Created
December 17, 2025 22:29
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WebGL vs Canvas transparency notes (xterm.js + backgrounds)
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| # WebGL vs Canvas Transparency Notes | |
| ## Problem | |
| WebGL doesn't play nice with transparent backgrounds and CSS glassmorphic effects. | |
| ## Solution (from Opustrator) | |
| Use a **hybrid approach**: | |
| 1. **Canvas 2D** for animated background effects (supports transparency natively) | |
| 2. **xterm with rgba background** - semi-transparent so canvas shows through | |
| 3. **WebGL addon** optional for terminal text rendering (can disable for TUI tools) | |
| ## Key Pattern | |
| Set rgba backgrounds in xterm theme: | |
| ```typescript | |
| xterm: { | |
| background: "rgba(10, 10, 15, 0.85)", // 85% opaque, shows through | |
| foreground: "#d4d4d4", | |
| // ... | |
| } | |
| ``` | |
| ## Opustrator Reference | |
| - `frontend/src/styles/terminal-themes.ts` - All themes use `rgba(..., 0.85)` backgrounds | |
| - `frontend/src/components/Terminal.tsx` - WebGL addon loaded conditionally | |
| - `frontend/src/backgrounds/effects/*.tsx` - All use Canvas 2D (`getContext("2d")`) | |
| ## For TabzChrome 3D Experiment | |
| If WebGL backgrounds + transparency aren't working: | |
| - Use Canvas 2D for the 3D scene background | |
| - Keep xterm's WebGL addon for terminal text (or switch to canvas renderer) | |
| - Set `background: "rgba(...)"` in xterm theme for transparency | |
| --- | |
| *Saved: 2025-12-17* |
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