Skip to content

Instantly share code, notes, and snippets.

View EliCDavis's full-sized avatar
👹
In another reality

Eli Davis EliCDavis

👹
In another reality
View GitHub Profile
@runevision
runevision / BurstSDFGenerator.cs
Created September 11, 2024 07:48
Signed Distance Field generator for Unity with Burst support
/*
Based on the Anti-aliased Euclidean distance transform described by Stefan Gustavson and
Robin Strand. For further information, see https://contourtextures.wikidot.com/ and
https://web.archive.org/web/20220503051209/https://weber.itn.liu.se/~stegu/edtaa/
The algorithm is an adapted version of Stefan Gustavson's code, it inherits the copyright
statement below, which applies to this file only.
The rewrite with Unity Burst support makes the execution 40 times faster by default,
and 75 times faster if the passed in textures are both of type TextureFormat.RGBAFloat.
@bgolus
bgolus / PristineMajorMinorGrid.shader
Last active December 24, 2025 22:22
Pristine Grid applied to a grid that has support for major and minor lines and colored axis lines
Shader "Pristine Major Minor Grid"
{
Properties
{
[KeywordEnum(X, Y, Z)] _Axis ("Plane Axis", Float) = 1.0
[IntRange] _MajorGridDiv ("Major Grid Divisions", Range(2,25)) = 10.0
_AxisLineWidth ("Axis Line Width", Range(0,1.0)) = 0.04
_MajorLineWidth ("Major Line Width", Range(0,1.0)) = 0.02
_MinorLineWidth ("Minor Line Width", Range(0,1.0)) = 0.01
Shader "Pristine Triplanar Grid"
{
Properties
{
[KeywordEnum(World,Object,ObjectAlignedWorld)] _GridSpace ("Grid Space", Float) = 0.0
_GridScale ("Grid Scale", Float) = 1.0
[Toggle(USE_VERTEX_NORMALS)] _UseVertexNormals ("Use Vertex Normals", Float) = 0.0
[Toggle] _ShowOnlyTwo ("Show Only Two Grid Axis", Float) = 0.0
Shader "Pristine Grid"
{
Properties
{
[KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0
_GridScale ("Grid Scale", Float) = 1.0
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01
@Anthelmed
Anthelmed / WorldSpaceUIDocument.cs
Last active July 14, 2025 19:05
Until Unity decide to make it official, this is a custom WorldSpaceUIDocument component. Code is under the MIT license: https://github.com/git/git-scm.com/blob/main/MIT-LICENSE.txt
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Rendering;
using UnityEngine.UIElements;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem.UI;
#endif
#if UNITY_EDITOR
using UnityEditor;
@katas94
katas94 / WorldSpaceUIDocument.cs
Created October 27, 2021 19:11
Custom Unity component to create a world-space UIToolkit panel
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.EventSystems;
using UnityEngine.Rendering;
namespace Katas.Experimental
{
public class WorldSpaceUIDocument : MonoBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler,
ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IDragHandler
@EvanMcBroom
EvanMcBroom / arnold.md
Last active August 8, 2025 03:47
IllBeBack - An Undocumented Function

IllBeBack - An Undocumented Function

Microsoft purchased the software Softricity SoftGrid in 2006 and renamed it to Microsoft Application Virtualization, or App-V for short. Windows shipped with several libraries in System32 and SysWOW64 to support App-V.

AppVTerminator.dll

One App-V library stands out from all the rest because it only has one exported function named IllBeBack... That's right! A library signed by Microsoft, with Terminator in the name, that only has a single callable function named IllBeBack.

@bzgeb
bzgeb / Grid.shader
Last active December 21, 2025 16:11
Unity WorldSpace Grid Shader
Shader "MaskableGrid"
{
Properties
{
_Mask ("Mask", 2D) = "white" {}
_GridThickness ("Grid Thickness", Float) = 0.01
_GridSpacing ("Grid Spacing", Float) = 10.0
_GridColour ("Grid Colour", Color) = (0.5, 1.0, 1.0, 1.0)
_BaseColour ("Base Colour", Color) = (0.0, 0.0, 0.0, 0.0)
}
using UnityEditor;
using UnityEngine;
/// <summary>
/// Hierarchy window game object icon.
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGameObjectIcon
{
@sketchpunk
sketchpunk / _CURVES_IN_JS.md
Last active November 25, 2024 08:48
Curves in Javascript

Curves in Javascript

Collection of algorithms related to using curves written in javascript.

Curve Types

  • Cubic Bezier Splines : inc. derivative, 2nd derivative, normals, easing
  • Catmull Rom
  • Kochanek Bartels ( TCB Splines ) : inc. derivative
  • Lemniscate of Bernoulli and Gerono : inc. derivative
  • Watt's Curve
  • Torus Knot : inc. derivative, 2nd derivative