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| // Nice deadzoning | |
| // raw contains the x and y of the joystick | |
| // dead is the threshold (0.2 for good results) | |
| function deadZoner(raw, dead) { | |
| // d2 is the square of the magnitude of raw | |
| var d2 = raw.x*raw.x + raw.y*raw.y; | |
| // If d2 is lower than the deadzone squared, then we're inside the deadzone | |
| // (Also check against zero, in case we're given a zero deadzone) | |
| if (d2<dead*dead || d2<0){ |