyEnvironmentEffectsTick: post: ReGrowthCore.SteadyEnvironmentEffects_SteadyEnvironmentEffectsTick_Patch.Postfix
StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix, VanillaChristmasExpanded.StorytellerComp_IncidentChanceFinal_Patch.Postfix
StorytellerComp_RandomMain.ChooseRandomCategory: TRANS: VFEPirates.StorytellerComp_RandomMain_ChooseRandomCategory_Transpiler.Transpiler
StorytellerUtilityPopulation.CalculatePopulationIntent: post: VFEPirates.StorytellerUtilityPopulation_CalculatePopulationIntent_Patch.Postfix
StudiableBuilding.get_InteractablesMapComp: (no patches)
StudyManager.ExposeData: (no patches)
StunHandler.CanAdaptToDamage: PRE: USH_GE.Patch_StunHandler_CanAdaptToDamage.Prefix
StunHandler.CanBeStunnedByDamage: PRE: USH_GE.Patch_StunHandler_CanBeStunnedByDamage.Prefix
StunHandler.Notify_DamageApplied: post: USH_GE.Patch_StunHandler_Notify_DamageApplied.Postfix
StunHandler.StunFor: PRE: Vehicles.Patch_HealthAndStats.StunVehicle
SurfaceLayer.SerializeMutators: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_SurfaceLayer.SerializeMutators_Transpiler
SurgeryOutcome_Failure.Apply: PRE: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_SurgeryOutcome_Failure_Apply_Patch.RemoveFailures
SurgeryOutcome_HediffWithDuration.Apply: (no patches)
SymbolResolver_Interior_AncientTemple.Resolve: post: USH_GE.Patch_SymbolResolver_Interior_AncientTemple_Resolve.Postfix
SymbolResolver_Interior_Brewery.get_SpawnPassiveCoolerIfTemperatureAbove: (no patches)
TaleUtility.Notify_PawnDied: post: VFEPirates.VFEPirates_TaleUtility_Notify_PawnDied_Patch.NotifyCrewmanDied, VanillaMemesExpanded.VanillaMemesExpanded_TaleUtility_Notify_PawnDied_Patch.NotifyEnemyDied
Tale_DoublePawn.Concerns: PRE: Vehicles.Patch_CaravanHandling.ConcernNullThing
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: post: Vehicles.Patch_Rendering.ProcessTargeterInputEvents
Targeter.TargeterOnGUI: post: Vehicles.Patch_Rendering.DrawTargeters
Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix post: Vehicles.Patch_Rendering.TargeterUpdate
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix
TechprintUtility.<>c__DisplayClass0_0.<GetResearchProjectsNeedingTechprintsNow>b__0: (no patches)
TendUtility.DoTend: PRE: VanillaQuestsExpandedAncients.TendUtility_DoTend_Patch.Prefix post: VanillaQuestsExpandedAncients.TendUtility_DoTend_Patch.Postfix
TendUtility.GetOptimalHediffsToTendWithSingleTreatment: (no patches)
TerrainComp_Healer.FirstInjuryToThreat: (no patches)
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.Patch_VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
TerrainGrid.GetMaterial: PRE: ReGrowthCore.TerrainGrid_GetMaterial_Patch.Prefix
TerrainGrid.RemoveTopLayer: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix, Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix post: ReGrowthCore.Patch_TerrainGrid_RemoveTopLayer.Postfix
TerrainGrid.SetTerrain: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix, ReGrowthCore.Patch_TerrainGrid_SetTerrain.Postfix
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_TerrainPatchMaker.Init
Thing.DeSpawn: PRE: VanillaPsycastsExpanded.GenRadialCached.DeSpawn_Prefix TRANS: Vehicles.Patch_VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
Thing.Destroy: PRE: Vehicles.Patch_Combat.ProjectileMapToWorld
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.GetGizmos: post: Vehicles.Patch_Gizmos.ThingTransferToVehicleGizmo
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VFEEmpire.HarmonyPatches.Patch_Thing_Ingested.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_Thing_Ingested_Patch.NotifyAnimalProducstIngested
Thing.PreSwapMap: post: VanillaMemesExpanded.VanillaMemesExpanded_Thing_PreSwapMap_Patch.SetPawnCaravanTimerToZero
Thing.Print: post: ReGrowthCore.Thing_Print_Patch.Postfix
Thing.SpawnSetup: post: AutomaticNightOwl.AutomaticNightOwl+Patch_Thing_SpawnSetup.Postfix, VanillaPsycastsExpanded.GenRadialCached.SpawnSetup_Postfix TRANS: Vehicles.Patch_VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix post: VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix, VanillaTraitsExpanded.TakeDamage_Patch.Postfix
Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix
Thing.get_MaxTickIntervalRate: post: SlowerPawnTickRate.MaxTickIntervalRate_ThingPatch.Postfix
Thing.set_Position: post: Vehicles.Patch_VehiclePathing.SetPositionAndUpdateVehicleRegions
Thing.set_Rotation: PRE: Vehicles.Patch_VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.SpecialDisplayStats: post: VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_CanInteractThroughCorners: TRANS: Replace_Stuff.OverMineable.CanInteractThroughCorners.Transpiler
ThingDef.get_DescriptionDetailed: TRANS: VEF.Apparels.VanillaExpandedFramework_ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_HasThingIDNumber: post: VanillaPsycastsExpanded.HarmonyPatches.ThingDef_HasThingIDNumber_Patch.Postfix
ThingDef.get_IsAddictiveDrug: (no patches)
ThingDef.get_IsMeat: post: VCE_Fishing.VCE_Fishing_ThingDef_IsMeat_Patch.FishAreMeat
ThingDef.get_IsRangedWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsRangedWeapon
ThingDef.get_IsShieldThatBlocksRanged: (no patches)
ThingDef.get_IsWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsWeapon
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix, Replace_Stuff.OverMineable.RenderBlueprintOverFog.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix, Replace_Stuff.OverMineable.FramesArentEdifices.Postfix, Replace_Stuff.NewThing.FramesDrawOverBuildingsEvenTheDoors.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix, MU.Patch_AddITabToCorpses.Postfix
ThingDefGenerator_Neurotrainer.ImpliedThingDefs: post: VanillaPsycastsExpanded.ThingDefGenerator_Neurotrainer_ImpliedThingDefs_Patch.Postfix
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingGrid.Deregister: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridDeregisterStart
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.Register: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridRegisterStart
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingListGroupHelper.Includes: (no patches)
ThingMaker.MakeThing: post: VanillaQuestsExpandedAncients.VanillaQuestsExpandedAncients_ThingMaker_MakeThing_Patch.HandleCraftModifications
ThingOverlays.ThingOverlaysOnGUI: TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingRequest.Accepts: post: Vehicles.Patch_JobSystem.AcceptsVehicleRefuelable
