EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
| //#define SHADER_COMPILATION_LOGGING | |
| //#define SKIP_SHADER_COMPILATION | |
| using System.Collections.Generic; | |
| using UnityEditor.Build; | |
| using UnityEditor.Rendering; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| public class ShaderStripper : IPreprocessShaders |
EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
| [merge] | |
| tool = intellij | |
| # tool = Kaleidoscope | |
| [diff] | |
| tool = intellij | |
| # tool = Kaleidoscope | |
| # intellij mergetool config | |
| [mergetool "intellij"] | |
| cmd = /Applications/IntelliJ\\ IDEA\ 13\\ CE.app/Contents/MacOS/idea merge $(cd $(dirname "$LOCAL") && pwd)/$(basename "$LOCAL") $(cd $(dirname "$REMOTE") && pwd)/$(basename "$REMOTE") $(cd $(dirname "$BASE") && pwd)/$(basename "$BASE") $(cd $(dirname "$MERGED") && pwd)/$(basename "$MERGED") |
| ; how to write scripts: http://www.autohotkey.com/docs/ | |
| #IfWinActive ahk_class CabinetWClass ; File Explorer | |
| ^Backspace:: | |
| #IfWinActive ahk_class Notepad | |
| ^Backspace:: | |
| Send ^+{Left}{Backspace} | |
| #IfWinActive | |
| ; source and context: http://superuser.com/a/636973/124606 |
| Shader "Custom/VertexBlendMaskedCleanEdges" { | |
| Properties | |
| { | |
| _Over ("Over", 2D) = "white" {} | |
| _Under ("Under", 2D) = "white" {} | |
| _Mask ("Mask", 2D) = "white" {} | |
| _Bias ("Edge Bias", Range(0.5, 30.0)) = 4.0 | |
| _Edge ("Edge Sharpness", Float) = 10.0 | |
| _Fall ("Blend Falloff", Float) = 1.0 | |
| } |