In Git you can add a submodule to a repository. This is basically a sub-repository embedded in your main repository. This can be very useful. A couple of usecases of submodules:
- Separate big codebases into multiple repositories.
| // https://forum.unity.com/threads/clear-old-texture-references-from-materials.318769/ | |
| #define UPDATING_FLOAT_TO_INT | |
| #if UNITY_EDITOR | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| public class MaterialPropertyCleaner : EditorWindow { | |
| private const float REMOVE_BUTTON_WIDTH = 60; |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| namespace Opendream { | |
| [CustomEditor(typeof(MovingPlatform))] | |
| public class InspectorEditor : Editor { | |
| public override void OnInspectorGUI() { |
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEditor; | |
| [CustomEditor (typeof(TriggerContainer))] | |
| public class TriggerContainerEditor : Editor | |
| { | |
| private SerializedObject obj; |