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException
ThingSetMakerUtility.<>c__DisplayClass3_0.<GetAllowedThingDefs>b__1: (no patches)
ThingSetMaker_Meteorite.Reset: post: VanillaPsycastsExpanded.ThingSetMaker_Meteorite_Reset.Postfix
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: PRE: VFEProps.VFEProps_ThingUtility_CheckAutoRebuildOnDestroyed_Patch.NoAutoRebuildProps TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.ExposeData: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_ExposeData_Patch.Postfix
ThingWithComps.PreApplyDamage: post: VEF.Hediffs.ShieldsSystem.PostPreApplyDamage
ThingWithComps.SpawnSetup: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch.Postfix
Thing_Print_Patch.Postfix: (no patches)
Thought.MoodOffset: post: VanillaTraitsExpanded.MoodOffset_Patch.Postfix
ThoughtHandler.TotalMoodOffset: PRE: [2147483647]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Postfix
ThoughtUtility.NullifyingHediff: post: VanillaPsycastsExpanded.Nightstalker.Hediff_Darkvision.NullDarkness
ThoughtWorker_Ascetic.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_Ascetic_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_Ascetic_CurrentStateInternal_Patch.Postfix
ThoughtWorker_Cold.CurrentStateInternal: post: VanillaPsycastsExpanded.ThoughtWorker_Cold_CurrentStateInternal.Postfix
ThoughtWorker_Greedy.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_Greedy_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_Greedy_CurrentStateInternal_Patch.Postfix
ThoughtWorker_HospitalPatientRoomStats.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_HospitalPatientRoomStats_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_HospitalPatientRoomStats_CurrentStateInternal_Patch.Postfix
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThoughtWorker_PassionateWork.CurrentStateInternal: PRE: VSE.Passions.PassionPatches.CurrentStateInternal_Prefix
ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VanillaPsycastsExpanded.ThoughtWorker_PsychicDrone_CurrentStateInternal_Patch.Postfix
ThoughtWorker_RoomImpressiveness.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_RoomImpressiveness_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_RoomImpressiveness_CurrentStateInternal_Patch.Postfix
ThoughtWorker_Sick.CurrentStateInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_ThoughtWorker_Sick_CurrentStateInternal_Patch.DontShowIfHolyDisease
Thought_DisableFirstDefeatThought.MoodOffset: (no patches)
Thought_Memory.TryMergeWithExistingMemory: TRANS: VFEEmpire.HarmonyPatches.Patch_ThoughtStacking.Transpiler
Thought_PsychicHarmonizer.get_ShouldDiscard: (no patches)
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix, ReGrowthCore.Patch_TickManager_DoSingleTick.Postfix
TickManager.get_CurTimeSpeed: post: Vehicles.Patch_Misc.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Patch_Misc.PausedFromVehicles
Tile.AddMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Postfix
Tile.RemoveMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Postfix
Tile.get_AllowRoofedEdgeWalkIn: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AllowRoofedEdgeWalkIn_Postfix
Tile.get_AnimalDensity: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AnimalDensity_Postfix
Tile.get_Biomes: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetBiomes_Postfix
Tile.get_Mutators: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetMutators_Postfix
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
TileFinder.IsValidTileForNewSettlement: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_TileFinder.IsValidTileForNewSettlement_Transpiler
TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: Vehicles.Patch_MapHandling.AdjustSettlement, VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix
TileMutatorWorker_ArcheanTrees.GenerateCriticalStructures: (no patches)
TileMutatorWorker_Coast.get_CoastOffset: post: Vehicles.Patch_MapHandling.CoastSizeMultiplier
TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture
TileMutatorWorker_River.GetRiverWidthAt: post: Vehicles.Patch_MapHandling.RiverNodeWidth
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicleTransferables
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicles
ToilEffects.WithProgressBar: post: VanillaTraitsExpanded.WithProgressBar_Patch.Postfix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Ingest.<>c__DisplayClass14_0.<FinalizeIngest>b__0: PRE: VanillaPsycastsExpanded.Toils_Ingest_FinalizeIngest_Patch.Prefix post: VanillaPsycastsExpanded.Toils_Ingest_FinalizeIngest_Patch.Postfix
Toils_LayDown.ApplyBedThoughts: PRE: VanillaPsycastsExpanded.Toils_LayDown_ApplyBedThoughts_Patch.Prefix post: VanillaPsycastsExpanded.Toils_LayDown_ApplyBedThoughts_Patch.Postfix
Toils_Recipe.FinishRecipeAndStartStoringProduct: post: NiceInventoryTab.BillFinished_Patch.Postfix
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
TouchPathEndModeUtility.IsCornerTouchAllowed_NewTemp: post: Replace_Stuff.OverMineable.IsCornerTouchAllowed.Postfix
TradeDeal.AddAllTradeables: PRE: GameClient.Patches.Patch_TradeDeal_AddAllTradeables.DoPre
TradeDeal.AddToTradeables: PRE: GameClient.Patches.Patch_TradeDeal_AddToTradeables.DoPre
TradeDeal.DoesTraderHaveEnoughSilver: PRE: GameClient.Patches.Patch_TradeDeal_DoesTraderHaveEnoughSilver.DoPre
TradeDeal.InSellablePosition: post: Vehicles.Patch_CaravanHandling.NegotiatorInVehicle, MU.Patch_InSellablePosition.Postfix
TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix, SocialEXPFromTrade.Patch1.Prefix, VanillaPsycastsExpanded.TradeDeal_TryExecute_Patch.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix, SocialEXPFromTrade.Patch1.Postfix, VanillaPsycastsExpanded.TradeDeal_TryExecute_Patch.Postfix, GameClient.Patches.Patch_TradeDeal_TryExecute.DoPost, VanillaMemesExpanded.VanillaMemesExpanded_TradeDeal_TryExecute_Patch.NotifySuccessfulTrade
TradeDeal_TryExecute_Patch.Postfix: (no patches)
TradeDeal_TryExecute_Patch.ProcessCaughtContraband: (no patches)
TradeUtility.AllLaunchableThingsForTrade: post: MU.Patch_AllLaunchableThingsForTrad.Postfix
Tradeable.CountPostDealFor: PRE: GameClient.Patches.Patch_Tradeable_CountPostDealFor.DoPre
Tradeable.GetPriceTooltip: post: VFEEmpire.HarmonyPatches.DestroyerPatches.AddToTooltip
Tradeable.InitPriceDataIfNeeded: PRE: VFEEmpire.HarmonyPatches.DestroyerPatches.CheckShouldModify post: VFEEmpire.HarmonyPatches.DestroyerPatches.ModifySellPrice
