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dependencies = [
"proc-macro2",
"quote",
"syn",
]
[package]
name = "tmp-e8l5kb"
version = "0.1.0"
edition = "2024"
default-run = "main"
[[bin]]
name = "main"
path = "main.rs"
[dependencies]
wgpu = "28.0.0"
pollster = "0.4.0"
env_logger = "0.11.8"
log = "0.4.29"
sysinfo = "0.37.2"
use std::{
thread,
time::{Duration, Instant},
};
use pollster::FutureExt as _;
struct ThisProcessMemory {
system: sysinfo::System,
pid: sysinfo::Pid,
}
impl ThisProcessMemory {
pub fn new() -> Self {
let system = sysinfo::System::new_with_specifics(
sysinfo::RefreshKind::nothing().with_memory(sysinfo::MemoryRefreshKind::everything()),
);
let pid = sysinfo::get_current_pid().expect("failed to get PID");
Self { system, pid }
}
pub fn in_mb(&mut self) -> u64 {
let &mut Self {
ref mut system,
pid,
} = self;
system.refresh_processes_specifics(
sysinfo::ProcessesToUpdate::Some(&[pid]),
false,
sysinfo::ProcessRefreshKind::nothing().with_memory(),
);
system.process(pid).unwrap().memory() / (1024 * 1024)
}
}
fn main() {
let mut this_process_memory = ThisProcessMemory::new();
let instance = wgpu::Instance::new(&Default::default());
let adapter = instance
.request_adapter(&Default::default())
.block_on()
.unwrap();
let (device, queue) = adapter
.request_device(&Default::default())
.block_on()
.unwrap();
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
},
format: wgpu::TextureFormat::Bgra8Unorm,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let texture_view = texture.create_view(&Default::default());
instance.poll_all(true);
// NOTE: When we first populate this, @ErichDonGubler noticed a ~20 MiB higher usage than the
// first comparison. Instead, use the memory usage after submitting commands for the first
// frame as the baseline.
let mut start_mem = None;
let start_time = Instant::now();
let mut frame = 0u64;
loop {
let mut encoder = device.create_command_encoder(&Default::default());
let render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.1,
b: 0.1,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
resolve_target: None,
depth_slice: None,
})],
..Default::default()
});
drop(render_pass);
let cmd_buf = encoder.finish();
queue.submit([cmd_buf]);
frame = frame.checked_add(1).unwrap();
if frame.is_multiple_of(600) {
let elapsed = Instant::now() - start_time;
let mem = this_process_memory.in_mb();
println!(
"[{elapsed:?}] Memory: {mem} MB (leaked: {})",
mem.saturating_sub(*start_mem.get_or_insert(mem))
);
}
thread::sleep(Duration::from_millis(16)); // ~60fps
}
}
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