- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
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| // Copyright (c) 2023 Tomasz Stachowiak | |
| // | |
| // This contribution is dual licensed under EITHER OF | |
| // | |
| // Apache License, Version 2.0, (http://www.apache.org/licenses/LICENSE-2.0) | |
| // MIT license (http://opensource.org/licenses/MIT) | |
| // | |
| // at your option. | |
| #include "/inc/frame_constants.hlsl" |
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| // code updates are now there: | |
| // https://github.com/Bleuje/processing-animations-code/blob/main/code/hilbertcurvetransforms/hilbertcurvetransforms.pde | |
| // Processing code by Etienne JACOB | |
| // motion blur template by beesandbombs | |
| // CC BY-SA 3.0 license because it's using code from Wikipedia | |
| // View the rendered result at: https://bleuje.com/gifanimationsite/single/hilbertcurvetransforms/ | |
| int[][] result; | |
| float t, c; |
To remove a submodule you need to:
- Delete the relevant section from the .gitmodules file.
- Stage the .gitmodules changes git add .gitmodules
- Delete the relevant section from .git/config.
- Run git rm --cached path_to_submodule (no trailing slash).
- Run rm -rf .git/modules/path_to_submodule (no trailing slash).
- Commit git commit -m "Removed submodule "
- Delete the now untracked submodule files rm -rf path_to_submodule
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| extern mod extra; | |
| use extra::json::*; | |
| /* | |
| * This function manages to do absolutely no copying, which is pretty cool. | |
| * | |
| * "What are all those `'r`s?" you ask. Well, they're liftime parameters. They | |
| * indicate how long something lasts (before it's freed). They can't change how | |
| * long something lives for, they only allow you to tell the compiler stuff it |