Tradeable.ResolveTrade: PRE: GameClient.Patches.Patch_Tradeable_ResolveTrade.DoPre
Tradeable.get_Interactive: post: Vehicles.Patch_CaravanHandling.AerialVehicleSlaveTradeRoomCheck
Tradeable_Pawn.ResolveTrade: PRE: GameClient.Patches.Patch_Tradeable_Pawn_ResolveTrade.DoPre post: VanillaMemesExpanded.VanillaMemesExpanded_Tradeable_Pawn_ResolveTrade_Patch.DetectSlaveBought
TraderKindDef.WillTrade: PRE: GameClient.Patches.Patch_TraderKindDef_WillTrade.DoPre
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
Trait.AllowsWorkType: post: VFEPirates.Trait_AllowsWorkType_Patch.Postfix
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix post: VanillaTraitsExpanded.GainTrait_Patch.Postfix
TraitSet.RemoveTrait: post: VanillaTraitsExpanded.RemoveTrait_Patch.Postfix
Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix, VanillaPsycastsExpanded.Transferable_CanAdjustBy_Patch.Postfix
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.Patch_FormCaravanDialog.CanAdjustPawnTransferable, TradeUI.TradeUIRework+Harmony_DialogTrade_FillMainRect+Harmony_TransferableUIUtility_DoCountAdjustInterfaceInternal.Prefix
TransferableUIUtility.DrawCaptiveTradeInfo: PRE: GameClient.Patches.Patch_TransferableUIUtility_DrawCaptiveTradeInfo.DoPre
TransferableUtility.CanStack: post: Vehicles.Patch_CaravanFormation.CanStackVehicle
TransferableVehicleWidget.Init: (no patches)
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix
TransportersArrivalAction_AttackSettlement.GetFloatMenuOptions: post: GameClient.Patches.PatchDropAttack.ModifyPost
TransportersArrivalAction_GiveGift.<>c__DisplayClass9_0.<GetFloatMenuOptions>b__2: (no patches)
TravellingTransporters.Arrived: PRE: VFEPirates.TravelingPawn+TravelingTransportPods_Arrived.Prefix
TryGainMemory_Patch.Prefix: (no patches)
TurretPerformanceTweaksUtility.GetLastFullScanTick: (no patches)
TurretPerformanceTweaksUtility.IsDangerPresent: (no patches)
TurretPerformanceTweaksUtility.SetLastFullScanTick: (no patches)
TurretTop.DrawTurret: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
UIRoot_Entry.Init: post: SmashTools.GameEvent.RaiseOnMainMenu, [0]UpdateLogTool.Patches.UpdateOnStartup
UIRoot_Entry.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI
UndercaveMapComponent.Notify_BeginCollapsing: (no patches)
UnnaturalCorpseTracker.ApplyCorpseDestroyedThoughts: (no patches)
UnnaturalCorpseTracker.Notify_AwokenAttackStarting: (no patches)
UpgradeComp_HediffInRange.GiveOrUpdateHediff: (no patches)
Utils.IsDisabled: (no patches)
VEF_HarmonyCategories.IsMoveSpeedFactorByTerrainTagActive: (no patches)
VFEGlobal.GeneralSettings: (no patches)
VanillaExpandedFramework_CompEggLayer_ProduceEgg.<ModifyCrossbreedEgg>g__GetEggForPawnKind|1_0: (no patches)
VanillaExpandedFramework_DoSingleTick_Patch.Postfix: (no patches)
VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch.LoadedGame.CollectPotentialFactionsToSpawn: (no patches)
VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch.StartedNewGame.OnNewGame: (no patches)
VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization: (no patches)
VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix: (no patches)
VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix: (no patches)
VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix: (no patches)
VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.TryGetCachedSpreadableComp: (no patches)
VanillaExpandedFramework_Pawn_Kill_Patch.ShouldTriggerReinforcements: (no patches)
VanillaExpandedFramework_Projectile_Launch_Patch.<>c.<Postfix>b__0_0: (no patches)
VanillaExpandedFramework_Quest_End_Patch.Prefix: (no patches)
VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix: (no patches)
VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix: (no patches)
VanillaExpandedFramework_StatPart_TerrainMoveSpeed_ExplanationPart.FillSpeedFactorsData: (no patches)
VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix: (no patches)
VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix
VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix: (no patches)
VanillaExpandedFramework_Transition_Execute_Patch.Prefix: (no patches)
VanillaShieldsExpandedStartup.<>c.<.cctor>b__1_0: (no patches)
VassalagePointsComponent.TryGet: (no patches)
VassaliseComponent.TryGet: (no patches)
VehicleCaravanPathingHelper.EstimatedTicksToArrive: (no patches)
VehicleDef.CacheCompProperties: (no patches)
VehicleDef.CreateRole: (no patches)
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
VehicleMod.GenerateImpliedDefs: (no patches)
VehiclePathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix, VanillaVehiclesExpanded_Tier3.VehiclePawn_DisembarkPawn_Pawn.Postfix
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
VehiclePawn.TryAddPawn: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
VehicleRoutePlanner.FinalizeInit: (no patches)
VehicleSkyfaller_Arriving.get_VehicleLauncherProps: (no patches)
VehicleTurret.<ConfigErrors>d__189.MoveNext: (no patches)
VehicleTurret.FireTurret: PRE: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Postfix
VehicleWorldObjectsHolder.get_Instance: (no patches)
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, VEF.Buildings.Verb_Available_Patch.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb.CanHitTarget: post: VEF.Hediffs.ShieldsSystem.CanHitTargetFrom_Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix TRANS: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler
Verb.TryFindShootLineFromTo: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix
Verb.TryStartCastOn: PRE: [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource post: VanillaVehiclesExpanded.Verb_EquipmentSource_Patch.Postfix
Verb.get_TicksBetweenBurstShots: post: USH_GE.Verb_TicksBetweenBurstShots_Postfix.Postfix
VerbAccuracyUtility.CheckAccuracyEffects: (no patches)
VerbManagerUtility.AddVerbs: (no patches)
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedArmorPenetration: post: VSE.Stats.StatPatches.AdjustArmorPenetration
VerbProperties.AdjustedArmorPenetration: post: VSE.Stats.StatPatches.AdjustArmorPenetration
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix, VanillaPsycastsExpanded.VerbProperties_AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.AdjustedRange: post: MU.Patch_AdjustedRange.Postfix
VerbProperties.get_CausesExplosion: (no patches)
