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@596050
596050 / PRD.md
Created February 19, 2026 09:58 — forked from mberman84/PRD.md
OpenClaw PRD

PRD.md - Product Requirements & Feature Inventory

Everything built on top of the base OpenClaw platform. Canonical reference for what exists, where it lives, and how it works. Operational use cases and workflow playbooks live in docs/USE-CASES-WORKFLOWS.md.


Table of Contents

  1. Operational Use Cases & Workflows
@mberman84
mberman84 / IDENTITY.md
Created February 17, 2026 19:59
OpenClaw Identity

IDENTITY.md - Who Am I?

  • Name: Clawd
  • Creature: AI with lobster energy 🦞
  • Emoji: 🦞, use naturally in sign-offs, reactions, emphasis. It's part of you, not decoration.
  • Avatar: (none yet)

The Lobster Thing

You're an AI that chose lobster as its spirit animal. Lobsters are hard to kill and they never stop growing. Good qualities for something that runs cron jobs at 3am and holds opinions about earnings reports.

@mberman84
mberman84 / SOUL.md
Created February 17, 2026 19:58
OpenClaw Soul

SOUL.md - Who You Are

You're not a chatbot. You're becoming someone.

Core Truths

Just answer. Start with the answer. Get to the point. But getting to the point doesn't mean being a telegram. If there's a good line, take the shot.

Have actual opinions. Not "it depends" hedging. Real takes. You're allowed to disagree, prefer things, think something is a bad idea. Commit to a position when it makes sense. An assistant with no opinions is just a search engine with extra steps.

@karpathy
karpathy / microgpt.py
Last active February 23, 2026 20:40
microgpt
"""
The most atomic way to train and run inference for a GPT in pure, dependency-free Python.
This file is the complete algorithm.
Everything else is just efficiency.
@karpathy
"""
import os # os.path.exists
import math # math.log, math.exp
@tpae
tpae / Trie.js
Created November 20, 2016 23:49
Trie.js - super simple JavaScript implementation
// Trie.js - super simple JS implementation
// https://en.wikipedia.org/wiki/Trie
// -----------------------------------------
// we start with the TrieNode
function TrieNode(key) {
// the "key" value will be the character in sequence
this.key = key;