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbUtility.GetConcreteExampleVerbs: (no patches)
Verb_CastAbility.CanHitTarget: PRE: Vehicles.Patch_HealthAndStats.VehiclesImmuneToPsycast
Verb_HELBeam.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: VEF.Buildings.Verb_LaunchProjectile_TryCastShot_Patch.Postfix
Verb_LaunchProjectile.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_Railgun.get_Projectile: post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_RimatomicsVerb.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_ShieldDetonation.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Shoot.TryCastShot: post: FortificationMedieval.Harmony_Verb_Shoot.Postfix
Verb_ShootBeam.ApplyDamage: PRE: MU.Patch_ApplyBeamDamage.Prefix
Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix, GameClient.Patches.Pages.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleSocialTabPawns
WITab_Terrain.DrawScrollContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.DrawScrollContents_Transpiler
WITab_Terrain.FillTab: PRE: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Transpiler
WITab_Terrain.ListGeometricDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListGeometricDetails_Postfix
WITab_Terrain.ListMiscDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListMiscDetails_Postfix
WalkPathFinder.<TryFindWalkPath>g__ValidCell|6_0: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WalkPathFinder.TryFindWalkPath_Transpiler
WalkabilityHandler.GetHandler: (no patches)
WeatherBuildupUtility.AddSnowRadial: PRE: VanillaPsycastsExpanded.Conflagrator.FireTornado.FixSnowUtility
WeatherDecider.CurrentWeatherCommonality: post: ReGrowthCore.WeatherDecider_CurrentWeatherCommonality_Patch.Postfix
WeatherEvent_LightningStrike.FireEvent: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WeatherEvent_LightningStrike.FireEvent
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix, ReGrowthCore.WeatherManager_CurWeatherPerceived_Patch.Postfix
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix, ReGrowthCore.WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Widgets_DefIcon_Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix
Widgets.HyperlinkWithIcon: TRANS: VFEEmpire.HarmonyPatches.Patch_RoyalTitleIcons.Widgets_HyperlinkWithIcon_Transpiler
WidgetsWork.DrawWorkBoxBackground: TRANS: VSE.Passions.PassionPatches.DrawWorkBoxBackground_Transpiler
WindManager.WindManagerTick: TRANS: [2147483647]PerformanceOptimizer.Optimization_WindManager_WindManagerTick.Transpiler
Window.PreClose: PRE: NiceBillTab.Patch_Window_PreClose.Prefix
WindowStack.Add: post: SmashTools.WindowEvents.WindowAddedToStack
WindowStack.AdjustWindowsIfResolutionChanged: PRE: FluffyResearchTree.WindowStack_AdjustWindowsIfResolutionChanged.Prefix post: FluffyResearchTree.WindowStack_AdjustWindowsIfResolutionChanged.Postfix
WindowStack.HandleEventsHighPriority: post: SmashTools.WindowEvents.HighPriorityOnGUI
WindowStack.TryRemove: post: SmashTools.WindowEvents.WindowRemovedFromStack
Window_Analyzer.PostClose: (no patches)
Window_ArchiteInjection.DoRightColumn: (no patches)
Window_ArchiteInjection.GetMaxCountForEquipment: (no patches)
WorkGiver_CleanFilth.HasJobOnThing: post: ReGrowthCore.WorkGiver_CleanFilth_HasJobOnThing_Patch.Postfix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_DeconstructForBlueprint.PotentialWorkThingsGlobal: PRE: Replace_Stuff.Replace.NoDeconstructForBlueprint.Prefix
WorkGiver_DestroyItem.PotentialWorkThingsGlobal: (no patches)
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_FillFermentingBarrel.HasJobOnThing: (no patches)
WorkGiver_FixBrokenDownBuilding.PotentialWorkThingsGlobal: (no patches)
WorkGiver_FixBrokenDownBuilding.ShouldSkip: (no patches)
WorkGiver_GrowerSow.JobOnCell: PRE: [0]ReGrowthCore.Patch_JobOnCell.Prefix post: ReGrowthCore.Patch_WorkGiver_GrowerSow_JobOnCell.Postfix, [0]ReGrowthCore.Patch_JobOnCell.Postfix
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon
WorkGiver_Loot.PotentialWorkThingsGlobal: (no patches)
WorkGiver_Loot.ShouldSkip: (no patches)
WorkGiver_Repair.HasJobOnThing: post: VanillaChristmasExpanded.VanillaChristmasExpanded_WorkGiver_Repair_HasJobOnThing_Patch.Postfix
WorkGiver_Researcher.ShouldSkip: post: VanillaTraitsExpanded.ShouldSkip_Patch.Postfix
WorkGiver_Scanner.GetPriority: post: ReGrowthCore.Patch_WorkGiver_Scanner_GetPriority.Postfix, SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Scanner.get_Prioritized: post: ReGrowthCore.Patch_WorkGiver_Scanner_Prioritized.Postfix
WorkGiver_StudyBuilding.PotentialWorkThingsGlobal: (no patches)
WorkGiver_StudyBuilding.ShouldSkip: (no patches)
WorkGiver_Warden.ShouldTakeCareOfPrisoner: post: VanillaMemesExpanded.PreceptPatches.ShouldTakeCareOfPrisoner_Postfix
World.ConstructComponents: post: GeologicalLandforms.Patches.Patch_RimWorld_World.ConstructComponents
World.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
World.FinalizeInit: PRE: ReGrowthCore.ScatteredFlames_Patch_World_FinalizeInit.Prefix, ReGrowthCore.Patch_LoadGame.Prefix, GeologicalLandforms.Patches.Patch_RimWorld_World.FinalizeInit post: ReGrowthCore.Patch_World_FinalizeInit.Postfix
World.NaturalRockTypesIn: PRE: [0]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Prefix post: [800]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Postfix
WorldComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
WorldComponent_GravshipController.<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2: (no patches)
WorldDrawLayerBase.Render: PRE: MapModeFramework.WorldDrawLayerBase_Render_Patch.Prefix
WorldDrawLayer_Hills.Regenerate: PRE: ReGrowthCore.Patch_WorldDrawLayer_Hills_Regenerate.Prefix
WorldDrawLayer_Landmarks.DrawStandard: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WorldDrawLayer_Landmarks.DrawStandard_Prefix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
WorldFeatures.UpdateFeatures: PRE: MapModeFramework.WorldFeatures_UpdateFeatures_Patch.Prefix
WorldGenStep_Pollution.GenerateFresh: post: ReGrowthCore.WorldGenStep_Pollution_GenerateFresh_Patch.Postfix
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
WorldGenStep_Terrain.GenerateFresh: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.GenerateFresh_Postfix
WorldGenStep_Terrain.SetupHillinessNoise: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.SetupHillinessNoise_Postfix
WorldGizmoUtility.TryGetCaravanGizmo: TRANS: Vehicles.Patch_FormCaravanDialog.TryGetCaravanForVehicles
WorldInspectPane.get_CurTabs: PRE: GameClient.Patches.Patch_WorldInspectPane_CurTabs.DoPre
WorldInterface.WorldInterfaceOnGUI: post: FactionTerritories.WorldInterface_WorldInterfaceOnGUI_DefaultMode.Postfix
WorldInterface.WorldInterfaceUpdate: TRANS: [200]MapPreview.Patches.Patch_RimWorld_WorldInterface.WorldInterfaceUpdate_Transpiler
WorldInterface_WorldInterfaceOnGUI_DefaultMode.Postfix: (no patches)
WorldLandmarks.get_Item: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldLandmarks.GetItem_Postfix
WorldObject.Destroy: PRE: FactionTerritories.Vassalisation.VassaliseSettlementOnDestroyPatch.Prefix
WorldObject_ICBMfission.NukemRico: (no patches)
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix post: FactionTerritories.WorldObjectsHolder_Add_Patch.Postfix, GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Add_Postfix
WorldObjectsHolder.AddToCache: post: Vehicles.Patch_WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.Recache: PRE: Vehicles.Patch_WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.Remove: post: FactionTerritories.WorldObjectsHolder_Remove_Patch.Postfix, GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Remove_Postfix
WorldObjectsHolder.RemoveFromCache: post: Vehicles.Patch_WorldHandling.RemoveVehicleObjectToCache
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: [800]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Prefix post: CaravanDontRest.WorldPathGrid_CalculatedMovementDifficultyAt_Patch.Postfix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Transpiler
WorldPathGrid.HillinessMovementDifficultyOffset: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.HillinessMovementDifficultyOffset
WorldPawns.GetSituation: post: Vehicles.Patch_WorldHandling.SituationBoardedVehicle
WorldPawns.PassToWorld: PRE: VFEEmpire.HarmonyPatches.Patch_WorldPawns_PassToWorld.Prefix, GameClient.Patches.Patch_WorldPawns_PassToWorld.DoPre
WorldPollutionUtility.PolluteWorldAtTile: post: GameClient.Patches.PollutionPatch+PatchAddPollution.DoPost TRANS: GameClient.Patches.PollutionPatch+PatchAddPollution.Transpiler
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.Patch_WorldPathing.VehicleRoutePlannerButton
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.Patch_WorldPathing.AutoOrderVehicleCaravanPathing
WorldSelector.SelectUnderMouse: PRE: MapModeFramework.WorldSelector_SelectUnderMouse_Patch.Prefix post: MapModeFramework.WorldSelector_SelectUnderMouse_Patch.Postfix
WorldTargeter.ProcessInputEvents: post: Vehicles.Patch_WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.TargeterOnGUI: post: Vehicles.Patch_WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.Patch_WorldHandling.WorldTargeterUpdate
WorldVehiclePathGrid.CancelGridRequests: (no patches)
WorldVehiclePathGrid.RecalculatePathGrid: (no patches)
WorldVehiclePathGrid.RecalculateReachabilityGrid: (no patches)
Xenogerm.SetTargetPawn: (no patches)
XmlToObjectUtils.DoFieldSearch: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributes post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributes
Zone.CheckContiguous: PRE: ReGrowthCore.Patch_CheckContiguous.Prefix
Zone.Deregister: PRE: ReGrowthCore.Patch_Deregister.Prefix
Zone.PostRegister: post: ReGrowthCore.Patch_PostRegister.Postfix
Zone.RemoveCell: post: ReGrowthCore.Patch_RemoveCell.Postfix
Zone_Growing.AddCell: post: ReGrowthCore.Patch_AddCell.Postfix
Zone_Growing.GetGizmos: post: ReGrowthCore.Patch_GetGizmos.Postfix
Zone_Growing.GetInspectString: post: ReGrowthCore.Patch_GetInspectString.Postfix
Zone_Growing.SetPlantDefToGrow: post: ReGrowthCore.Patch_SetPlantDefToGrow.Postfix
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
Harmony versions present: 2.4.2.0: RimWorld Together, ReGrowthCore.WMB, Helixien.ReGrowthCore, Uuugggg.rimworld.Replace_Stuff.main, NoModlistonLoadingMod, Fluffy.ResearchTree; 2.4.1.0: net.pardeike.rimworld.lib.harmony, SmashPhil.VehicleFramework, GlittertechExpansion, OskarPotocki.VEF, jaeger972.FactionTerritories, ModSettingsFrameworkMod, dev.tobot.vpe-better-autocast, MechanoidUpgradesPatch, Andromeda.NiceInventoryTab, com.VanillaQuestsExpandedAncients, jaeger972.TurretPerformanceTweaks, CNEIO.MoreReasonableMortars, LeaveTheMap.Mod, com.ogliss.rimworld.mod.WandererJoinPlus; 2.3.7.0: Andromeda.NiceHealthTab, Andromeda.NiceBillTab; 2.3.6.0: Dubwise.DubsMintMenus, Dubwise.Rimatomics, PerformanceOptimizer.Main, OskarPotocki.VanillaPsycastsExpanded, adaptive.storage.framework, Dubwise.PerformanceAnalyzer, UnlimitedHugs.HugsLib, mehni.rimworld.pickupandhaul.main, VFEPirates.Mod, vanillaexpanded.skills, legodude17.mvcf, net.linnun.autocastspecialistcommands, OskarPotocki.VanillaTraitsExpanded, VFEEmpire.Mod, com.vanillamemesexpanded, com.VanillaChristmasExpanded, com.vanillafarmingexpanded, SmarterConstruction, krelinos.SocialEXPFromTrade, syrus.caravanmoodbuff, Dubwise.DubsBreakMod, vanillaexpanded.furniture.architect, VE.HelixienGas, PureMJ.MjRimMods.SmartMeditation, OskarPotocki.VanillaTexturesExpanded, AppliancesExpanded.Mod, com.VFEFishing, rimworld.dyrewulfe.fpstackfix, com.github.toywalrus.bsl; 2.3.3.0: NozoMe.MapModeFramework, GeologicalLandforms.Main, MapPreviewMod.Main, bs.defnamelink, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, duztamva.caravandontrest, VanillaVehiclesExpanded.Mod, rimworld.hobtook.tradeui, VanillaApparelExpanded.Accessories, MapPreview.Main, LunarFramework.Main, LunarFramework.Compat.HugsLib, MapPreviewMod.Active, io.github.ratysz.madskills, EdB.PrepareCarefully, com.flangopink.rimworld.mod.AutoSelectBegone, VanillaVehiclesExpanded_Tier3.Mod, Arkymn.SlowerPawnTickRate, MapPreview.Compat.VEF, GeologicalLandformsMod.Main, MapPreviewMod.Compat.GeologicalLandformsMod; 2.3.2.0: Kikohi.PipeSystem, Kikohi.KCSG; 2.3.1.1: com.VFEProps, FortificationMedieval; 2.2.2.0: EasyCaravanFormationMod, LogModVersion, kathanon.FloatSubMenu, rimworld.scurvyez.steveswalls; 2.2.1.0: Vesper.NotMyFault.patch; 2.2.0.0: ConsistentGeneInheritance; 2.0.0.9: AutomaticNightOwl_Ben
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.224 seconds
- Finished resetting the current domain, in 0.002 seconds
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
RimWorld 1.6.4633 rev1261
Better Autocasting - Running Version 6.3.4.0 Release compiled for RimWorld version v1.6
Better Autocasting - UnregisterPatch succeeded
DubsMintMenus v1.3.1086
[SmartMeditation 0.4.0] Mod Loaded.
<color=#00FFFFFF>The almighty power of Harmony has been initialized by the humble mod creator BlueEagle421</color>
[Analyzer] Loaded version 1.6.0 rev 1
[HugsLib] version 12.0.0
ReGrowth 2 5.1-rev4
Parsed 1.5 as int.
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_GlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_NormalGlitterGlassWall</defName><label>glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><colorPickerEnabled>true</colorPickerEnabled></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_GlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_NormalAlertGlitterGlassWall</defName><label>(Alert) glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><colorPickerEnabled>true</colorPickerEnabled></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_BlueGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Blue</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_BlueGlitterGlassWall</defName><label>blue glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,183,255)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_BlueGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Blue</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_BlueAlertGlitterGlassWall</defName><label>(Alert) blue glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,183,255)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_GreenGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Green</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_GreenGlitterGlassWall</defName><label>green glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,235,86)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_GreenGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Green</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_GreenAlertGlitterGlassWall</defName><label>(Alert) green glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,235,86)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_YellowGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Yellow</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_YellowGlitterGlassWall</defName><label>yellow glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(226,233,28)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_YellowGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Yellow</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_YellowAlertGlitterGlassWall</defName><label>(Alert) yellow glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(226,233,28)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_OrangeGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Orange</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_OrangeGlitterGlassWall</defName><label>orange glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,121,14)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_OrangeGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Orange</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_OrangeAlertGlitterGlassWall</defName><label>(Alert) orange glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,121,14)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_RedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Red</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_RedGlitterGlassWall</defName><label>red glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,21,41)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_RedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Red</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_RedAlertGlitterGlassWall</defName><label>(Alert) red glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,21,41)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PinkGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Pink</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_PinkGlitterGlassWall</defName><label>pink glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(235,15,147)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PinkGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Pink</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_PinkAlertGlitterGlassWall</defName><label>(Alert) pink glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(235,15,147)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PurpleGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Purple</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_PurpleGlitterGlassWall</defName><label>purple glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(166,14,236)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_NormalAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_GlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PurpleGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall/Purple</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_GlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_PurpleAlertGlitterGlassWall</defName><label>(Alert) purple glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(166,14,236)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_RoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_RoundedGlitterGlassWall</defName><label>rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><colorPickerEnabled>true</colorPickerEnabled></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_RoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_RoundedAlertGlitterGlassWall</defName><label>(Alert) rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><colorPickerEnabled>true</colorPickerEnabled></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_BlueRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Blue</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_BlueRoundedGlitterGlassWall</defName><label>blue rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,183,255)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_BlueRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Blue</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_BlueRoundedAlertGlitterGlassWall</defName><label>(Alert) blue rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,183,255)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_GreenRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Green</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_GreenRoundedGlitterGlassWall</defName><label>green rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,235,86)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_GreenRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Green</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_GreenRoundedAlertGlitterGlassWall</defName><label>(Alert) green rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(0,235,86)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_YellowRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Yellow</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_YellowRoundedGlitterGlassWall</defName><label>yellow rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(226,233,28)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_YellowRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Yellow</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_YellowRoundedAlertGlitterGlassWall</defName><label>(Alert) yellow rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(226,233,28)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_OrangeRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Orange</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_OrangeRoundedGlitterGlassWall</defName><label>orange rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,121,14)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_OrangeRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Orange</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_OrangeRoundedAlertGlitterGlassWall</defName><label>(Alert) orange rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,121,14)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_RedRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Red</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_RedRoundedGlitterGlassWall</defName><label>red rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,21,41)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_RedRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Red</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_RedRoundedAlertGlitterGlassWall</defName><label>(Alert) red rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(236,121,14)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PinkRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Pink</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_PinkRoundedGlitterGlassWall</defName><label>pink rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(235,15,147)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PinkRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Pink</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_PinkRoundedAlertGlitterGlassWall</defName><label>(Alert) pink rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(235,15,147)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>A clear and elegant wall capable of supporting a roof. The seemless glass-like panels allow light to enter unhindered. Expertly constructed and intricately designed, yet snug-fitting, damage-resistant panels make this a solid choice among colonies under constant threat of invaders. The adjustable glow eases the hearts and minds of those who slumber behind them in the dark hours of night.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PurpleRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Purple</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><defName>SW_PurpleRoundedGlitterGlassWall</defName><label>purple rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(166,14,236)</glowColor></li></comps></ThingDef>
XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="SW_RoundedAlertGlitterGlassWallBase"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><altitudeLayer>Building</altitudeLayer><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>false</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>750</MaxHitPoints><WorkToBuild>135</WorkToBuild><Flammability>0.02</Flammability><MeditationFocusStrength>0.22</MeditationFocusStrength><Beauty>1.25</Beauty></statBases><description>Structurally and visually the same as there base variants, these walls will also however, emit a visual pulse when enemies are nearby.</description><passability>Impassable</passability><blockWind>true</blockWind><castEdgeShadows>true</castEdgeShadows><fillPercent>1</fillPercent><coversFloor>false</coversFloor><placingDraggableDimensions>1</placingDraggableDimensions><rotatable>false</rotatable><neverMultiSelect>false</neverMultiSelect><useStuffTerrainAffordance>false</useStuffTerrainAffordance><holdsRoof>true</holdsRoof><designationCategory>Structure</designationCategory><staticSunShadowHeight>0</staticSunShadowHeight><blockLight>false</blockLight><canOverlapZones>false</canOverlapZones><fertility>0</fertility><designationHotKey>Misc3</designationHotKey><designatorDropdown>SW_RoundedGlitterGlassWall</designatorDropdown><uiIconPath>StevesWalls/Things/Building/Linked/Icons/SW_PurpleRoundedGlitterGlassWall_MenuIcon</uiIconPath><graphicData><graphicClass>Graphic_Appearances</graphicClass><linkType>CornerFiller</linkType><linkFlags><li>Wall</li><li>Rock</li></linkFlags><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR><edgeTop>Damage/Edge</edgeTop><edgeBot>Damage/Edge</edgeBot><edgeLeft>Damage/Edge</edgeLeft><edgeRight>Damage/Edge</edgeRight></damageData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall/Purple</texPath></graphicData><costList><Steel>2</Steel></costList><building><isInert>true</isInert><ai_chillDestination>false</ai_chillDestination><blueprintGraphicData><texPath>StevesWalls/Things/Building/Linked/SW_RoundedGlitterGlassWall_Blueprint_Atlas</texPath></blueprintGraphicData></building><researchPrerequisites><li>GlitterGlassResearch</li></researchPrerequisites><modExtensions><li Class="StevesWalls.GlassWallsExtension"><canTogglePowerOverlay>true</canTogglePowerOverlay></li></modExtensions><tickerType>Normal</tickerType><defName>SW_PurpleRoundedAlertGlitterGlassWall</defName><label>(Alert) purple rounded glass wall</label><comps><li Class="CompProperties_Flickable" /><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>1</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(166,14,236)</glowColor></li><li Class="StevesWalls.CompProperties_AlertEffects" /></comps></ThingDef>
Could not resolve cross-reference: No Verse.SoundDef named AncientHatchOpened found to give to RimWorld.CompProperties_Hackable RimWorld.CompProperties_Hackable (using undefined sound instead)
<color=#FFA500FF>[Map Mode Framework]</color> Assembly for Geological Landforms loaded. Will load compatibility patches.
<color=#FFA500FF>[Map Mode Framework]</color> Assembly for ReGrowth 2 loaded. Will load compatibility patches.
<color=#FFA500FF>[Map Mode Framework]</color> Loading assemblies of patched mods done. Total assemblies loaded: 2
<color=#FFA500FF>[Map Mode Framework]</color> BiomesKitWorldLayer [ReGrowthCore] not found. Render patch not applied.
[SmashPhil.VehicleFramework] Applying compatibility patch for VanillaExpanded.VCEF. Active: Yes
[VehicleFramework] version 1.6.2144
KCSG has Created 6419 symbolDefs for vanilla and DLCs
[TrueTerrainColors v1.12.22] Loaded cached true colors for 519 terrain defs from file.
[Simple FX: Splashes] The following terrains have been defined as being hard:
- rough-hewn marble
- rough marble
- rough-hewn slate
- rough slate
- rough-hewn limestone
- rough limestone
- rough-hewn granite
- rough granite
- rough-hewn sandstone
- rough sandstone
- fine gold tile
- fine silver tile
- fine steel tile
- shintao fine marble tile
- shintao fine slate tile
- shintao fine limestone tile
- shintao fine granite tile
- shintao fine sandstone tile
- corporate fine marble tile
- corporate fine slate tile
- corporate fine limestone tile
- corporate fine granite tile
- corporate fine sandstone tile
- concrete foundation
- marble bridge
- slate bridge
- limestone bridge
- granite bridge
- sandstone bridge
- broken asphalt
- marble slabs
- slate slabs
- limestone slabs
- granite slabs
- sandstone slabs
- marble polished stone floor
- slate polished stone floor
- limestone polished stone floor
- granite polished stone floor
- sandstone polished stone floor
- marble cobblestone floor
- slate cobblestone floor
- limestone cobblestone floor
- granite cobblestone floor
- sandstone cobblestone floor
- asphalt
- hex tile
- totemic marble tile
- totemic slate tile
- totemic limestone tile
- totemic granite tile
- totemic sandstone tile
- spikecore plates
- marble spikecore tile
- slate spikecore tile
- limestone spikecore tile
- granite spikecore tile
- sandstone spikecore tile
- morbid marble tile
- morbid slate tile
- morbid limestone tile
- morbid granite tile
- morbid sandstone tile
- fine marble tile
- fine slate tile
- fine limestone tile
- fine granite tile
- fine sandstone tile
- broken asphalt
- marble flagstone
- slate flagstone
- limestone flagstone
- granite flagstone
- sandstone flagstone
- marble tile
- slate tile
- limestone tile
- granite tile
- sandstone tile
- sterile tile
- gold tile
- silver tile
- steel tile
- paved tile
- concrete
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
WandererJoinPlus: successfully completed 5 harmony patches.
<color=#66FF8CFF>[Steve's Doors] </color>[1.5 Update | Older versions will no longer be maintained.]
[<color=#4494E3FF>Steve's Walls</color>] 03/15/2024 <color=#ff8c66>[1.5 Update | Older versions will no longer be maintained.]</color>
[ResearchTree]: redundant prerequisites for Glitter glass: Electricity. Removing.
[ResearchTree]: MU_BasicShields has a lower techlevel than (one of) it's prerequisites, increasing.
[Geological Landforms v1.7.11] Detected potential conflict: The mod "RimWorld Together" (RimWorld Together) adds a destructive patch that will likely override or break some functionality of Geological Landforms.
Patch method: static System.Boolean GameClient.Patches.Pages.PatchWhenHost::DoPre(UnityEngine.Rect rect, RimWorld.Page_CreateWorldParams __instance, System.String ___seedString, System.Single ___planetCoverage, RimWorld.Planet.OverallRainfall ___rainfall, RimWorld.Planet.OverallTemperature ___temperature, RimWorld.Planet.OverallPopulation ___population, RimWorld.Planet.LandmarkDensity ___landmarkDensity, System.Collections.Generic.List`1<RimWorld.FactionDef> ___factions, System.Single ___pollution)
Target method: virtual System.Void RimWorld.Page_CreateWorldParams::DoWindowContents(UnityEngine.Rect rect)
[Geological Landforms v1.7.11] Found landform data in the following mods: Geological Landforms, Biome Transitions
[Geological Landforms v1.7.11] Loaded 45 landforms of which 0 are edited and 0 are custom.
[LunarFramework v1.1.16] Processed 9 Harmony patches in 1891 ms.
Type FactionTerritoriesUtility probably needs a StaticConstructorOnStartup attribute, because it has a field clearMat of type Material. All assets must be loaded in the main thread.
Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
MVCF successfully applied 49 patches
Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 51294.
Total: 367.278400 ms (FindLiveObjects: 3.192100 ms CreateObjectMapping: 18.051800 ms MarkObjects: 344.953900 ms DeleteObjects: 1.080300 ms)
<color=#FF00FFFF>[RT] > Created dispatcher for version > 25.12.19.1</color>
[Clean Research Sort]: Successfully applied sorted research tree layout.
Starting patches: 543 - 12/28/2025 10:02:30 PM
Finished transpiling 542 methods - 12/28/2025 10:02:40 PM
Unloading 3 Unused Serialized files (Serialized files now loaded: 10)
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 51489.
Total: 331.831900 ms (FindLiveObjects: 4.527000 ms CreateObjectMapping: 4.374600 ms MarkObjects: 322.833100 ms DeleteObjects: 0.097100 ms)
Loading game from file MP - 127.0.0.1 - 25555 - MrBlork with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- SmashPhil.VehicleFramework
- vat.epoeforked
- JGH.EPOE
- adaptive.storage.framework
- duz.almosttherefork
- OskarPotocki.VanillaFactionsExpanded.Core
- GoGaTio.MechanoidUpgrades
- VanillaExpanded.VChemfuelE
- VanillaExpanded.VFEProduction
- VanillaExpanded.HelixienGas
- OskarPotocki.VFE.Empire
- scpchemfuel.appliances
- Linnun.AutoCastSpecialistCommands
- ben.automaticnightowl
- Bean.TurretPack
- ICC.TOV.BT
- VanillaExpanded.VPsycastsE
- dev.tobot.vpe.betterautocast
- m00nl1ght.GeologicalLandforms
- m00nl1ght.GeologicalLandforms.BiomeTransitions
- Syrus.CaravanMoodBuff
- VanillaExpanded.VCEF
- ReGrowth.BOTR.Core
- VanillaExpanded.VTEXE
- IH.Clean.Textures
- Sea.ConsistentGeneInheritanceContinued
- flangopink.disableautoselecttravelsupplies
- Dubwise.DubsBreakMod
- Dubwise.DubsMintMenus
- Dubwise.Rimatomics
- EdB.PrepareCarefully
- vat.epoeforkedroyalty
- ferny.EasyCaravanFormation
- GeraldoRavioli.FoodPoisonNerf
- Mlie.FoodPoisoningStackFix
- Aoba.Fortress.Medieval
- CiXwOw.HelixienBrazier
- Timuttie.JustLeaveAlready.fork.mitasamodel
- m00nl1ght.MapPreview
- VE.VanillaChristmasExpanded
- CN.morereasonablemortars
- Andromeda.NiceBillTab
- Andromeda.NiceHealthTab
- ferny.NoModlistonLoading
- Mehni.PickUpAndHaul
- Lucifer.RealisticRooms
- reel.expanded.storage
- Memegoddess.ReplaceStuff
- SoulRetextured.RTFuse
- nova.rimworldtogether
- ratys.rtfuse
- PureMJ.MjRimMods.SmartMeditation
- dhultgren.smarterconstruction
- Krelinos.SocialEXPFromTrade
- VanillaExpanded.VFEArchitect
- GT.Sam.TilledSoil
- hobtook.tradeui
- Ushanka.GlittertechExpansion
- VanillaExpanded.VFEPropsandDecor
- VanillaExpanded.VMemesE
- VanillaExpanded.Ideo.RelicsAndArtifacts
- vanillaquestsexpanded.ancients
- vanillaexpanded.skills
- VanillaExpanded.VTEXVariations
- VanillaExpanded.VanillaTraitsExpanded
- OskarPotocki.VanillaVehiclesExpanded
- OskarPotocki.VanillaVehiclesExpandedTier3
- Ogliss.WanderJoinsPlus
- NozoMe.MapModeFramework
- jaeger972.factionterritories
- VanillaExpanded.VFEFarming
- OskarPotocki.VFE.Pirates
- VanillaExpanded.VARME
- VanillaExpanded.VAEAccessories
- VanillaExpanded.VAPPE
- Vesper.NotMyFault
- Andromeda.NiceInventoryTab
- Leo.CleanResearchSort
- Grizzlemethis.TradingSpot.RW (incompatible version)
- chv.DiagonalWalls2
- Spuffy.AnimaReplant
- Longman.SmallerRadiusForAnimaTreesAndShrines
- Scurvyez.StevesDoors (incompatible version)
- Scurvyez.StevesWalls (incompatible version)
- Mlie.SunLamp
- ICC.EOV.SCULPTURE
- Mlie.ResearchTree
- Dubwise.DubsPerformanceAnalyzer.steam
- jaeger972.turretperformancetweaks
- Taranchuk.PerformanceOptimizer
- Arkymn.SlowerPawnTickRate
- UnlimitedHugs.HugsLib
Duplicate WorldComponent_GlittershipChunk detected. Ignoring.
Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 59154.
Total: 500.631800 ms (FindLiveObjects: 2.688600 ms CreateObjectMapping: 4.628900 ms MarkObjects: 493.099000 ms DeleteObjects: 0.215000 ms)
Exception ticking MinifiedThing1509993 (at (96, 0, 62)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref E7F2D678]
at PipeSystem.CompHeatPusherNeedResource.get_ShouldPushHeatNow () [0x0001d] in <4a303f4310f44c3d86c4b1752d688229>:0
at Verse.CompHeatPusher.CompTickRare () [0x00006] in <46372f5dadbf4af8939e608076251180>:0
at Verse.ThingWithComps.TickRare () [0x00024] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Thing.DoTick () [0x00152] in <46372f5dadbf4af8939e608076251180>:0
at Verse.ThingOwner.DoTick () [0x0001c] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Thing.DoTick () [0x0022c] in <46372f5dadbf4af8939e608076251180>:0
at Verse.TickList.Tick () [0x00139] in <46372f5dadbf4af8939e608076251180>:0
Exception ticking MinifiedThing1509993 (at (96, 0, 62)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref E7F2D678] Duplicate stacktrace, see ref for original
kets. Failed count: 25508
112B: 10 Subsections = 1462 buckets. Failed count: 12188
128B: 6 Subsections = 768 buckets. Failed count: 56611
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1275 frames, [256.0 KB-0.5 MB]: 2809 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 484.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [0-1.0 KB]: 4085 frames
Requested Block Size 2.0 MB
Peak Block count 0
Peak Allocated memory 0 B
Peak Large allocation bytes 0 B
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